Building Alien Building(s)

ExistUnExistExistUnExist Join Date: 2012-07-24 Member: 154327Members, Reinforced - Shadow
edited August 2012 in NS2 General Discussion
<div class="IPBDescription">somehow seems out of place?</div>hi all, i'd just like to share my opinion

its something i noticed recently, that with current technology and capabilities, it should be possible to do it differenty.

back in ns1 days, alien buildings were mostly just "dropped" and suddenly pop up.

to make it clear to what i'm talking about, lets talk about the marines first.
to make sense of it, the rines have nano technology, and are even capable of immediate phase, so it is not exactly too far stretched when the marines just "drop" the skeletons of the buildings, in which the marines then only need to "build and fix" to make the buildings work.

in comparison, the aliens are organic... unlike gorges which kinda just spits the structures associated with it out of its cute belly through the mouth, the other structures such as hives, whips, etc, doesn't have it. since the said buildings grow on infestations, wouldn't it make more sense that once the commander builds the said building, the "organism" then slowly emerges from the infestation ground instead of just warped/ dropped in? i mean, would make more sense to see it "grow" than "dropped", wouldn't it?

Edit: well, coz i kept thinking when aliens "drop" (very often used word here) a hive, its always just suddenly POP - in front of your eyes, not exactly alien growth isn't it? - END EDIT

of course, this would mean some animation will have to take place in the creation of said buildings, and might slow down gameplay etc (imagine khammander making 5 whips and 10 RTs amongst other buildings in short time, the player near those buildings might get slow fps, since rendering those animations take pc resources) ..

just my 2 cents!

Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    An animation exists for this already, actually. If you use a shift to teleport another structure, it disappears down into a bubble of infestation, and then emerges out of a bubble of infestation at the destination.
  • ExistUnExistExistUnExist Join Date: 2012-07-24 Member: 154327Members, Reinforced - Shadow
    but well, currently building any sort of structure, even when not as gorge, seems to just suddenly pop the said buildings out of nowhere...

    that is the main point of what i am saying :S

    unlike back in ns1, i believe we have better engines and computer resources to do more :)
  • BillaxBillax Join Date: 2012-08-07 Member: 154886Members
    I really like this idea. The more little asymmetry touches the better, if it won't slow down performance of course.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    Neat idea but not a priority, maybe one day.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Most Kharaa buildings sort of burst up from the infestation (or was that animation gone in this build?) and slowly grow. Cyst, Harvester, Hive, Shell, Veil, and Spur are the notable ones that don't have their growth animations hooked up yet. Personally, I think it would be cool if they did a reverse death animation (dissolve into Bacterium in reverse) when first placed.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    +1

    There are some alien buildings that actually grow out of the infestation (like whips). But as said, others do not. It shouldn't be a performance problem or a heavy development task to just let them grow from a tiny little structure to its normal height. Would look way better than the plopping.

    Harvesters and hives may be a problem tho. Harvesters could break out of the infestation near the res node and be very little. Than it grows slowly and has an animation that moves it to the node like a slug. Than it bites the node and grows to its final height.

    No idea for hives tho...
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    this is polish, and it will come when performance and features and bugs and more pressing polish is done
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Nice idea, would add more to the game, but it's probably not on the top of things we need.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    With the khamm being a 'gardener' it would be good to see better animations of them popping out of the infestation like a bud of a plant would sprout through the soil.
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