<!--quoteo(post=1967575:date=Aug 28 2012, 12:56 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Aug 28 2012, 12:56 PM) <a href="index.php?act=findpost&pid=1967575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Love how Cory's managed to keep that civilian like aspect to the exo. It really gives the impression of a multipurpose suit more than a battle suit. Thought that was pretty genius.<!--QuoteEnd--></div><!--QuoteEEnd-->
I also like the Exo's design. There are some balance issues, I don't mean gameplay balance. I mean literally balance issues.. It looks top-heavy and prone to falling backwards. The exo looked a little odd to me at first but after a couple minutes I definitely got that feeling of multipurpose exosuit. The aesthetic definitely matches the feel of The Frontiersman.
I reeaallly love the design. The bulky solid look makes it look tough as coffin nails! No pipes or tubes that are exposed to the dangerous alien claws and teeth
<!--quoteo(post=1967572:date=Aug 28 2012, 05:49 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Aug 28 2012, 05:49 PM) <a href="index.php?act=findpost&pid=1967572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Huge amount of pops to Cory, he did an awesome job on the suit design and the trailer.... they both came out looking fantastic!
One thing I notice on the Exo from the videos is that some of the animations don't feel quite right, like the walking animation doesn't sync up with the speed at which the suit is moving, n' sometimes the movements don't look like they have much weight in them. But if I recall the Onos had these same problems at first too and I'm sure they will get tweaked/fixed in the following patches.
Great job again though, can't wait too see this stuff in-game :)<!--QuoteEnd--></div><!--QuoteEEnd--> Thanks Rant. Yeah, the skating is definitely an issue. The walk animations were done a long time ago, and the final walking speed is still be adjusted and balanced. Once we get the final speed nailed down, we can fix the animations to match. It actually has already been slowed after most of that footage was recorded, so it should be a little less noticeable then in the video.
<!--quoteo(post=1967589:date=Aug 28 2012, 02:21 PM:name=trentluv)--><div class='quotetop'>QUOTE (trentluv @ Aug 28 2012, 02:21 PM) <a href="index.php?act=findpost&pid=1967589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->May we ask early how many res the exo costs?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There are some balance issues, I don't mean gameplay balance. I mean literally balance issues..<!--QuoteEnd--></div><!--QuoteEEnd--> In before "Why did the exo fall over?" jokes.
<!--quoteo(post=1967602:date=Aug 28 2012, 01:48 PM:name=GrapeVine)--><div class='quotetop'>QUOTE (GrapeVine @ Aug 28 2012, 01:48 PM) <a href="index.php?act=findpost&pid=1967602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In before "Why did the exo fall over?" jokes.<!--QuoteEnd--></div><!--QuoteEEnd--> Ohnos?
This is so awesome! I like that the Exo actually looks like a mecha. Though didn't expect the claw look so hand-like, would be fun to grab skulks mid-air and throw them at something(or maybe squish them). I hope those Exo movement sound effects are in the game as well, preferably loud =) The Exo looks fantastic and the trailer is one of the best(aliens look really menacing and the Flamethrower scene is so dramatic), thanks for making this! And yes, sharing with friends and upvoting this as I'm writing! =D
<!--quoteo(post=1967608:date=Aug 28 2012, 12:10 PM:name=Beelzebub)--><div class='quotetop'>QUOTE (Beelzebub @ Aug 28 2012, 12:10 PM) <a href="index.php?act=findpost&pid=1967608"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The end of the video says "Preorder sept 4th" Does that in fact mean that this update won't be until.... sept 4th?!? /panic<!--QuoteEnd--></div><!--QuoteEEnd-->
Nope, it just means when Sept 4th hits, Natural Selection 2 will be on Steam store for pre-order (but no more Beta access for new buyers). Build 217 is coming (hopefully) for later today.
<!--quoteo(post=1967382:date=Aug 28 2012, 04:51 AM:name=Vaelkyri)--><div class='quotetop'>QUOTE (Vaelkyri @ Aug 28 2012, 04:51 AM) <a href="index.php?act=findpost&pid=1967382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ummm that door was welded shut.. does this mean we can weld doors too?!
:P<!--QuoteEnd--></div><!--QuoteEEnd-->
Hahah yeah, screw the Exo, I'm ecstatic about door welding!!
<!--quoteo(post=1967610:date=Aug 28 2012, 03:12 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Aug 28 2012, 03:12 PM) <a href="index.php?act=findpost&pid=1967610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope, it just means when Sept 4th hits, Natural Selection 2 will be on Steam store for pre-order (but no more Beta access for new buyers). Build 217 is coming (hopefully) for later today.<!--QuoteEnd--></div><!--QuoteEEnd--> Whew.. Crisis averted
<!--quoteo(post=1967615:date=Aug 28 2012, 07:16 PM:name=Gravity Grave)--><div class='quotetop'>QUOTE (Gravity Grave @ Aug 28 2012, 07:16 PM) <a href="index.php?act=findpost&pid=1967615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hahah yeah, screw the Exo, I'm ecstatic about door welding!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't forget Friendly Fire and Fade Focus swipe.
