To Those Complaining That Aliens Spawn Slowly
Immacolata
Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Use Redemption</div> By no means a sureshot solution, but I've found tier 3 redemption to be a nice investment. Even as a skulk it's great not to spend time in the respawn queue if the hive is under attack. As gorge it's a wonderful thing since when Redemption kicks in, I dont loose all of my ressources. A team with redeeming Skulks can be quite a lot more efficient than one with carapaced skulks under the right circumstances.
Comments
Redeem would own with ono, but they are way to fat **obscenity** - killed more onos than marines ever did.
The only use i can see for it would be maybe gorge and onos.
u dont get stuck...
But I made the exp, that redemotion only works with bigger form (fades, onos). If you use it as skulk your most of the time killed before your hive reacts.
Besides, since I am a almost permanent gorge (sometimes lerk or even a fade), I prefer the carapace much more, coz your armour gets really good and the nearby DCs are getting you up quickly too.
And what is this deal about being stuck? I've never been stuck...
Oh god, that would be sooo much more useful. Nice idea.
Respawn is based on available spawn points and time since last respawn. Since each functional hive is an available spawn point, there's an overall decreased time for any given dead alien to respawn.
Carapace is mandatory for skulks. Redemption is statistically worthless. Skulks with carapace can live through an LMG clip and half a pistol clip, giving the skulk about a 60% chance to kill any given marine. By using redemption you not only limit a skulk to 1/2 an lmg clip survivability, but penalize the skulk with a chance to be warped home when its chances for a kill are highest (if it were to survive the full lmg clip).
Respawn is based on available spawn points and time since last respawn. Since each functional hive is an available spawn point, there's an overall decreased time for any given dead alien to respawn.
Carapace is mandatory for skulks. Redemption is statistically worthless. Skulks with carapace can live through an LMG clip and half a pistol clip, giving the skulk about a 60% chance to kill any given marine. By using redemption you not only limit a skulk to 1/2 an lmg clip survivability, but penalize the skulk with a chance to be warped home when its chances for a kill are highest (if it were to survive the full lmg clip).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think everyone knows that redemption on skulk is worthless...
Don't die so f***in' much.
Redemption on a lerk might be good since hopefully you are moving and not getting hit fast enough to die instantly.