Outlines on enemies

countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
Hello,

one question:
Why do we want to see enemies through walls when a teammate sees them? Why don't we rely on auditive feedback and our brains?

one comment:
Due to the outlines, no matter if from a parasited marine or a spotted one, I can see in which direction the marine is looking. In NS1 it was great to get a sense of the moment when this yellow circle was watching the vent you were sitting in and when not. I feel a little dumbed down when I know that exactly.

Both points would be cooler if we had to trust our ears, brains and luck.

Does anyone feel this way, too?
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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1974232:date=Sep 9 2012, 12:41 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Sep 9 2012, 12:41 AM) <a href="index.php?act=findpost&pid=1974232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->one comment:
    Due to the outlines, no matter if from a parasited marine or a spotted one, I can see in which direction the marine is looking. In NS1 it was great to get a sense of the moment when this yellow circle was watching the vent you were sitting in and when not. I feel a little dumbed down when I know that exactly.

    Both points would be cooler if we had to trust our ears, brains and luck.

    Does anyone feel this way, too?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes. And this is a very valid point, the oldschool uninformative parasite sprites made it much more interesting if ya ask me. The new L4D outlines are a bit too informative, up to the point it influences alien gameplay and teamplay
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited September 2012
    Yeah it looks very nice but it is rather too informative.


    Edit: Then again, since this change I have seen far far more use of parasite even from newbies. Its clearly powerful, despite being a short term ability. It used to be less informative, but stuck on the marine until death/medpack.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1974239:date=Sep 9 2012, 12:56 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 9 2012, 12:56 AM) <a href="index.php?act=findpost&pid=1974239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its clearly powerful, despite being a short term ability.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, kind of the Blacklight:Retribution-approach. Did never understand why Blacklight has this feature in the first place...
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    But isn't that what hive sight is all about?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I liked the old icons better than the outlines. Marine outlines should also display red, not the alien orange.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1974247:date=Sep 9 2012, 01:08 AM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Sep 9 2012, 01:08 AM) <a href="index.php?act=findpost&pid=1974247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But isn't that what hive sight is all about?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It <i>was</i> about seeing the <i>position</i>, not the <i>direction</i> the enemy is looking. And only when parasited. Or with scent of fear.
  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    edited September 2012
    I think it is fantastic. Really beyond fantastic. I think it may be the best new feature of NS2. Being able to see other skulks and the marines makes teamwork come together. Verbal communication really isn't required at all for setting up ambushes. New players are able to watch other players and learn much quicker where to go, where to ambush from, etc. A lot of new players struggle with alien side at first because it is very different than most first person shooters. This feature is going to make NS2 far more accessible to the average gamer.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    I agree with both sides of this. I like that I know which way a marine is facing, and I like the effect, but I don't like that I know what weapon he's carrying based on his firing stance.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Hive mind. If your buddy sees the person, you can see the person. If parasited, just an outline.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't think shared vision grants hive sight, but damaged marines do.

    For parasite at least I like that it gives you that much information(where they're looking, what they're carrying, etc). It just isn't used often enough otherwise.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Said this in another post, and I agree with what Kouji said. Seeing the completely accurate outlines of enemies is silly, and not very alien.
    What he had 20 builds ago was much better for structures and enemy players.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Mhh... I like the new hive sight. It's not THAT of an advantage. Sure, you know where the marine is looking. But you never know when he will turn around. In my opinion it hasn't given such an advantage to the aliens in comparison to the earlier hive sight. But it is more noob-friendly and I can only support this. If I had to choose, if I want a greater challenge for pros or more accessibility for noobs, I would always go with the second. NS needs to be more accessible. That was a main goal for NS2. And even the pros benefit more from an accessible game than from a little greater challenge. Because more player will keep the game alive longer.

    If we would talk about a feature that dumbs the game down, I would be on your side. But this hive sight just isn't that kind of feature.

    I only miss the option to parasite buildings and another color for marine outlines.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited September 2012
    Why not only provide the outline on parasited marines, while on merely spotted rines have an ns1 style circle. The way it is now is a huge buff to aliens though. It is also very cool.
  • dethovudethovu Join Date: 2009-06-23 Member: 67906Members
    Having the outlines gives a certain urgency to not only the situation, but also in making the parasite hit itself, i.e. it is important to parasite exos as a warning to others before chomping at its little robot legs. Between the map and voice chat, people would eventually figure out what it was anyway. Having the outlines lets you react faster and creates a more intense gameplay experience, imo.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I agree that it is a fantastic edition, and actually allows for greater tactics in terms of attacking and location knowledge. Who is fighting with you and who you are fighting. It also helps new players understand exactly what is going on, I never liked the simple decals.