And maybe I'm just dumb but some of those maps look new?! What map was at 2:10 in the video and 2:32? Those look like an NS1 Combat Map but I can't remember which one.
I think the suit is pretty cool. Bit surprised at how tall it is, and I wonder if it has any navigation issues in the lower overhang areas. I really like the mini guns and rounds going out, and the fist punch is really clever. Nice work!
It was very amazing, the ingame part too. I love the exosuit, i never guessed it will looks like that. I just saw op. prime in the placeholder <a href="http://www.android-hilfe.de/attachments/android-news/62510d1324979845-transformer-prime-asus-sieht-keine-rechtsverletzung-optimusg1.jpg" target="_blank">image</a> of ns2 (who done that? ^^) This realy brings NS2 on a new dimension! Welder? important then ever! but exosuit can't wear it, so jetpack mates could help, im sure exosuits will make teamplay more important then ever, also for aliens. I see onos fall in love with bilebomb gorge way more then now. (hopefully the onos don't die that fast like in the trailer :P) Realy guys, this trailer was great the trailer gives me realy heebie-jeebies.
Will the exosuit player able to look straight down? i mean its a mech right? if not, skulks would have a good time.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited August 2012
<!--quoteo(post=1967664:date=Aug 28 2012, 01:38 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Aug 28 2012, 01:38 PM) <a href="index.php?act=findpost&pid=1967664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the exosuit player able to look straight down? i mean its a mech right? if not, skulks would have a good time.<!--QuoteEnd--></div><!--QuoteEEnd--> Yes. Due to having to deal with pesky skulks, you can look directly down and see everything clearly, with a larger fov than a typical marine. (not including the dashboard that is the HUD)
<!--quoteo(post=1967678:date=Aug 28 2012, 02:10 PM:name=Melancor)--><div class='quotetop'>QUOTE (Melancor @ Aug 28 2012, 02:10 PM) <a href="index.php?act=findpost&pid=1967678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the exo be vulnerable to Lerk gas like turrets? Please tell me we (aliens) get a tool to disturb that killing machine other than brute force.<!--QuoteEnd--></div><!--QuoteEEnd--> No not vulnerable to lerk gas. (but umbra still blocks 1/2 his bullets? And spikes are still quite effective against them!) Quite a few ways to hamper an exo's effectiveness.. they aren't as much of a tank as you think they are, they are currently better at dishing out damage than they are staying alive. (all of which is ofc subject to change in the name of balance etc) Tip: kill the marine in the back of the formation doing the welding, first!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Tip: kill the marine in the back of the formation doing the welding, first!<!--QuoteEnd--></div><!--QuoteEEnd--> -Are welders slower at repairing exosuits than they are com stations? So that exosuits are not practically repaired instantly? -Have jetpacks cost been increased to 15 p.res finally?
<!--quoteo(post=1967676:date=Aug 28 2012, 01:08 PM:name=Norton)--><div class='quotetop'>QUOTE (Norton @ Aug 28 2012, 01:08 PM) <a href="index.php?act=findpost&pid=1967676"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't wait to equip an entire team with these and stomp around like jerks.<!--QuoteEnd--></div><!--QuoteEEnd-->
C'MON BOYZ, GETCH'YER STOMPPY SOUITZ ON,, WEEZ GOTTA DATE WIF SOM KHRAA BOYZ! WAAAAAAAAAAAUUUUUGGGGHHHHH!!!!
<!--quoteo(post=1967720:date=Aug 28 2012, 06:13 PM:name=echs)--><div class='quotetop'>QUOTE (echs @ Aug 28 2012, 06:13 PM) <a href="index.php?act=findpost&pid=1967720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Welding doors shut to block ONOS access, or a last ditch attempt to get away from it and having the ONOS smash it down, will it be in the game still?<!--QuoteEnd--></div><!--QuoteEEnd--> I've noticed the doors on Docking are no longer weldable. Its giving the impression you can't weld doors anymore.
Well time to start playing again I guess. Glad they finally figured out the physics issue that has been in the game since the early beta! (Man I was banging my head against a wall trying to tell people about it!)
Comments
I also like the Exo's design.
There are some balance issues, I don't mean gameplay balance. I mean literally balance issues..
It looks top-heavy and prone to falling backwards.
The exo looked a little odd to me at first but after a couple minutes I definitely got that feeling of multipurpose exosuit.
The aesthetic definitely matches the feel of The Frontiersman.
I can't wait to see what lock-down does.
One thing I notice on the Exo from the videos is that some of the animations don't feel quite right, like the walking animation doesn't sync up with the speed at which the suit is moving, n' sometimes the movements don't look like they have much weight in them. But if I recall the Onos had these same problems at first too and I'm sure they will get tweaked/fixed in the following patches.
