bring back the love shack

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">end game</div>because of the way the game ends when you kill the last command chair or hive you miss out on the following fun gameplay:


<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Being the last marine standing <!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
An adrenaline rush. You are either scared and paranoid - running for you life. Or, you feel sneaky and pro if you kill a few aliens before you eventually get overwhelmed, with the whole team cheering you on until the inevitable happens.

<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Being the alien that kills the last marine standing:<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
There is nothing quite as satisfying as hunting down the last marine that thinks he can out gun the entire alien team. Once you get that last kill, you feel like you are the Predator getting his trophy.

<!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><!--coloro:#F5DEB3--><span style="color:#F5DEB3"><!--/coloro-->Being the gorge in your love shack<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
Being the devious gorge hiding in your love shack, jumping up and down and spamming the *chuckle* sound effect as marine after marine gets killed by your usually pathetic spit ability and heal spray. Or luring a few marines silly enough into some well placed hyrdas!

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Being the marines to flush out that last gorge or pack of gorges love shacking<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
The team bonding feeling of finally working as a team to overcome that cheeky gorge. Either rushing the slimey safehouse as a group, or getting in some gl's / arcs to blow that little rascal out of that vent! :)


<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Taking down the alien hive when all hope is lost <!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
The beacon is down, the power is out in the base. All hope is lost. Why not go out with a bang? One final push. The whole marine team runs through the maze of infested corridors, shrugging off any hits they take from whips and hydras. They must get to the hive.
With numbers dwindling from the alien defenses only a handful of marines reach the hive. Every bullet goes into the heart of the alien swam, and when no bullets are left, axes smash into the green slimey flesh, until you realise that you are standing in a mess of ooze and bile. The hive is dead.
But here comes the entire alien team.



These things happen in starcraft 2 occasionally, and when they do, its amazingly fun :)

I actually think that the game should actively imbrace these things (especially for public games) even setting up timers to record how long the players can hold out, and having some kind of leaderboards.


Yes i know, some people think that the game can drag on a bit if it happens all of the time and you can't find that last player, but there are ways to keep it fresh and fun- e.g.
now that there is a PING system, the game could automatically ping the last player alive after say 30 seconds etc (and other ways, but I don't want this thread to turn into a this isn't going to work knitpick).

Comments

  • PekermanPekerman Join Date: 2010-03-07 Member: 70876Members
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Gorge fortresses in the water corridor under feedwater hive I think it was on <a href="http://www.brywright.co.uk/ns2/manual-104/ns_bast.jpg" target="_blank">ns_bast</a> were the best.
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    I'm thoroughly pleased we don't have to wait five minutes after every game just to kill the one selfish ###### wasting the rest of the server's time just for his own pointless satisfaction. Not only was the ability to survive after games frustratingly abused, it was abused by idiots who actually prioritised the objective of staying alive longest over winning the game in the first place by preparing fortresses while the round was in full swing that helped nobody but themselves and their isolated motives.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <!--quoteo(post=1952891:date=Jul 20 2012, 10:04 PM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Jul 20 2012, 10:04 PM) <a href="index.php?act=findpost&pid=1952891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm thoroughly pleased we don't have to wait five minutes after every game just to kill the one selfish ###### wasting the rest of the server's time just for his own pointless satisfaction. Not only was the ability to survive after games frustratingly abused, it was abused by idiots who actually prioritised the objective of staying alive longest over winning the game in the first place by preparing fortresses while the round was in full swing that helped nobody but themselves and their isolated motives.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Seconded. Though at times, it was hilarious.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1952891:date=Jul 21 2012, 12:04 PM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Jul 21 2012, 12:04 PM) <a href="index.php?act=findpost&pid=1952891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm thoroughly pleased we don't have to wait five minutes after every game just to kill the one selfish ###### wasting the rest of the server's time just for his own pointless satisfaction. Not only was the ability to survive after games frustratingly abused, it was abused by idiots who actually prioritised the objective of staying alive longest over winning the game in the first place by preparing fortresses while the round was in full swing that helped nobody but themselves and their isolated motives.<!--QuoteEnd--></div><!--QuoteEEnd-->


