Aliens and ladders and UWE

[AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
<div class="IPBDescription">Friend or Foe?</div>Since aliens can't use ladders anymore I had to change parts of a map and I now plan more ramps/stairs into the future map designs and I am not always satisfied with that.

Despite me having a lot of fun using ladders as Gorge or Onos etc., I would like to know if there are still inside discussions about the return of "Aliens can use ladders again" or not. Will it stay like it is for 1.0 or is there still a chance of change?

Knowing the answer to this question could make creating maps easier since we can plan for the (imidiate) future.

Thanks in advance!

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I'm pretty sure they have done it on purpose for some extra strategy - and also it really breaks the immersion (even though it was hilarious in ns1).


    I can't remember the thread, but I know UWE have said that elavators and so on should be added post release sometime - which will be fun. we all know when you add speed and moving things then it multiples fun factor :)
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    I wonder if the elevators and doors will be as immensely strong as they were in the half-life days, where you would get splattered if the doors closed on you.
  • wanniewannie Join Date: 2012-07-28 Member: 154405Members
    I loved the elevators from NS1, the sound and going down real slow as marine, never knowing what was waiting.. thats the feeling I miss in NS2 sometimes...
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1961840:date=Aug 12 2012, 11:23 PM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Aug 12 2012, 11:23 PM) <a href="index.php?act=findpost&pid=1961840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder if the elevators and doors will be as immensely strong as they were in the half-life days, where you would get splattered if the doors closed on you.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Funny that you mention that, NS1 didn't originally have elevators that made you go splat.
    You could block marines from using the elevators on NS_nothing, quite amusing.

    <img src="http://i49.tinypic.com/2mg14j5.jpg" border="0" class="linked-image" />
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    <!--quoteo(post=1962087:date=Aug 13 2012, 06:52 AM:name=wannie)--><div class='quotetop'>QUOTE (wannie @ Aug 13 2012, 06:52 AM) <a href="index.php?act=findpost&pid=1962087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I loved the elevators from NS1, the sound and going down real slow as marine, never knowing what was waiting.. thats the feeling I miss in NS2 sometimes...<!--QuoteEnd--></div><!--QuoteEEnd-->

    That one level with the massive cargo elevator that takes like 1 minute to go to the bottom area was great. Skulks running from the roof and sides while you and 2 marines hold your position while moving down the massive tunnel. God damn awesome, I can't remember which map that was though,
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1970852:date=Sep 4 2012, 01:07 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 4 2012, 01:07 PM) <a href="index.php?act=findpost&pid=1970852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Funny that you mention that, NS1 didn't originally have elevators that made you go splat.
    You could block marines from using the elevators on NS_nothing, quite amusing.

    <img src="http://i49.tinypic.com/2mg14j5.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    The damage they made when obstructed was set by the mapper.
  • wanniewannie Join Date: 2012-07-28 Member: 154405Members
    How I do miss elevators in NS2.. Hope they get implemented as it does create cool gameplay.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    edited September 2012
    1.0's maps had tons of elevators and doors, but these got removed little by little because they caused tons of issues, especially Onii being unable to defend hives or get around the map without getting shot up to pieces while riding them.

    I'd like them in NS2 as well, but they really have to be well thought out and not just added for the sake of looking cool.

    Classic example of less is more.
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