Hypothetical Question

InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
Saying marines need more teamwork is just another way of saying each individual marine is weaker than each individual alien - but do they really benefit MORE from teamwork than aliens, or do they just lose faster if they don't work together? What are the marines to do against an alien team that works together just as much (protecting their gorges, attacking in organized groups with mixed alien types, and reporting everything they see)?

This isn't a complain about balance, so leave your complaints about complaints at the door. I'm just asking what you see as the benefits of marines working together (and maybe more specifically, what the marines can do as a team that aliens can't?), or is it simply that teamwork is forced on them because there's a commander who can cut you off from equipment, and that aliens will shred a lone marine? Do you see it as positive or negative reinforcement that's keeping marines together (that is, in those situations when they are, I know I've seen entire teams of loners)?

Comments

  • BobpobloBobpoblo Join Date: 2002-11-05 Member: 7011Members
    In my long life in NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ive relized the two decisive factors in making or breaking marines are: A commander with AT LEAST 10+ hours of commanding experience, and quite literally marines that can aim. The commander can command his troops perfectly, but if the rines can't aim for beans then the game is won by the aliens. Thats what I have seen in pretty much every game with a few exceptions.
  • death1death1 Join Date: 2002-11-16 Member: 8920Members
    aliens require just as much teamwork as the marines
    the marines have one person in charge of the checkbook... the aliens have to share those resources
    an extra gorge, an early lerk and it's a major setback to the aliens gaining that second hive

    -d$
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    actually, whether <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> > <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> or <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> depends almost entirely on where the confontation takes place. Assuming that both the marine and the skulk are both vanilla flavoured with no colors additives or preservitives (aka no upgrades at all), if they meet at opposite ends of a long hallway and niether runs away. Then Marine beats Skulk
    However if the same 2 players meet in an elevator it will most likely be Skulk beats Marine

    As for teamwork. It helps for the marines to hunt in packs because they can cover eachothers backs, it doesn't matter if it's while building or just walking down the street. You tend to live longer if you have other people scanning their guns where your not scanning.

    It's a similar story for the aliens, the more aliens you have travelling with you, the more targets the marines have to track, which normally means more kills for the aliens.
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    Have you ever seen a good team of skulks rush a good team of marines?
    the skulks get positivly slaughtered. You simply have to have marines on your team that
    can aim, and no not everybody can
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    ranged weapons get more effective faster then melee weapons do when used in increasing numbers.

    Lone marine vs lone skulk = meatpop. 5 marines vs 5 skulks = skulk barbecue. (Assuming equal skill.)

    Marines also have to rely on their commander since they have no hivesight.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited December 2002
    Good question, Insidious. There are multiple things.

    - Ranged weaponry: Ahnteis already summed that one up: Ranged weaponry is more effective in groups than melee weaponry would be. Just think about how easy it is to cover each other, and that, should you get ambushed, only one guy will fall while the rest can attack immediately.

    - Turrets: Although currently not as beloved as some weeks ago, turrets are still one of the marines strongest factors. If a competent team that's fast with the building / covering and a strategically experienced commander are present, The marine defense can be widely automated, thus allowing bigger parts of the team to attack. This gives them a big advantage over the aliens that'll have to do both manually at all times.

    - The Welder: Although some may argue that a Fade / Gorge combo can be as effective as a HA / Welder team, the welder works faster and is more versatile in that the repairing of marine buildings is a bigger and more usual task than healing alien chambers. This tool can give a coordinated marine team an invaluable advantage.

    - Hightech: I think we can all agree that the really hightech stuff (GLs, JPs, to some extent also Sieges) can only be achieved and maintained by a good team.
    Now, I'll get flamed for this, but this gives a teamplaying marine team an advantage because the effort / use ratio of marine hightech is better than that of alien 'hightech'. Compare for example a HMG and a bunch of medkits to the costs of a Fade. This equipment will however also only be really useful if the marines stick together (think GL / HMG combo).

    Those are the aspects at the top of my mind, I'm sure there are more.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I think I would agree that both teams benefit fairly equally from teamwork; however, the marines suffer more from a lack of it. I also think that lot's of players have DMitis. An overpowering urge to kill everything themsleves. How many times have you been in a pub game, on the marines side, and tried to ninja-siege a hive; only to have the other maines with you run into the hive and empty clip after useless clip in walls of lame? This only serves to tell the aliens where you are. DMitis is the leading cause of Loss of Teamwork.
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    I wouldn't generalize that the range of the marine increases affectiveness in numbers. You have to remember that bullets don't pierce which means as soon as the rushing skulk group is within chomping range your friend will act as a convenient shield as you try to shoot the skulk off your friends face.

    5 Marines VS 5 Skulks with equal skill. Who would win? If the closing distance is long than the marines win. If the closing distance is very close then the results are mixed and the skulks can even win without a single loss to them. This is the rule for skulks. Skulks cannot try to engage with a large closing distance.

    This leads to my real point on this subject. Marines should not bunch up so that you act as a shield for a chomping skulk. Put some space between you and your friend like you should space out your structures. A clumped building formation also acts as a shield for skulks. A good skulk would know to take advantage of this fact.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    There is a big difference between having five acid rockets explode around you and having five fades trying to rip you to pieces.

    One's much more exciting. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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