To Those Complaining That Aliens Spawn Slowly

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Use Redemption</div> By no means a sureshot solution, but I've found tier 3 redemption to be a nice investment. Even as a skulk it's great not to spend time in the respawn queue if the hive is under attack. As gorge it's a wonderful thing since when Redemption kicks in, I dont loose all of my ressources. A team with redeeming Skulks can be quite a lot more efficient than one with carapaced skulks under the right circumstances.

Comments

  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    redemption gets you stuck aswell... and most often it has stopped me from dealing the final blow to marines structures... did i mention you get stuck alot if using redemption...
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    problem is skulks lose their life too quickly for redemption to take effect most of the time, in my experience anyway.
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    Redemption is useless for anything lower than a fade. I always used to redeem my fades but couldnt kill crap. Now i carapace them and i can do far more damage, and get myself out of the situation manually with at least the same success rate as reseem. Even still they are too fat and get stuck way too much

    Redeem would own with ono, but they are way to fat **obscenity** - killed more onos than marines ever did.
  • MologMolog Join Date: 2002-11-27 Member: 10094Members
    Every time i use redemption, I get teleported to hive and die there by bullets someone was firing at me. Maby make redemption a one time usable item. You press key and after 3 seconds you get redeemed at a hive, after which you need to reupgrade.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    Its useless for a skulk. By the time there finished shooting you your too DEAD to be redeemed. Why bother when you can just run away your self and regenrate?



    The only use i can see for it would be maybe gorge and onos.
  • theMANwithTHEcheesetheMANwithTHEcheese Join Date: 2002-11-27 Member: 10085Members
    Well I don't think its useless as skulk unless your fighting marines that can't miss. But I never use it as onos as I seem to regually get stuck in walls. As fade it is good as you don't have to wait to respawn and evolve again!! Are whole team who were fade had this and we won even tho at one point we had only one hive! as we didn't lose being fade
  • KillaBiteKillaBite Join Date: 2002-11-23 Member: 9733Members
    IMHO, I think redemption is great for gorges and onos. Gorges because you don't want to lose your resources when you're out in the field. Onos should use it because they're so damn expensive you don't want to die as one. As a skulk I love carapace as I can do so much damage. A fade is great with regen or carapace. Now if redemption worked that you could press a key and wait a couple of seconds and then be teleported to hive, that would be great too. Your hive under attack head right there. Providing you headed to the right one.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    The problem with alien spawn queue is there when they only have 1 hive. With every hive it gets better. So redemption is really no solution for this problem since the time it is a problem you are running around as skulk. And for skulks redemption is useless since it will rarely happen that you run around with low enough hp to trigger redemption.
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    <!--QuoteBegin--Bishop Gantry+Dec 21 2002, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bishop Gantry @ Dec 21 2002, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->redemption gets you stuck aswell... and most often it has stopped me from dealing the final blow to marines structures... did i mention you get stuck alot if using redemption...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    u dont get stuck...
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    Well, redemption maybe nice IF it works.

    But I made the exp, that redemotion only works with bigger form (fades, onos). If you use it as skulk your most of the time killed before your hive reacts.

    Besides, since I am a almost permanent gorge (sometimes lerk or even a fade), I prefer the carapace much more, coz your armour gets really good and the nearby DCs are getting you up quickly too.
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    everytime ive tried redemption (and succeded in redeming) with lower classes lerk gorges skulks ive gotten stuck in some chamber...Fade Onos erm not discuss that issue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    Redemption has only failed me like once or twice out of all the I've used it as a Fade. I'm an agressive fade that likes to walk right into the room and cause havoc with my slash attack. Just hit and running with acid rocket against buildings is waaay too slow so I always end up doing all the damn work. Of course redemption always kicks in when I need it so I don't waste resources.

    And what is this deal about being stuck? I've never been stuck...
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    <!--QuoteBegin--Molog+Dec 21 2002, 09:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Molog @ Dec 21 2002, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maby make redemption a one time usable item. You press key and after 3 seconds you get redeemed at a hive, after which you need to reupgrade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh god, that would be sooo much more useful. Nice idea.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    2rp to GUARANTEED warp back to the Hive...that's a little bit too strong. When your morph and upgrades cost you 50rp 2rp is quite a deal for a guaranteed save.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I always thought that the spawn rate depended on the health of the hive, all hives start off at 50%, when they are 100% health, the spawn rate is faster, is this right or have I heard wrongly?
  • USCMLieutenant_RipleyUSCMLieutenant_Ripley Join Date: 2002-11-24 Member: 9818Members
    edited December 2002
    Short answer: Respawn rate is not a function of hive health.

    Respawn is based on available spawn points and time since last respawn. Since each functional hive is an available spawn point, there's an overall decreased time for any given dead alien to respawn.

    Carapace is mandatory for skulks. Redemption is statistically worthless. Skulks with carapace can live through an LMG clip and half a pistol clip, giving the skulk about a 60% chance to kill any given marine. By using redemption you not only limit a skulk to 1/2 an lmg clip survivability, but penalize the skulk with a chance to be warped home when its chances for a kill are highest (if it were to survive the full lmg clip).
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    <!--QuoteBegin--[USCM]Lieutenant Ripley+Dec 21 2002, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([USCM]Lieutenant Ripley @ Dec 21 2002, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Short answer: Respawn rate is not a function of hive health.

    Respawn is based on available spawn points and time since last respawn. Since each functional hive is an available spawn point, there's an overall decreased time for any given dead alien to respawn.

    Carapace is mandatory for skulks. Redemption is statistically worthless. Skulks with carapace can live through an LMG clip and half a pistol clip, giving the skulk about a 60% chance to kill any given marine. By using redemption you not only limit a skulk to 1/2 an lmg clip survivability, but penalize the skulk with a chance to be warped home when its chances for a kill are highest (if it were to survive the full lmg clip).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think everyone knows that redemption on skulk is worthless...
  • TunkeutujaTunkeutuja Join Date: 2002-12-20 Member: 11192Members
    me <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> whiners
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    To Those Complaining That Aliens Spawn Slowly:

    Don't die so f***in' much.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Just don't depend on it *too* much and run into so much gunfire and grenades that redemption doesn't have a chance to trigger. Redemp on a gorge is amazing, about the time they're ready to the deathblow and i'm running like crazy, I get redeemed. With carapace, I'm just running a little bit more before I get shot =[.

    Redemption on a lerk might be good since hopefully you are moving and not getting hit fast enough to die instantly.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I really love redemption. The potential of life it gives you is far greater than any other upgrade can hope to give. (3 successful redemptions is basically 3x your max life). It also does wonders for the k/d ratio <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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