    hence programing in some features to not make this frustrating, its not rocket science - some stuff just quickly off the top of my head:


    e.g.
    ping the players location too all players
    all researching is instantly completed
    ulimited resouces etc


    also probably not fair to call them idiots - if you are unable to kill them 5 minutes after you have won the game, i'd be thinking they aren't the idiots....
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    It was always a great feeling either being the marine and fighting off the whole alien team (badly) or being the alien killing the last marine. Or being the gorge at 3am in the love shack and doing a last dash when the jps and grenades started to roll in.

    +1 for the love shack!
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    it was really fun at times
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    NS2 is a different beast than NS1.

    These endgame hunts were good because it only took 5-10 minutes after a 60-90 minute game.
    NS2 games are much shorter ~20 minutes, and often can end without marines using jetpacks. Aliens could hide and stay alive for another 10 minutes or perhaps forever. Imagine a skulk underneath ns2_docking's landing pad.

    Even with 5 minute max timer would be boring if all aliens were dead besides 1, and marines just had to sit around for 5 minutes.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1952932:date=Jul 21 2012, 08:40 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jul 21 2012, 08:40 PM) <a href="index.php?act=findpost&pid=1952932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 is a different beast than NS1.

    These endgame hunts were good because it only took 5-10 minutes after a 60-90 minute game.
    NS2 games are much shorter ~20 minutes, and often can end without marines using jetpacks. Aliens could hide and stay alive for another 10 minutes or perhaps forever. Imagine a skulk underneath ns2_docking's landing pad.

    Even with 5 minute max timer would be boring if all aliens were dead besides 1, and marines just had to sit around for 5 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->


    and again, thats why you would program in rules to avoid abuse....
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1952891:date=Jul 21 2012, 01:04 PM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Jul 21 2012, 01:04 PM) <a href="index.php?act=findpost&pid=1952891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm thoroughly pleased we don't have to wait five minutes after every game just to kill the one selfish ###### wasting the rest of the server's time just for his own pointless satisfaction. Not only was the ability to survive after games frustratingly abused, it was abused by idiots who actually prioritised the objective of staying alive longest over winning the game in the first place by preparing fortresses while the round was in full swing that helped nobody but themselves and their isolated motives.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thirded, sorry but prove how good you are during the game...not by making us all wait so you can try to show off by staying alive after the game is actually over.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1952934:date=Jul 21 2012, 08:46 PM:name=hakenspit)--><div class='quotetop'>QUOTE (hakenspit @ Jul 21 2012, 08:46 PM) <a href="index.php?act=findpost&pid=1952934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thirded, sorry but prove how good you are during the game...not by making us all wait so you can try to show off by staying alive after the game is actually over.<!--QuoteEnd--></div><!--QuoteEEnd-->

    its got nothing to do with proving how good you are, its about having some fun.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    edited July 2012
    <!--quoteo(post=1952932:date=Jul 21 2012, 07:40 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jul 21 2012, 07:40 AM) <a href="index.php?act=findpost&pid=1952932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 is a different beast than NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dunno about beast. I was thinking of it more as a kitten.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1952941:date=Jul 21 2012, 11:26 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jul 21 2012, 11:26 PM) <a href="index.php?act=findpost&pid=1952941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its got nothing to do with proving how good you are, its about having some fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry but I dont see what fun value it adds, besides to personal ego.
    The game is over you have lost you cant win...your simply dragging out the process.
    There are 5-7 players sitting dead unable to spawn waiting for you to die...great fun.
    Most of the time the lone alien or marine was harassed into simply f4'ing after 5 minutes of boring waiting the only person its fun for is the loner. grows old really quick for the rest of the server.
    I view it as a form of trolling/griefing simply dragging out a dead game preventing a new one from starting.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <!--quoteo(post=1952903:date=Jul 20 2012, 11:46 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jul 20 2012, 11:46 PM) <a href="index.php?act=findpost&pid=1952903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hence programing in some features to not make this frustrating, its not rocket science - some stuff just quickly off the top of my head:


    e.g.
    ping the players location too all players
    all researching is instantly completed
    ulimited resouces etc


    also probably not fair to call them idiots - if you are unable to kill them 5 minutes after you have won the game, i'd be thinking they aren't the idiots....<!--QuoteEnd--></div><!--QuoteEEnd-->
    This sounds like it would be a great server mod -> at the end of a match when certain conditions arise, have an Unreal voice (the one that goes "DOUBLE KILL!" or "FIRST BLOOD!") announce that some mini-game is starting. Flash some text saying all research has been completed and slap a timer on the screen - either counting up or down - to put the pressure on. Could make it fun again, but I'm not really interested in this being part of the true game.
  • ZxaberZxaber Join Date: 2010-07-29 Member: 73315Members
    <!--quoteo(post=1952932:date=Jul 21 2012, 03:40 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jul 21 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1952932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imagine a skulk underneath ns2_docking's landing pad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In NS1, aliens took damage when no hives were built.


    Although, granted, in NS1, aliens didn't need an existing hive to drop another. So the 'wiping out every last alien' deal had more to do with that. In NS2, there is no way to recover.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    It was certainly a satisfying way to end a match.
  • NewerestNewerest Join Date: 2004-03-20 Member: 27445Members
    Oh man, I loved this. I can't remember the map name but it had an outside component (the door you could open or close with a button) that had an rt out there, along with a see through skywalk. I remember putting a cc out on top of the skywalk and a spawn portal out there and the marine team just sat there with me. the aliens could not fight us for over 40 minutes one time, and they only found us because some marine decided to shoot his weapon.

    honestly I had some of my most fun matches doing that until they fixed it so you couldnt build ontop of the skywalk haha
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>I</b> had some of my most fun matches<!--QuoteEnd--></div><!--QuoteEEnd-->

    I emphasized the problem with this so called "love shack, endgame" (I hope you can see it). It might be fun for some people who still like to play hide-and-seek with their friends or neighbours though.

    for the love of god, it has absolutely nothing to do with the actual gameplay of NS2 as intended.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited July 2012
    <!--quoteo(post=1952968:date=Jul 21 2012, 02:11 PM:name=Zxaber)--><div class='quotetop'>QUOTE (Zxaber @ Jul 21 2012, 02:11 PM) <a href="index.php?act=findpost&pid=1952968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS1, aliens took damage when no hives were built.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah yes I remember now. Well if this was put back in, it would be ok.

    There is some comedic satisfaction in a last stand, or even a last slaughter (such as TF2). It better not last too long though. (edit: And I doubt it would. Crags cannot be built everywhere like NS1 lovenests since they removed gorge cysts)
  • NewerestNewerest Join Date: 2004-03-20 Member: 27445Members
    edited July 2012
    <!--quoteo(post=1953454:date=Jul 24 2012, 01:37 PM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Jul 24 2012, 01:37 PM) <a href="index.php?act=findpost&pid=1953454"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I emphasized the problem with this so called "love shack, endgame" (I hope you can see it). It might be fun for some people who still like to play hide-and-seek with their friends or neighbours though.

    for the love of god, it has absolutely nothing to do with the actual gameplay of NS2 as intended.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well we ended up winning the game a few times because they couldn't find us. Not that you're necessarily arguing against its effectivness , just saying that even this lame ass tactic could be used to win a pub game.

    but then again I also was the same guy that would throw the bomb under the map in halo 2 assault when the game first came out. when we got warthogs out of the map we could stay there for 30 hours, or order a pizza, do whatever. I guess I'm just the the kind of that finds that enjoyable. I find it fun to win in unintended ways

    I realize it wasn't intended, doesn't mean it wasn't awesome.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Killing the last few marines with parasite ... that was fun.
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