Criteria For Balance
Cerrian
Join Date: 2002-12-17 Member: 11008Members
<div class="IPBDescription">How do you measure balance?</div> Here's a question that's been bugging me of late:
<b>How do you evaluate gameplay for balance? </b>
Do you look at just the wins and losses, or are there other criteria such as game time, tech tree, kills, resources, etc. Do you prefer qualitative or quantative measurements?
This isn't a question just for the developers, but for the NS community as well.
<b>How do you evaluate gameplay for balance? </b>
Do you look at just the wins and losses, or are there other criteria such as game time, tech tree, kills, resources, etc. Do you prefer qualitative or quantative measurements?
This isn't a question just for the developers, but for the NS community as well.
Comments
Think Before you post please.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do you look at just the wins and losses, or are there other criteria such as game time, tech tree, kills, resources, etc. Do you prefer qualitative or quantative measurements?
This isn't a question just for the developers, but for the NS community as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
(Im Quote crazy) In my opinion Kills mean nothing. NOTHING! One time i was playing marines and we were being pounded by fades, we had 3 VERY helpful marines and our comm was dealing out tons of welders and focusing on upgrades. Our team score was TERRIBLE but we still won. We managed to ninja siege 2 hives and never lost the third
(Im Quote crazy) In my opinion Kills mean nothing. NOTHING! One time i was playing marines and we were being pounded by fades, we had 3 VERY helpful marines and our comm was dealing out tons of welders and focusing on upgrades. Our team score was TERRIBLE but we still won. We managed to ninja siege 2 hives and never lost the third<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Granted, kills may mean very little when you look at the balance of the teams but try comparing the balance of weapons and equipment.
I don't think NS is nearly as unbalanced as some people make it out to be. Games on pub servers often seem unfair because all the good players are on one team. The skill of the players matters more than any of the things that people complain about being unbalanced. I've played on servers where a clan will always play on the same team as their clan mates, and have switched between alien and marine every round, and every round they won, no matter what side they were playing as. They won because they were working as a team, and because they had more experiance than the avarage NS player.
Now, I think it is stupid to play that way, you are never going to get better at any game if all you do is play against people will less skill than yourself. When more than 3 or so people from the same clan get on a pub server, I think it is better for them, and for the other non-clan players if they choose random team instead of stacking the teams. I usually play with a group of friends, and we go random. It's really no fun for me to play on a team that is going to win because we have the other team blatently out-skilled.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree completely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I don't think NS is nearly as unbalanced as some people make it out to be. Games on pub servers often seem unfair because all the good players are on one team. The skill of the players matters more than any of the things that people complain about being unbalanced. I've played on servers where a clan will always play on the same team as their clan mates, and have switched between alien and marine every round, and every round they won, no matter what side they were playing as. They won because they were working as a team, and because they had more experiance than the avarage NS player.
Now, I think it is stupid to play that way, you are never going to get better at any game if all you do is play against people will less skill than yourself. When more than 3 or so people from the same clan get on a pub server, I think it is better for them, and for the other non-clan players if they choose random team instead of stacking the teams. I usually play with a group of friends, and we go random. It's really no fun for me to play on a team that is going to win because we have the other team blatently out-skilled.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Here's a question for game developers:
When you develope a game for the public, what assumptions do you make about the players?
Do you assume that all players are 'green behind the ears', veterans, regulars, strangers, clan mates, etc.
What about the players' skills? Assume that the overall skill level of both teams are the same or are the skills weighed more heavily for one team than the other?
Huh?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Let me translate.
Translation: J00z 5|-|0ULD G0 B@(|< T0 5|<00L<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I actually laughed out loud at that!