Fades Upgrades?
trav
Join Date: 2002-11-06 Member: 7417Members
<div class="IPBDescription">adren or celerity?</div> ok, obviously you get carapace for fades, but what is better from movement chamber?
adrenalin - fire more rockets
celerity - run away when you have to
i guess it would depend on how good you are at blinking but i tend to think celerity makes you a bit more versatile
adrenalin - fire more rockets
celerity - run away when you have to
i guess it would depend on how good you are at blinking but i tend to think celerity makes you a bit more versatile
Comments
99% of ns players mindlessly choose adrenaline and spam acid rockets for the rest of the game, even at point blank targets they could have easily sliced up for minimal energy.....
Considering it's usually the fade's job to help take out enemy outposts, acid rockets are essential. Celerity isn't needed, after all, you've got Blink.
Adren for ranged combat so you can spam more acid, celerity for melee so you can close distances faster and run circles around the marines.
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Fixed the mistake in your post. Learn to love bink, not enough fades use it properly and it's rapidly become on many servers just a quick way of moving about the map. Blink lets you close to claw range, hack apart a marine and be away before you're minced. Blink and acid rocket's isn't a terribly good combination since that way you get shafted not having enough energy to blink but with adren and claws you have plenty of energy.
Blink is also incredibly useful for pulling off unexpected moves which confuse an disorientate marines which usualy leads to them running out of ammo and becoming sitting ducks very quickly. Mastering blink takes a bit of practice, since it moves you in a vector like leap it's important to make sure you are aiming up into the roof rather than down at the ground and my handy hint is to always hit crouch before you blink since that gives you a slightly better angle to blink from.
Blink is useful for getting up and down lift shafts quickly. I see too many fades at the bottom of lift shafts using acid rockets to kill marines at the top, this just result in the marine withdrawing before he dies, blink up their and stick it to him. Similarly jumping down big lift shafts is needed sometimes but if your a fade blink down, this way you don't take any damage.
I am usually playing Lerk with the Adrenaline/Carapace/whatever-else-because-I-don't-know-what-works-best-yet
for the rare occasion when I'm Fading, I play it artillery style. So, I always go Adrenaline (to keep up those bombs and rockets), Carapace (to absorb some of those extra rounds that I'm taking while bombarding their base), and Hive Sight (so I can see what I'm shooting at...dark areas + marines = dead me)
I would like to try out Silence/Cloaking/Regeneration for ultra Hit&Fade maneuvers but at the moment I'd rather be Lerking
PS: Is it true that Silence cancels out the cloaking and regeneration sounds aswell?
I like lerking personally, since adrenelane lets me spam them with my poison farts, and umbra makes me virtually invincible if im in a vent they cant reach with knives... (Adren--->Regen---->Cloaking) Very very good vent lerk, long fire with spikes, umbra spams with fade support, or just gasing them from the vents, then run away to regen
Add: that strategy to kill fades where they run away and you finish them off is kind of funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> , everytime I ran away to build up some energy, go around the corner they follow....cut'em up works for HA too
ninja=regen/cloak/silence
They can't hear you heal, and won't hear you cloak. It truly is, evil. I tend to go carapace because I try to take out as much as possible and then run off to heal.
lately I've gone adrenaline fade so I can slash the close guys, then switch to a long range weapon (rockets, usually) to pick off those who flee. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Celerity is also useful at picking off fleeing marines. It's kinda like running over puppies in a car, though.
If you're a l33t melee fade, then get celerity. Adrenaline won't do a damn thing, since you mostly use your claws and you NEED the extra speed.
Don't get silence. Unless you've got some clever plan in mind, don't get silence. Usually, it doesn't really matter whether they can hear you coming or not.
To get near a subject, use blink.
The regen rate at level 3, according to the manual, is 3 hp/s...
thats roughly one third of the regen of a single d chamber...
and picking regen means you cant do carapace...
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To get near a subject, use blink.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not a good idea. Most maps don't allow you to close the distance with blink so easily. You generally get stuck in your target. Blink is most useful for getting away.
yesterday I tried melee fade as a joke (i got told off by my team for going fade against a n00b comm who was learning, so I promised not to use acid rocket). We all had a good laugh, I went off to try this "suicidal" tact against the marines, and ended up having a great time of it!
I found it was really easy to fight in the Great Viaduct hive on Nothing. I could blink to and from the overhead walkway really easily, and I could also cross from one entrance to the other instantly, allowing me to go to one end, lure marines into the hive area, and blink into them.