Please bring me up to date
godofgrain
Join Date: 2012-08-13 Member: 155557Members
Hello guys,
perhaps I am asking a bit much, but would someone mind to bring me up to date
regarding the current state of NS2?
I was an NS1 enthusiast and played it for a really long time.
Now I have taken a break for a couple of years as the development of NS2 takes some time apparently.
So how is it going so far?
Do we have a good number of servers / players?
How are the fps issues I have heard of? Do you think they will finally fix this?
Whats your impression overall from a gameplay perspective? As good / better than NS1, at least potentially?
Thanks for your effort.
perhaps I am asking a bit much, but would someone mind to bring me up to date
regarding the current state of NS2?
I was an NS1 enthusiast and played it for a really long time.
Now I have taken a break for a couple of years as the development of NS2 takes some time apparently.
So how is it going so far?
Do we have a good number of servers / players?
How are the fps issues I have heard of? Do you think they will finally fix this?
Whats your impression overall from a gameplay perspective? As good / better than NS1, at least potentially?
Thanks for your effort.
Comments
Uh, fine I guess.
<b>Do we have a good number of servers / players?</b>
Yeah more or less.
<b>How are the fps issues I have heard of? Do you think they will finally fix this?</b>
Getting better each patch. Hopefully performance will be good by the time the game comes out.
<b>Whats your impression overall from a gameplay perspective? As good / better than NS1, at least potentially?</b>
Haven't played nearly enough to answer this, but I will say that almost no game in the world has ever been better than NS1, including NS2, and this is because NS1 did some stuff that made it complex, difficult to get into, unfriendly to new players, etc. which UWE is trying not to replicate. Those sorts of games tend to be really fantastic and have die-hard fans, but they attract far fewer people because they're hard to get into and they're the sort of thing you either love or hate. NS2 is aiming to be a bit more mainstream (although it's still quite innovative) and I think it'll be tough to capture the NS1 magic that you get when you play on massive maps with two completely asymmetrical sides with the Half-Life engine's movement physics and so on.
I am willing to argue that NS2 is not more accessible than NS1 and has the potential to be as great as NS1, only on different terms.
Over all, there were some small gains in performance; however, the "feel" is not quite there.
Great. Getting nearly done.
Do we have a good number of servers / players?
After the total biscuit videos we got an influx of new players. So now sometimes 30 servers are full at a time.
How are the fps issues I have heard of? Do you think they will finally fix this?
Getting better, not done yet
Whats your impression overall from a gameplay perspective? As good / better than NS1, at least potentially?
I really enjoy the game. Its my favorite. I wasn't an ns1 player though.
What do you think are the major differences to NS1?
Is it a totally different game or did it retain some / most of its old characteristics?
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But you still have Gorge, Skulk, Lerk, Fade and Onos, you still have resources from nodes, and you can get better weapons and upgrades from these resources.
The instances of encounters that lead to battles are much more frequent. In NS1, you would experience some time reshuffling efforts and what not, but NS2 has you constantly going forward in to contested areas. The gorge is not really useful these days.
It retains a lot of the traits of NS1 for sure. It almost has a combat feel to it so the original charm is a bit skewed in my opinion.
The instances of encounters that lead to battles are much more frequent. In NS1, you would experience some time reshuffling efforts and what not, but NS2 has you constantly going forward in to contested areas. The gorge is not really useful these days.
It retains a lot of the traits of NS1 for sure. It almost has a combat feel to it so the original charm is a bit skewed in my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->
Dunno with the upgrade changes where no cara+regen, I find the gorges more useful than before as mobile healing stations.
<b>So how is it going so far?</b>
Good I think. Hopefully less drastic changes in the future as the team settle on what they want. I think alot of the major alien design changes are done now.
<b>Do we have a good number of servers / players?</b>
A week or two ago we got a massive influx of players, so there are loads of servers that are full now.
<b>How are the fps issues I have heard of? Do you think they will finally fix this?</b>
Yeah it is improving every new build.