    If balance is an issue (I don't think it is) then marines can be buffed a little. Problem solved.

    But don't people start saying this is dumbing down the game, because I don't think those who say that actually understand what that means.

    You should be able to understand everything you see so you can take it and use it at a higher level.

    I think it adds more than it supposedly takes away.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    As long as marines have minimaps that show how many skulks and where in the next room because your buddy ran into them... then outlines should stay for aliens.
    Else, scrap both (but keep your friendlies outlined for aliens)
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1974568:date=Sep 9 2012, 12:33 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Sep 9 2012, 12:33 PM) <a href="index.php?act=findpost&pid=1974568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As long as marines have minimaps that show how many skulks and where in the next room because your buddy ran into them... then outlines should stay for aliens.
    Else, scrap both (but keep your friendlies outlined for aliens)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah given that, I would prefer everything to stay the way it is.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Aeroripper, too much black or red on a screen is pretty bad for a variety of reasons.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited September 2012
    <!--quoteo(post=1974565:date=Sep 9 2012, 06:28 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Sep 9 2012, 06:28 PM) <a href="index.php?act=findpost&pid=1974565"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree that it is a fantastic edition, and actually allows for greater tactics in terms of attacking and location knowledge. Who is fighting with you and who you are fighting. It also helps new players understand exactly what is going on<!--QuoteEnd--></div><!--QuoteEEnd-->
    You are describing a wallhack as a feature.
    <!--quoteo(post=1974565:date=Sep 9 2012, 06:28 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Sep 9 2012, 06:28 PM) <a href="index.php?act=findpost&pid=1974565"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But don't people start saying this is dumbing down the game, because I don't think those who say that actually understand what that means.

    You should be able to understand everything you see so you can take it and use it at a higher level.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I understand what is dumbing down. Wallhacks are.


    ...Ok, sorry, blame the Whiskey :p
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    I like the new hive sight. It makes attacks much more coordinated.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    The new hive sight is easymode for intel gathering. Marines never know who's coming from where without an Obs, and even then they only get blips. Meanwhile, Kharaa get anybody who gets hit by a bug or seen by a teammate ID and tracked, with everything from direction of orientation to exact position to equipment.

    Can we have a <i>little</i> skill required on the Kharaa side? It's almost ridiculous.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    o_O

    Again this comparisons to marines. Useless in an asymmetric game. I also can't understand why people want to scare away every noob. NS is already a complex game. You won't have a big player base if the game doesn't try to get at least a bit more accessible. Can't you think this far, that you won't have your comp-fun for long when nobody is interested in this game, because nobody bothers to learn it?

    It is soooo much skill involved when you can't say where the marine is facing. Not! It is only luck when you peak around a corner and the marine is / is not looking at you. Now you can use your pretty skill to ambush at the right moment without this first luck.

    This elitism is really unnecessary.

    We will see if the alien wins get up again. The devs can balance this if necessary. But stop hindering every try to make this game more accessible only that you can feel elitist for longer.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2012
    i told you.. i told you all along that outlines IF they would come would be way to informative.
    i was hoping for very blurred outlines, more like an aura, kinda removing most features so only a siluette remains so you cant exactly see where hes looking at, or which weapon hes using, maybe pulsating, with the pulses accompanied with a silent heartbeat sound like the ones you can hear from <a href="http://youtu.be/PmzxWvYJSCo?t=46s" target="_blank">doppler heartbeat monitors</a>, so you can make out the direction , without having to see the parasited marine, even if you are out of hearing range of his steps. make the audio visual pulses go faster when he comes closer. ( maybe add this sound as possible chamber upgrade feature for silence or cloaking or something) the pulsing would represent the aliens heartbeat of course as it senses the marines presence coming closer.

    bam.

