Primal Scream
EgoGamer
Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
<div class="IPBDescription">Re-introduced as the beacon equivalent</div>Just an idea for Khaam single hive research, (Or possibly baseline? May be too much). Primal Scream: When activated by the Khaam all aliens receive a significant speed boost which lasts for X seconds. Breaks on damage.
The idea is to allow aliens to respond to threats in the hive, or elsewhere, much faster, while not directly copying the beacon ability. It can also be doubled as a lead-in to a big attack (thinking gorges doing bile-bomb support in the wake of fades/onos). I think it should be audible to marines in the vicinity of the hive too, so they know either a big push or a response team will be incoming very soon.
Could perhaps instead (or also?) be used to speed up the respawn queue, which would give it more similarity to the observatory beacon.
Think this would be handy? Or just unnecessary?
The idea is to allow aliens to respond to threats in the hive, or elsewhere, much faster, while not directly copying the beacon ability. It can also be doubled as a lead-in to a big attack (thinking gorges doing bile-bomb support in the wake of fades/onos). I think it should be audible to marines in the vicinity of the hive too, so they know either a big push or a response team will be incoming very soon.
Could perhaps instead (or also?) be used to speed up the respawn queue, which would give it more similarity to the observatory beacon.
Think this would be handy? Or just unnecessary?
Comments
But you're right, there may be too much overlap with celerity so as to render taking that upgrade redundant. Unfortunately that didn't occur to me before I made the thread.
A speed boost is a big combat bonus, the scream should only be about mooving from point A to point B not fighting more effectively. This would also prevent it from overlaping with celerity which can be used in battle.
A speed boost is a big combat bonus, the scream should only be about mooving from point A to point B not fighting more effectively. This would also prevent it from overlaping with celerity which can be used in battle.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what I meant when I said it should break on damage. :) Sorry if that wasn't clear.
But celerity works in combat? This is news to me, when it was introduced I'm sure the developers said it was just to enable faster travel to a combat zone.
Anyway yeah, currently Celerity sees very little use as it is (afaik, though I'm sure some people swear by it). An ability like this would just put it in the grave.
If Celerity were replaced with another upgrade then this idea may hold more weight, but that's a bit beyond the scope of this particular thread.