<b>Whats your impression overall from a gameplay perspective? As good / better than NS1, at least potentially?</b>
NS1 I remember being able to breath between encounters. Was far slower. NS2 is very fast and something is always being attacked. Marines respawn pretty much instantly and phase around the maps, making defense as an alien quite demanding. Overall I enjoy it though, just different than NS1.
Yeah both sides have team res and personal res pools now. Marines buy jetpacks and guns, aliens buy their evolutions. Commanders on both sides handle the buildings. Hurts the gorge class, but has belly slide.
See, me being old school, that does not phase me at all, but puts me off because the gorge is no longer that engineer in the team, and in the late game, gorge spit is not a good offensive tool when marines have armor upgrades. [<i>I never expected concurrent upgrades to stay.. it's fine for "Combat" but not traditional NS</i>]
Yes, marines buying their own weapons is different and that is one example of UWE taking a card from the Combat deck, but it really does help differentiate NS2 from NS1.
Uh, fine I guess.
<b>Do we have a good number of servers / players?</b>
Yeah more or less.
<b>How are the fps issues I have heard of? Do you think they will finally fix this?</b>
Getting better each patch. Hopefully performance will be good by the time the game comes out.
<b>Whats your impression overall from a gameplay perspective? As good / better than NS1, at least potentially?</b>
Haven't played nearly enough to answer this, but I will say that almost no game in the world has ever been better than NS1, including NS2, and this is because NS1 did some stuff that made it complex, difficult to get into, unfriendly to new players, etc. which UWE is trying not to replicate. Those sorts of games tend to be really fantastic and have die-hard fans, but they attract far fewer people because they're hard to get into and they're the sort of thing you either love or hate. NS2 is aiming to be a bit more mainstream (although it's still quite innovative) and I think it'll be tough to capture the NS1 magic that you get when you play on massive maps with two completely asymmetrical sides with the Half-Life engine's movement physics and so on.<!--QuoteEnd--></div><!--QuoteEEnd-->
This TychoCelchuuu from company of heroes? NS2 shoutcasts incoming?!
What do you think are the major differences to NS1?
Is it a totally different game or did it retain some / most of its old characteristics?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's quite similar in terms of comparing any <i>other</i> game to NS1 and NS2 because they share a ton of stuff (asymmetrical sides, 5 alien classes, struggle for resource control over large maps, and so on). In terms of things that have changed, though, the alien commander and the smaller maps/more rooms + less corridors seem to change the game the most for me, along with the different "feel" (not the HL1 engine anymore) and the power node stuff. Other gameplay changes include Marines buying weapons (which actually doesn't change things quite as much as you might have imagined IMO) and map design (not overall map design, but each individual map: playing on different NS maps meant different game experiences, and so since NS2 has all new maps it has a bunch of all new experiences).
Overall though I'd say that the aliens feel less like a group effort of protecting/becoming Gorges to secure the map and gain a foothold and more like a team with a commander, like the Marines, and the movement for everyone (which is so crucial to the game) is different and thus plays very differently (Fades, Skulks, Lerks, Marines, even Gorges and such).
<!--quoteo(post=1962284:date=Aug 13 2012, 01:31 PM:name=GreyKnight)--><div class='quotetop'>QUOTE (GreyKnight @ Aug 13 2012, 01:31 PM) <a href="index.php?act=findpost&pid=1962284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This TychoCelchuuu from company of heroes? NS2 shoutcasts incoming?!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes :) I'm waiting at least until the game is feature complete to make any NS2 shoutcasts, and it's also a little tough since I don't know the pro scene at all.
It is super useful when used right or in certain situations. Ie. Blocking early game or Bile bombing/healing onos and or fades late game. It always has a use.
It's pitiful compared to what it used to be able to do in NS1.
True, but if we gave it more to do then we would make the alien comm even more boring than it already is.
I like the current gorge - definitely not finished yet, but headed in the right direction to synergize with the alien comm. THANK YOU UWE FOR GIVING BACK GORGE BILEBOMB <3