Fades Upgrades?

travtrav Join Date: 2002-11-06 Member: 7417Members
<div class="IPBDescription">adren or celerity?</div> ok, obviously you get carapace for fades, but what is better from movement chamber?

adrenalin - fire more rockets
celerity - run away when you have to


i guess it would depend on how good you are at blinking but i tend to think celerity makes you a bit more versatile

Comments

  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i personally find it more fun to get celerity and use the fade as a big melee tank.

    99% of ns players mindlessly choose adrenaline and spam acid rockets for the rest of the game, even at point blank targets they could have easily sliced up for minimal energy.....
  • OverRatedOverRated Join Date: 2002-11-03 Member: 5972Members
    Adrenaline.

    Considering it's usually the fade's job to help take out enemy outposts, acid rockets are essential. Celerity isn't needed, after all, you've got Blink.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Don't overlook celerity. It's just the thing for a Fade on the prowl with his claws. Granted, it's not that useful if you have bile bomb and probably isn't the best thing to get with acid rockets, but melee-only Fades with celerity can rip up just about anything.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    depends on if you prefer melee or ranged.

    Adren for ranged combat so you can spam more acid, celerity for melee so you can close distances faster and run circles around the marines.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Celerity if they have LA/Jetpacks shotguns, nothing more funny than outrunning a jetbo, when he lands blinking to him and chopping him down to size. As for HA, with the speed you can make a fast getaway, and maybe lob a few acid rockets to slow em down till help arrives.
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    I've recently taken to celerity instead of acid rocket, and I've had much more success than I ever did with adrenaline. Most anywhere the marines are fighting for is a relativly open room (a hive or their base, usually), and thus a blink or two will put you right behind the entire team. Most people don't notice when the guy behind them dies, so I've quickly worked my way through nearly whole teams from the back to the front without a marine ever seeing me, then blinked away to heal up. I do tend to play on pubs, I don't know if such tricks would work so well on more aware marines, but even the best players can be caught off gaurd. Celerity turns you into a hulking, teleporting skulk for all intents and purposes.
  • MirshaMirsha Join Date: 2002-12-20 Member: 11233Members
    <!--QuoteBegin--trav+Dec 20 2002, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (trav @ Dec 20 2002, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->blink - run away when you have to
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Fixed the mistake in your post. Learn to love bink, not enough fades use it properly and it's rapidly become on many servers just a quick way of moving about the map. Blink lets you close to claw range, hack apart a marine and be away before you're minced. Blink and acid rocket's isn't a terribly good combination since that way you get shafted not having enough energy to blink but with adren and claws you have plenty of energy.

    Blink is also incredibly useful for pulling off unexpected moves which confuse an disorientate marines which usualy leads to them running out of ammo and becoming sitting ducks very quickly. Mastering blink takes a bit of practice, since it moves you in a vector like leap it's important to make sure you are aiming up into the roof rather than down at the ground and my handy hint is to always hit crouch before you blink since that gives you a slightly better angle to blink from.

    Blink is useful for getting up and down lift shafts quickly. I see too many fades at the bottom of lift shafts using acid rockets to kill marines at the top, this just result in the marine withdrawing before he dies, blink up their and stick it to him. Similarly jumping down big lift shafts is needed sometimes but if your a fade blink down, this way you don't take any damage.
  • MushroomHeadMushroomHead Join Date: 2002-12-17 Member: 11013Members
    I actually like Regeneration and Adrenaline, gives me the combo of Self-healing and being able to shoot more acid rockets, bile bombs ect... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Vicentegrad_IIVicentegrad_II Join Date: 2002-12-21 Member: 11275Members
    woot! I am finally able to post

    I am usually playing Lerk with the Adrenaline/Carapace/whatever-else-because-I-don't-know-what-works-best-yet

    for the rare occasion when I'm Fading, I play it artillery style. So, I always go Adrenaline (to keep up those bombs and rockets), Carapace (to absorb some of those extra rounds that I'm taking while bombarding their base), and Hive Sight (so I can see what I'm shooting at...dark areas + marines = dead me)

    I would like to try out Silence/Cloaking/Regeneration for ultra Hit&Fade maneuvers but at the moment I'd rather be Lerking

