Need some help with the damage types

FateofmanFateofman Join Date: 2012-08-07 Member: 154928Members
edited August 2012 in NS2 General Discussion
So I'm making a spreadsheet on google docs basically getting some hits to kill/time to kill data on various situations

I'm wondering, does things like "puncture" or "structural" count as "normal" damage against a player

I realize puncture does 1.25x but does that mean it does 0.75 per 1 armor?

Help would be appreciated, thanks

Comments

  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117569" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=117569</a>

    Im pretty sure you can find all the information you need form here.
  • FateofmanFateofman Join Date: 2012-08-07 Member: 154928Members
    <!--quoteo(post=1963901:date=Aug 16 2012, 11:13 AM:name=elmo9000)--><div class='quotetop'>QUOTE (elmo9000 @ Aug 16 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1963901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117569" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=117569</a>

    Im pretty sure you can find all the information you need form here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Beautiful, thank you
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited August 2012
    DamageType.lua should have everything you need, that where i got my infos from.
    judging from the code, default damage type is indeed "normal".

    just realised that i still have 1.5 written for puncture, 1.25 is correct though (the charts are calculated with 1.25 as well).
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