Great job again though, can't wait too see this stuff in-game :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks Rant. Yeah, the skating is definitely an issue. The walk animations were done a long time ago, and the final walking speed is still be adjusted and balanced. Once we get the final speed nailed down, we can fix the animations to match. It actually has already been slowed after most of that footage was recorded, so it should be a little less noticeable then in the video.
--Cory
1 gun = 50, 2 gun = 75
In before "Why did the exo fall over?" jokes.
Ohnos?
Nice work devs :)
I like that the Exo actually looks like a mecha. Though didn't expect the claw look so hand-like, would be fun to grab skulks mid-air and throw them at something(or maybe squish them). I hope those Exo movement sound effects are in the game as well, preferably loud =)
The Exo looks fantastic and the trailer is one of the best(aliens look really menacing and the Flamethrower scene is so dramatic), thanks for making this! And yes, sharing with friends and upvoting this as I'm writing! =D
Nope, it just means when Sept 4th hits, Natural Selection 2 will be on Steam store for pre-order (but no more Beta access for new buyers). Build 217 is coming (hopefully) for later today.
:P<!--QuoteEnd--></div><!--QuoteEEnd-->
Hahah yeah, screw the Exo, I'm ecstatic about door welding!!
Whew.. Crisis averted
Don't forget Friendly Fire and Fade Focus swipe.
And maybe I'm just dumb but some of those maps look new?! What map was at 2:10 in the video and 2:32? Those look like an NS1 Combat Map but I can't remember which one.
Can't wait to give it a try!
I love the exosuit, i never guessed it will looks like that. I just saw op. prime in the placeholder <a href="http://www.android-hilfe.de/attachments/android-news/62510d1324979845-transformer-prime-asus-sieht-keine-rechtsverletzung-optimusg1.jpg" target="_blank">image</a> of ns2 (who done that? ^^)
This realy brings NS2 on a new dimension!
Welder? important then ever! but exosuit can't wear it, so jetpack mates could help, im sure exosuits will make teamplay more important then ever, also for aliens.
I see onos fall in love with bilebomb gorge way more then now. (hopefully the onos don't die that fast like in the trailer :P)
Realy guys, this trailer was great the trailer gives me realy heebie-jeebies.
Will the exosuit player able to look straight down? i mean its a mech right? if not, skulks would have a good time.
Will the Lerk gas be more dangerous again for non-exos? Or:
Will the exo be vulnerable to Lerk gas like turrets?
Please tell me we (aliens) get a tool to disturb that killing machine other than brute force.
<a href="http://www.pcgamer.com/2012/08/28/natural-selection-2-trailer-reveals-giant-mech-suit-makes-it-fight-alien-rhino/" target="_blank">http://www.pcgamer.com/2012/08/28/natural-...ht-alien-rhino/</a>
<a href="http://www.pcgamer.com/2012/08/28/natural-selection-2-trailer-reveals-giant-mech-suit-makes-it-fight-alien-rhino/" target="_blank">http://www.pcgamer.com/2012/08/28/natural-...ht-alien-rhino/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
rofl the title they picked for that article reminds me of <a href="http://www.myfacewhen.net/uploads/3212-now-kiss.jpg" target="_blank">this</a>.
Yes. Due to having to deal with pesky skulks, you can look directly down and see everything clearly, with a larger fov than a typical marine. (not including the dashboard that is the HUD)
<!--quoteo(post=1967678:date=Aug 28 2012, 02:10 PM:name=Melancor)--><div class='quotetop'>QUOTE (Melancor @ Aug 28 2012, 02:10 PM) <a href="index.php?act=findpost&pid=1967678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will the exo be vulnerable to Lerk gas like turrets?
Please tell me we (aliens) get a tool to disturb that killing machine other than brute force.<!--QuoteEnd--></div><!--QuoteEEnd-->
No not vulnerable to lerk gas. (but umbra still blocks 1/2 his bullets? And spikes are still quite effective against them!)
Quite a few ways to hamper an exo's effectiveness.. they aren't as much of a tank as you think they are, they are currently better at dishing out damage than they are staying alive. (all of which is ofc subject to change in the name of balance etc)
Tip: kill the marine in the back of the formation doing the welding, first!
-Are welders slower at repairing exosuits than they are com stations? So that exosuits are not practically repaired instantly?
-Have jetpacks cost been increased to 15 p.res finally?
C'MON BOYZ, GETCH'YER STOMPPY SOUITZ ON,, WEEZ GOTTA DATE WIF SOM KHRAA BOYZ! WAAAAAAAAAAAUUUUUGGGGHHHHH!!!!
<img src="http://images.dakkadakka.com/gallery/2009/1/5/14789_md-Awesome,%20Deathskulls,%20Looted,%20Orks,%20Plasticard,%20Scratch%20Build,%20Stompa,%20Waaagh.JPG" border="0" class="linked-image" />
I've noticed the doors on Docking are no longer weldable. Its giving the impression you can't weld doors anymore.