Graphics Card for NS2?

celcel Join Date: 2012-07-01 Member: 153817Members
I've been trying to find a card that will let me play at atleast a decent frame rate. I currently have an HD 3800 series, which works well for every game except NS2, even on the lowest settings. Does anyone use an HD 4850? I found one for relatively cheap, and I was hoping that would get me at roughly 30 fps mid-battle. Or if someone has a recommendation for a cheap video card which will get me to roughly the same performance.

Comments

  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited July 2012
    I've had an HD 4850 run NS2. It's okay, but struggles a tiny bit. With atmospherics off and on lowest settings, it will run okay.
    Probably the cheapest card worth buying without wasting money would be the HD 6870 unless something changed recently.

    Please keep in mind that the game will not run really well on any system right now and is <u><b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->SEVERELY<!--sizec--></span><!--/sizec--></b></u> limited by CPU clock speed, not graphics performance.

    Edit: Made the SEVERELY even bigger!
  • MervikMervik Join Date: 2007-03-15 Member: 60364Members
    I agree. In the state that it is now it doesnt matter mutch what you have or what settings you use ingame.
    I have i5 2500k on 4,5Ghz with ATI HD 6950 and even on lowest settings when nothing is happening 40-80 fps and in fire time, it can get down to like 23-43, depend what is time in round. More time = less fps (becose structeres, cysts, ....)
    Cpu ussage is like 40%/30%/25%/35% and gpu is 30%-40%.
    I will not specualte why its crap, specialy as marine when you have to shot small jumping thing in far, but its server and also map dependent.
    Maybe i will say, that to me it seems to render all the map in the direction you look. Even when you look into the wall, where you should have like bilion and bilion fps, if behind it is rest of the map fps get down.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    Speculation doesn't get you far.

    There is working occlusion culling in the game and has been since forever. The game's rendering is working fine and (as I've already stated before) the game is limited by the CPU. The graphics card obviously handles most of the graphics processing and since graphics are not the bottleneck, looking at a wall doesn't get you much of an FPS boost.
  • MervikMervik Join Date: 2007-03-15 Member: 60364Members
    <!--quoteo(post=1949631:date=Jul 7 2012, 03:25 PM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Jul 7 2012, 03:25 PM) <a href="index.php?act=findpost&pid=1949631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Speculation doesn't get you far.

    There is working occlusion culling in the game and has been since forever. The game's rendering is working fine and (as I've already stated before) the game is limited by the CPU. The graphics card obviously handles most of the graphics processing and since graphics are not the bottleneck, looking at a wall doesn't get you much of an FPS boost.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is I stated, i dont care where is the problem in game mechanic, yust get it fixed.
    I dont see how my cpu can be limiting game when its not even using 40 % of it.So logical conclusion is, that problem is within the game.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1949636:date=Jul 7 2012, 03:00 PM:name=Mervik)--><div class='quotetop'>QUOTE (Mervik @ Jul 7 2012, 03:00 PM) <a href="index.php?act=findpost&pid=1949636"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont see how my cpu can be limiting game when its not even using 40 % of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Single-threaded Lua is single-threaded. That's how.
  • MervikMervik Join Date: 2007-03-15 Member: 60364Members
    <!--quoteo(post=1949639:date=Jul 7 2012, 04:44 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 7 2012, 04:44 PM) <a href="index.php?act=findpost&pid=1949639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Single-threaded Lua is single-threaded. That's how.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you two dumb? have you read what i wrote?

    <!--quoteo(post=1949628:date=Jul 7 2012, 03:05 PM:name=Mervik)--><div class='quotetop'>QUOTE (Mervik @ Jul 7 2012, 03:05 PM) <a href="index.php?act=findpost&pid=1949628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cpu ussage is like 40%/30%/25%/35% and gpu is 30%-40%.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Those % are for each core if you didnt notice.

    /btw they stated some time ago, that they do split everythink they can to other cores.
    Seems to work, but still one core (in my case 1st one) do more work then others. Still not even close to 50% (at 1st core for dumb mamals).

    Anyway stated what i wanted in first post here, so no more talk for me.
    end
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    That's Windows constantly shifting the affinity of the game-process around on the cores, it isn't using all 4 cores at once.

    You're clueless, hope you make good on not talking anymore.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Yes, the LUA is single threaded. This guy seems to not know much about CPUs. Everything is being bottle-necked at the CPU atm, it's not GPU side.
  • TbolgTbolg Join Date: 2012-07-06 Member: 153944Members
    I keep hearing that when the game releases it will be up and running faster on lesser computer but right now in beta the game needs a fast cpu ... why is it that when its released it "should" be better ? allowing multiple threadding unlike in beta stage ??? just curious, not in anyway trying to be negative .
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Multi-threading is not applicable to game-logic (not for NS2 anyway), so that will always stay single-threaded as it is now. The word is that the developers are working on something to speed up the Lua-VM, which should be in a patch anywhere between now and v1.0-release. How much faster the game will run because of it is anyone's guess (NS2HD stated 1.5-2x in a blog-post).
  • [Deleted User][Deleted User] Join Date: 2005-05-15 Member: 51659
    Because performance and optimization are always done last. If they'd optimize every time the game gets new features the release wouldn't be Summer 2012, but Summer 2014.

    It's a beta and a beta is mainly there for testing the game, not enjoying it. Of course we do that as well, but we simply can't have everything at the same time.
  • TbolgTbolg Join Date: 2012-07-06 Member: 153944Members
    Player & Krull - Thanks for clarifying that for me . Makes sense !
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