Tentacle connecting cysts?
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">still any plan to implement it?</div><img src="http://chrisbevins.com/blog/wp-content/uploads/2011/12/generator_room.2.jpg" border="0" class="linked-image" />
You can see from concept arts, just like one above, that there are tentacles from Hive connecting whole cysts.
I thought it would gonna be implemented long ago, but still no sign of plan or informations.
As i always think it looks horrible to see cysts being dropped just out of nowhere, i would love to see tentacles connecting cysts all around the map.
So i wanna ask: will there be anytime soon those tentacles connecting cysts??
You can see from concept arts, just like one above, that there are tentacles from Hive connecting whole cysts.
I thought it would gonna be implemented long ago, but still no sign of plan or informations.
As i always think it looks horrible to see cysts being dropped just out of nowhere, i would love to see tentacles connecting cysts all around the map.
So i wanna ask: will there be anytime soon those tentacles connecting cysts??
Comments
hmm then you could burn/axe the actual tenatcles, that would be pretty cool. you could have the whole chain of tentacles and cysts squirm when the end is being attacked so it lets all of the players know visually that one of the cysts is being attacked.
An upgrade for the doll could be a Japanese schoolgirl outfit, which increases the range of the doll's aggro circle to tentacles.
tentacles would be awesome, but I never heard UWE mentioning something about it?
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/mMMiKKv7g7s"></param><embed src="http://www.youtube.com/v/mMMiKKv7g7s" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Uh... hate to crush your dreams but this will be implemented eventually. when performance is at good enough level (this will happen eventually, maybe in 2-3 months). Only change is that the infestation will spread dynamically from around a cyst ofcourse instead of from the hive.
the current decal infestation is only a placeholder. Max allready stated that implementing real dynamic infestation might be less then a week work for him since he allready has the foundations coded.
btw, that video was not from the source engine, it was in a pre-mature spark-engine, generated over .bsp level file I believe.
edit:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Common misconception. This was on a very early version of Max's engine (before it became Spark), which supported .bsp map files, like HL and HL2 uses.<!--QuoteEnd--></div><!--QuoteEEnd-->
the lights are already in the current version, the hive sends a "pulse" of light reverberating from 1 cyst to the next. This is a placeholder till the vines that will connect them instead of cysts.
the current decal infestation is only a placeholder. Max allready stated that implementing real dynamic infestation might be less then a week work for him since he allready has the foundations coded.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wonder, if you do know, how much the performance-needs are increasing when using a 3d mesh instead of a texture? Even if you implement that completely client side (needs automatic spread around cysts) to save bandwidth, this will hit the performance a big time when the whole map is infested. Seeing how high the (real) system requirements are right now, this will never happen.
Well it's a good thing we have Necro here to come all the way from the future and let us know ahead of time what will never happen.
I stole his delorean so he is coming back for it.
Aren't those the "small drifters" that just float around the hive, without any realy purpose (more than for awesome atmospherics)?
I do agree on the in-game drifter visuals though, they look a bit plastic. A more organic-looking drifter would be welcome :) (post launch?)
there won't have to be any increase in server-bandwidth if you do it client-side? its just the same as it is now, only with a 3D-mesh?
the mesh will be rendered client-side I supose, and there's lots of room for more client-side bling bling.
allthough Im no engine-coder...\
edit: maybe I should mention that I do know that all the lag and stuttering we're having right now is because of the game-code, the 3D-rendering runs smooth as silk, some eye-candy won't hurt much I'd reckon.
PS. @ Techercizer: The first step is denial. ;)
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/SFfNoXSDXqg&feature=plcp"></param><embed src="http://www.youtube.com/v/SFfNoXSDXqg&feature=plcp" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
ahhh the power of transparency!
<img src="http://i.imgur.com/ULRxB.jpg" border="0" class="linked-image" />