Experimental Summit changes
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I've started working on an "experimental" branch of summit for testing a number of balance changes before I actually do it with proper visuals. This is going to be tested internally as well, but I want as much feedback as possible, from scrims and gathers if possible, and that is why I am posting it here.
Here's the changelog:
b2
- Fixed occlusion problem in Atrium.
- Added a back entrance to Atrium.
- Reopened closed vent in Atrium.
- Removed rock in Glass Hallway-Reactor entrance (invisible hitbox).
- Moved the crates in Maintenance Access so you can jump over the railing earlier.
- Added a ledge in Ventilation so you can "escape" the pipe props.
- Moved Power Node in DC to the middle section.
- Added some cover in DC.
- All starting spawns are equally probable now.
b1
- Made Atrium flatter. The tech point is in a big alcove now where the bar table used to be. The RT is in an alcove across the tech point. Marines can spawn in here now.
- Expanded Data Core
- Expanded the Ventilation walkway at the bottom and added a way to get back up if you fall on the ledge below
- Blocked Summit Reception vent going into Crevice/Atrium
- Blocked Glass Hallway vent going into Data Core
- Partially retracted the wall in the middle between Atrium and Reactor Core
- Data Core and Atrium have both a weight of 10, making them the most probable spawns chosen by the game.
It is a very hacked together version and it looks ugly and hacky because it's a "sketch" of what to do if it works, as I'll have to redo all the changes again (properly) if they work.
<a href="http://www.duplexgaming.co.uk/downloads/maps/105/Summit%20Test/" target="_blank">Download b2</a>.
Here's the changelog:
b2
- Fixed occlusion problem in Atrium.
- Added a back entrance to Atrium.
- Reopened closed vent in Atrium.
- Removed rock in Glass Hallway-Reactor entrance (invisible hitbox).
- Moved the crates in Maintenance Access so you can jump over the railing earlier.
- Added a ledge in Ventilation so you can "escape" the pipe props.
- Moved Power Node in DC to the middle section.
- Added some cover in DC.
- All starting spawns are equally probable now.
b1
- Made Atrium flatter. The tech point is in a big alcove now where the bar table used to be. The RT is in an alcove across the tech point. Marines can spawn in here now.
- Expanded Data Core
- Expanded the Ventilation walkway at the bottom and added a way to get back up if you fall on the ledge below
- Blocked Summit Reception vent going into Crevice/Atrium
- Blocked Glass Hallway vent going into Data Core
- Partially retracted the wall in the middle between Atrium and Reactor Core
- Data Core and Atrium have both a weight of 10, making them the most probable spawns chosen by the game.
It is a very hacked together version and it looks ugly and hacky because it's a "sketch" of what to do if it works, as I'll have to redo all the changes again (properly) if they work.
<a href="http://www.duplexgaming.co.uk/downloads/maps/105/Summit%20Test/" target="_blank">Download b2</a>.
Comments
- Ventilation much better. Skulks usually dominate, but with the additional space will be a little more even.
- Atrium better. May actually be a viable starting position for marines which will give more variety to the map. Also the Extractor/Harvester relocation is much better.
- Never really found Data Core a problem, but with the increased numbers of players on a server that we'll probably be seeing nearer to release I'm sure the expansion you have made to it will be necessary.
Summit is still hands down the best competitive map.
- Fixed occlusion problem in Atrium.
- Added a back entrance to Atrium.
- Removed rock in Glass Hallway-Reactor entrance (invisible hitbox).
- Moved the crates in Maintenance Access so you can jump over the railing earlier.
- Added a ledge in Ventilation so you can "escape" the pipe props.
- Moved Power Node in DC to the middle section.
- Added some cover in DC.
- All starting spawns are equally probable now.
<a href="http://www.duplexgaming.co.uk/downloads/maps/105/Summit%20Test/" target="_blank">Download b2</a>. Updated first post, too.
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