ns2_Okazaki Released!

RagnARagnA Join Date: 2010-04-12 Member: 71363Members
<div class="IPBDescription">Feedback Thread for balance and bugs</div>Hey guys,

Here I am to announce the release of my map ns2_Okazaki! I am starting this new thread for feedback concerning the map.

It is available for download at:

<a href="http://www.duplexgaming.co.uk/downloads/maps/108/ns2_okazaki/" target="_blank">http://www.duplexgaming.co.uk/downloads/ma...08/ns2_okazaki/</a>

I would love to spectate a 6v6 on this map so I can get the most feedback possible, so please tell me if you do.

6 Tech Points
11 Res Nodes
Random Spawns

Textures and lighting are placeholders, I intend to work with someone for custom props and general level art.

General Layout:

<img src="http://img832.imageshack.us/img832/493/overviewqu.jpg" border="0" class="linked-image" />

Comments

  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Ill see what i can setup for later today maybe. Add me on steam jucci_pucci
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    Lets try to get a gather going and try this map asap. we could use some new maps :>
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    pretty simple map, but the performance is quiet good, ~200 draw calls e.g.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Here are some hallways that exceed the maximum render distance and you can place stuff on the containers, hard to take down if they are turrets for example. The performance is a nice baseline indeed :)
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Ight we got a server up right now. Lets get this ish going.
  • RagnARagnA Join Date: 2010-04-12 Member: 71363Members
    The map is currently uploaded to the SPB Map Testing server, anyone who wants to join is welcome!
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    I really really like your map layout, I love the size of the rooms and hallways, keep up the good work!
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester
    Japanese name, automatic 10/10
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    edited August 2012
    My first reaction is that there seem to be <i>a lot</i> of res nodes, but maybe that's no problem?

    I'm eager to try it out, it looks really great!
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    We played a gather yesterday on it, the general comment was that the map is too big, and it has too many tech points. Aliens won both rounds.

    I think you could almost rescale everything, but it would probably put things off grid...

    I like the general geometry, there is a lot of fun rooms with elevation. I also love the simple and clean geometry but I guess you want to add lots of details like the officials maps.

    Completely random spawn is probably a bad idea, because it's so hard to balance. It seems also that aliens always get a free expansion.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    <a href="http://www.youtube.com/watch?v=FWKwJmw9IMc" target="_blank">http://www.youtube.com/watch?v=FWKwJmw9IMc</a>
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    It feels like generally all the areas in the map are too large like Yuuki said. Im not a huge fan of 6 techpoints either, it basically guarantees easy extra hives for the aliens. Geometry/texturing is certainly a bit too simple, even though i do enjoy not being blocked by redundant things all the time. I dont know if distances between rooms were too long tho, just that the areas themselves are so big and open.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Maybe removing Firestation and Worker Tram tech points (not the rooms) might help.
  • RagnARagnA Join Date: 2010-04-12 Member: 71363Members
    Thanks a bunch to everyone who tested this map!

    I played a 6v6 gather and we found pretty much the same problems you guys did, i.e. bad power node placement, aliens having easy expansions/tech points, etc.

    Just letting you guys know that i'm still working on it. They layout might change quite a bit, I'm also going to bring it down to 5 tech points with less res nodes. All the rooms will also be reworked since aliens seem to have a hard time navigating even if the map currently favors aliens.

    I'm also only going to make it look better once its better balanced and fun to play, so please don't worry if the rooms look like they came from half-life 1... I will also rename it next "patch", okazaki is pretty random.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1960528:date=Aug 10 2012, 03:58 PM:name=RagnA)--><div class='quotetop'>QUOTE (RagnA @ Aug 10 2012, 03:58 PM) <a href="index.php?act=findpost&pid=1960528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will also rename it next "patch", okazaki is pretty random.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Let me know i you need a title change for your thread :)
  • RagnARagnA Join Date: 2010-04-12 Member: 71363Members
    edited August 2012
    Hey guys!

    I'm doing a little update just to let you know that I`m still working on it. It`s pretty much a different map with all the changes I made but I think its for the best. I removed a tech point and brought down the number of res nodes to 10. I have also reworked on the dynamic of the layout to make it feel less like a maze, which was one of the concerns of the previous versions. I`m also going to have better brush work the next time I update it. Even though the previous brush work was just a placeholder and was only meant to convey the basic layout, It wasn't fun enough when navigating through the level.

    I'm leaving on vacation for three weeks so I won't have time to release it for at least a month. In the meantime, here is a pic of the new layout.

    <a href="http://imageshack.us/photo/my-images/341/newlayoutc.jpg/" target="_blank"><img src="http://img341.imageshack.us/img341/8558/newlayoutc.jpg" border="0" class="linked-image" /></a>

    See y'all later!
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