HMG
Kopikat
Join Date: 2012-09-06 Member: 158170Members
This isn't a suggestion so much as a question. I imagine that the HMG was in NS2 at some point and removed (like the Grenade attachment for the LMG). If so, why? All of the other Marine weapons have limitations (Flamethrower does horrible damage vs Lifeforms, Grenade Launcher is bad at close range, Shotgun is bad outside of close range), so it's nice to have a well rounded weapon like the LMG...but when higher lifeforms start showing up, LMG Marines become cannon fodder. So an upgrade of the LMG would be nice...
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Ehhhh, Exos have their own set of problems. Like how they can't repair/build junk and have blindspots that can be abused if they don't have sufficent backup.
I don't feel like the Exo replaces the need for the HMG.
Edit: The Exos are also late-game tech, since it takes a lot of tres and time to get them build and upgraded.
There was no HMG in NS2 ever, at least since the first playable alpha.
what are you a developer now ? or do you read people mind ? link or get out
Or maybe it is common knowledge to anyone who has been following this game for longer than 3 months.
good job looking at my join date brah and i got 3 of these <a href="http://i48.tinypic.com/23trx2w.jpg" target="_blank">http://i48.tinypic.com/23trx2w.jpg</a>
...Then how did you miss the fact that the exo is ha/hmg?
I wouldn't really call the minigun comparable to the HMG. The only similarity is that they can fire for extended periods of time...
The Minigun is an upgrade to the HMG to be sure (more damage, way more accurate, no reloading, etc), but again, I really don't feel like it's a suitable replacement. If only because it's not an infantry weapon.
The Minigun is an upgrade to the HMG to be sure (more damage, way more accurate, no reloading, etc), but again, I really don't feel like it's a suitable replacement. If only because it's not an infantry weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh, dont get me wrong - the only thing i stated was that the exo is ha+hmg all tucked into one, <i>not</i> that it was a decent replacement for a hmg in itself.
I'd to love to get a real HMG thrown into the game, but we're gonna have to suffice with lvl3 wep upgrades.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Purity of purpose/Non-obsolescence
No unit, weapon, ability, evolution, etc. should make another obsolete. Ie, every capability in the game should have a pure purpose. So as the game progresses, there should never be a time where something in the game will no longer be viable for the rest of the game. Examples:
Fades are not better Skulks
Bombard should be different than Bile Bomb
<b> There is no heavy machine gun - which you would essentially always choose over a marine gun (however, miniguns are planned for the Exo, but they aren’t simply machine guns that do more damage)</b><!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="https://docs.google.com/document/d/150pxFW1b_KqgdzIF4MNxO1xBA-jrndZZ9-d_Ez0L1js/edit" target="_blank">Link</a>
ARCs.
To a lesser extent, the GL is better than the flamethrower, since the GL is only slightly worse at destroying structures, but waaaaaay better at killing lifeforms. The close range weakness doesn't matter much when the flamethrower is so weak that it can be regened away. It's also 5 res cheaper.
Edit: Heck, technically the LMG itself is subject to this. The Shotgun's weakness in long range combat doesn't really matter when higher lifeforms can soak so many LMG rounds that there's no reason to even take the LMG mid-late game.
To a lesser extent, the GL is better than the flamethrower, since the GL is only slightly worse at destroying structures, but waaaaaay better at killing lifeforms. The close range weakness doesn't matter much when the flamethrower is so weak that it can be regened away. It's also 5 res cheaper.
Edit: Heck, technically the LMG itself is subject to this. The Shotgun's weakness in long range combat doesn't really matter when higher lifeforms can soak so many LMG rounds that there's no reason to even take the LMG mid-late game.<!--QuoteEnd--></div><!--QuoteEEnd-->
The flame thrower is a support weapon, the fire effect drains the energy of alien lifeforms which prevent them from say blinking/leaping/stomping etc etc.
This.
The firesword isnt something you rambo with, you stick to the shottys so they can finish of the fade (or whatever your hunting).
If they have Adren, the flamethrower does nothing to energy. If they have regen, it does nothing to their health.
Also dead > without energy
I'd rather have HA and HMG options for basic marines to purchase rather than the straight armor and weapon stat buff, but that ship has sailed. EXOs are not really the replacement for HA/HMG in NS1. They actually replace more the turrets and ARCs from previous NS2 beta builds. They make a good point defense at a base, and also of course hive assaults. They make piss poor lifeform fighters out in the field (minus the onos), since they are rather fragile unsupported.