UI improvement: Rally points for spawning players

VicVic Join Date: 2010-11-20 Member: 75106Members
Departing from <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120235" target="_blank">this thread</a>, instead of automatic waypoints, how about reusing the rally point for a command station to set a move order for the fresh spawns next to it? It would be an easy, non automatic, entirely at the commanders latitude tactical guidance to direct fresh spawned players towards the most urgent objective.

Additionally, maybe it would be possible to make waypoints obey Phase Gates as well?

Comments

  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    <!--quoteo(post=1965554:date=Aug 21 2012, 09:10 PM:name=Vic)--><div class='quotetop'>QUOTE (Vic @ Aug 21 2012, 09:10 PM) <a href="index.php?act=findpost&pid=1965554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Departing from <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120235" target="_blank">this thread</a>, instead of automatic waypoints, how about reusing the rally point for a command station to set a move order for the fresh spawns next to it? It would be an easy, non automatic, entirely at the commanders latitude tactical guidance to direct fresh spawned players towards the most urgent objective.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I did not understand what you're trying to say with that but I do agree that the automatic waypointing system should indeed take phase gates into account when calculating the (shortest) route.
  • DarkomicronDarkomicron Join Date: 2010-11-24 Member: 75256Members
    I think he means that you can select an IP, and then right click a position to automatically give a marine that spawns in that IP the waypoint to that location.
    Phase Gates would do the same, if a marine steps through he gets a waypoint automatically directing him to where the commander put the PG rally.

    Correct me if I interpreted that wrong.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1965560:date=Aug 21 2012, 11:22 AM:name=Darkomicron)--><div class='quotetop'>QUOTE (Darkomicron @ Aug 21 2012, 11:22 AM) <a href="index.php?act=findpost&pid=1965560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he means that you can select an IP, and then right click a position to automatically give a marine that spawns in that IP the waypoint to that location.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Last time I checked you can already do this, not sure about phase gates though.
  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    <!--quoteo(post=1965560:date=Aug 21 2012, 09:22 PM:name=Darkomicron)--><div class='quotetop'>QUOTE (Darkomicron @ Aug 21 2012, 09:22 PM) <a href="index.php?act=findpost&pid=1965560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he means that you can select an IP, and then right click a position to automatically give a marine that spawns in that IP the waypoint to that location.
    Phase Gates would do the same, if a marine steps through he gets a waypoint automatically directing him to where the commander put the PG rally.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It actually came to me when I was trying to fall asleep. :) I guess it would be useful but I bet you that not nearly every commander uses the rally point function.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    you can already set rally points at IPs, marines would get a normal move order when respawning. phasegates don't have this functionality
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