    PS: Is it true that Silence cancels out the cloaking and regeneration sounds aswell?
  • DuderDuder Join Date: 2002-11-23 Member: 9680Members
    Yes its true, i tried it myself. Too bad one cant melee silently.
  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    I was never a good melee fade, i cant switch weapons fast enough (And since quickweapon doesnt work)

    I like lerking personally, since adrenelane lets me spam them with my poison farts, and umbra makes me virtually invincible if im in a vent they cant reach with knives... (Adren--->Regen---->Cloaking) Very very good vent lerk, long fire with spikes, umbra spams with fade support, or just gasing them from the vents, then run away to regen
  • Vicentegrad_IIVicentegrad_II Join Date: 2002-12-21 Member: 11275Members
    I've found that being able to fly quickly to a DChamber or Hive is better for regen....it allows me to get Carapace upgrade (just in case you know)
  • LeusugiLeusugi Join Date: 2002-11-03 Member: 6576Members
    I'm with Mushroomhead for adrenaline and regeneration. Especially if the marines have ha and hmgs. I do not mess with that close range!
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    we had a similar discussion on planetns.com's forums a little while back pretty informative, <a href='http://www.planetns.com/forum/viewtopic.php?t=119' target='_blank'>http://www.planetns.com/forum/viewtopic.php?t=119</a>
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    edited December 2002
    Adrenaline--doing more damage with acidrockets and just blink away when you have too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Add: that strategy to kill fades where they run away and you finish them off is kind of funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> , everytime I ran away to build up some energy, go around the corner they follow....cut'em up works for HA too
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    why get celerity to run a little faster when you can get places instantaneously? Of course, this is assuming the map is 11th hour, the most blink friendly map EVER <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    a fun trick would be to go ninja, but rarely do you have the opportunity anymore..

    ninja=regen/cloak/silence
    They can't hear you heal, and won't hear you cloak. It truly is, evil. I tend to go carapace because I try to take out as much as possible and then run off to heal.

    lately I've gone adrenaline fade so I can slash the close guys, then switch to a long range weapon (rockets, usually) to pick off those who flee. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Celerity is also useful at picking off fleeing marines. It's kinda like running over puppies in a car, though.
  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    Well, i dont know what map it is, but it has a vent right inside the marine base, you know what one, once they weld that its over unless you make a mad skulk run for it and evolve inside... (So regen isnt bad for me, since i am a vent crawler)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    If you're an arty fade (like most people) then get adrenaline. You don't need speed; you need to be able to keep pumping out those rockets and bombs.

    If you're a l33t melee fade, then get celerity. Adrenaline won't do a damn thing, since you mostly use your claws and you NEED the extra speed.

    Don't get silence. Unless you've got some clever plan in mind, don't get silence. Usually, it doesn't really matter whether they can hear you coming or not.
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    Adrenalin.

    To get near a subject, use blink.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Blink helps me get away. Without the adrenaline to do it, even with celerity, a marine with a HMG and good aim can take me down before I reach the end of a long corridor.
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    Don't try to go up agains HA & HMG when they're far away, I would think they would have the advantage then...sometimes blink doesn't work like you want it to..sometimes <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • abbazababbazab Join Date: 2002-12-20 Member: 11250Members
    I dont understand how anyone could deal with the regen rate. I mean, I chose regen when i was a n00b cause i figured "hey, indefinate health!" but after playing ns a good deal, i find myself doing much better with the Carapace. Also, playing as a marine, i find a BIG difference fighting a carapaced fade vs a regen fade.
    The regen rate at level 3, according to the manual, is 3 hp/s...
    thats roughly one third of the regen of a single d chamber...

    and picking regen means you cant do carapace...
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--littlewild+Dec 22 2002, 01:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (littlewild @ Dec 22 2002, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adrenalin.

    To get near a subject, use blink.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not a good idea. Most maps don't allow you to close the distance with blink so easily. You generally get stuck in your target. Blink is most useful for getting away.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    no way! blinking towards targets is the best!

    yesterday I tried melee fade as a joke (i got told off by my team for going fade against a n00b comm who was learning, so I promised not to use acid rocket). We all had a good laugh, I went off to try this "suicidal" tact against the marines, and ended up having a great time of it!

    I found it was really easy to fight in the Great Viaduct hive on Nothing. I could blink to and from the overhead walkway really easily, and I could also cross from one entrance to the other instantly, allowing me to go to one end, lure marines into the hive area, and blink into them.
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