    more organic and alien like
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited September 2012
    <!--quoteo(post=1974860:date=Sep 10 2012, 06:28 AM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Sep 10 2012, 06:28 AM) <a href="index.php?act=findpost&pid=1974860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS is already a complex game. You won't have a big player base if the game doesn't try to get at least a bit more accessible. Can't you think this far, that you won't have your comp-fun for long when nobody is interested in this game, because nobody bothers to learn it?<!--QuoteEnd--></div><!--QuoteEEnd-->
    You have to learn that in a war-zone there might be armed enemies behind a corner and you have to be careful? Did it come <b>that</b> far, where a shooter isn't accessible anymore when there's no 'see your enemie's exact position and facing through walls'-feature? Is this why other games do it, too? Is it so bad? No sarcasm in my questions. I just want to know how stupid people think young gamers may be. We and our children will never learn anything when everything is chewed for us, in every aspect of life. Seriously.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    If an enemy is still and you are in a vent, there is only once place he is looking. Aliens haven't suddenly become OP since this was introduced. I think this is just some sort of elitism.
  • Tool8Tool8 Join Date: 2012-01-01 Member: 139405Members
    The outlines are a great feature. Everyone understands them. Many people didn't understand the previous hivesight if nobody told them what it did.
    But I think silhouettes should only appear on parasited marines, not on everyone that takes damage.
    For aliens I would prefer if they only were visible when your teammate is actually behind something. They are unnecessary and also a little confusing when you have line of sight.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    <!--quoteo(post=1974916:date=Sep 10 2012, 08:54 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Sep 10 2012, 08:54 PM) <a href="index.php?act=findpost&pid=1974916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have to learn that in a war-zone there might be armed enemies behind a corner and you have to be careful? Did it come <b>that</b> far, where a shooter isn't accessible anymore when there's no 'see your enemie's exact position and facing through walls'-feature? Is this why other games do it, too? Is it so bad? No sarcasm in my questions. I just want to know how stupid people think young gamers may be. We and our children will never learn anything when everything is chewed for us, in every aspect of life. Seriously.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
    Making it simple is dumbing down, if they are scared off by a little complexityy, the game isn't for them anyway.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1974819:date=Sep 10 2012, 05:36 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 10 2012, 05:36 AM) <a href="index.php?act=findpost&pid=1974819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new hive sight is easymode for intel gathering. Marines never know who's coming from where without an Obs, and even then they only get blips. Meanwhile, Kharaa get anybody who gets hit by a bug or seen by a teammate ID and tracked, with everything from direction of orientation to exact position to equipment.

    Can we have a <i>little</i> skill required on the Kharaa side? It's almost ridiculous.<!--QuoteEnd--></div><!--QuoteEEnd-->


    ? The marines see the aliens within LOS of marines on the minimap. Often you can tell exactly where they are going just by looking at the map before your marine buddy died. I don't think showing mariens that are within LOS of aliens on hivesight is a bad thing. In fact it makes it easier to co ordinate on pubs where most people don't use mics etc. Also, parasite forces the skulk to risk being shot, it also makes sure that marines can't just camp at the end of a long hallway risk free. I very much prefer the current hivesight to the older versions.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited September 2012
    @countbasie and Auro2N: Right. For people that are scared of complexity this isn't the right game. Actually it is one of the baddest games for this people. So can we please try to help people that are not scared of complexity, getting into the game instead of celebrating our elitism, because we know this game already?

    Also this isn't a war-zone. This is a game. A games purpose is to create fun for the player. There is no fun in getting constantly bashed only because your enemy knows more about the game than you. This has nothing to do with skill. This is just protecting your little advantage, because you play this longer as most other players you will see when the game hits 1.0

    I don't want NS2 to be the same niche-game NS1 was. Not because it is to complex for most players (It isn't!) but because it is to hard (=no fun) to learn it for most players.

    Do you really think this kind of wallhack will overpower the aliens? Is it really a balance problem? Or are you just trying to show some elitism? Because: "As I was your age, we hadn't marine outlines. We needed to hear where they are looking, boy!"
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1974986:date=Sep 10 2012, 01:42 PM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Sep 10 2012, 01:42 PM) <a href="index.php?act=findpost&pid=1974986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"As I was your age, we hadn't marine outlines. We needed to hear where they are looking, boy!"<!--QuoteEnd--></div><!--QuoteEEnd-->
    That one was funny. And I understand your point. But I wouldn't call the wish for a design that comes close to what shooters <i>used</i> to be 'elitism'. I am not proud of being a good player, I just have fun learning the mood and functionality of a shooter, to be able to predict what the enemies think and how they will move. It was a basic element of shooters for years, and it was good like that. There is an overall tendency in the game industry to make games without any kind of learning curve. Maybe the outlines just rub it in. It is definetely not elitism, it is a call for good ol' game design that never was broken and does not need to be fixed.
    I see that there are two positions. But I wouldn't make wallhacks before making a tooltip that says 'KILL RTs!!' every minute, when it comes to accessability.
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