Quick! I have a question...
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
<div class="IPBDescription">... But no cake</div>Is anyone about who plays NS2 on an i3-2100 and/or GTX 550? Or AMD FX 8/6/4 ? Lots of love to anyone that owns any of the above and can report on the experience :).
(Please no speculation, just hoping for people who actually have the exact above hardware!)
(Please no speculation, just hoping for people who actually have the exact above hardware!)
Comments
Cheers,
Cody
- Fraps can be downloaded from <a href="http://www.fraps.com/download.php" target="_blank">here</a>
- <a href="http://www.makeuseof.com/tag/benchmark-troubleshoot-game-performance-fraps/" target="_blank">Here</a> is a guide to benchmarking with Fraps
I'd suggest benchmarking for 20 min (set the 'Stop benchmarking after' box to 1200s) and then posting your system specs and the min/max/avg FPS from Fraps.
I think they are just trying to estimate what to specify as minimum hardware requirement for the 1.0 ;)
Even with plenty of tweaks I do not recommend this setup as minimum. FPS stayed under 30 from whole game start to finish.
(Please no speculation, just hoping for people who actually have the exact above hardware!)<!--QuoteEnd--></div><!--QuoteEEnd-->
Mobo -ASUS Crosshair V Formula AM3+ AMD 990FX
<b><!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->CPU(as Listed above) - AMD FX-6100 Zambezi 3.3GHz<!--colorc--></span><!--/colorc--></b>
GPU - ASUS ENGTX570 DCII/2DIS/1280MD5 GeForce GTX 570 (Fermi) (OC'd Engine742Mhz Shader1484Mhz)
RAM -G.SKILL Ripjaws Series 12GB (3 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800)
Everything runs great. I'll put a Fraps FPS report on later.
Q6600@3,2GHz (about as fast or faster than AMDs latest Bulldozer generation you mention in the first post - which was a gigantic fail)
gtx260@700MHz (a bit faster than a gtx550)
VSync on @ 1680x1050@60hz (turning it off results in tearing and doesn't improve performance noticeably)
Medium settings (high settings result in massive freezing when travelling around the map due to too much VRAM usage)
All eye candy on (ns2 AA, blur etc), turning it off doesn't improve performance noticeably
Map: ns2_mineshaft, alien side - gorge first, then lerk
recorded 20 mins with fraps
min: ~12, (ignore the drops in the beginning)
max: 52,
avg: 24.851
Chart:
<img src="http://www.platinerz.de/img/fpschart.jpg" border="0" class="linked-image" />
Notice how NS2 locks itself to 1/3 or 1/2 of vsync fps about half the time, no other game seems to do that...
The poor performance in the end is the fight around the marine base as a lerk flying in and out, usually results in poor fps on both sides.
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And here's more, this time endgame on docking, all eye candy OFF, VSync on @ 67hz this time:
min: 12,
max: 32,
avg: 18.697
Chart:
<img src="http://www.platinerz.de/img/fpschart2.jpg" border="0" class="linked-image" />
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And a last one - full game on docking, gorge all the time, all eye candy ON and VSync on at 67hz:
min: 10,
max: 51,
avg: 29.157
Chart:
<img src="http://www.platinerz.de/img/fpschart3.jpg" border="0" class="linked-image" />
I don't play marine much anymore due to the extremely annoying fps drops when turning around... Hitting Skulks/Lerks is pure luck and mostly influenced by the price of your rig. Yes you can buy skill in NS2 currently.
<b>I expect at least 30 min fps and 45 avg fps for this scenario and this hardware on NS2 release, else reviewers won't be happy as well as the players...</b>
It would be interesting to see the numbers you get if you ran that with the CPU at stock frequency, Alot of people still use CPUs from that series (or similarly performing AMDs) and that would be a good lower-ish end target.
<b><u>This is exactly what VSync does</u></b>. VSync synchronizes the frames with the monitor in such a way that you can only have the framerate perfectly fitting the refresh rate (i.e. 60Hz in your case) or whole fractions of it (i.e. 30, 20, 15, etc.). This can be alleviated by using triple buffering, which in turn introduces even more input lag and uses up more VRAM. Most games do not use it for this reason.
Benchmarking with VSync on is pretty much useless as you cannot record framerates over 60fps or between the fractions (i.e. the capability of doing 59fps will result in 30fps with VSync).