Nydus Worm or something like it

AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
<div class="IPBDescription">Aliens need a way to move from hive to hive on larger maps</div>First off, I am having an absolute blast playing right now. When I first played the first alpha release I was very concerned, but you guys have done a fantastic job. I am really enjoying it. I keep telling all my friends they need to get it. (It's hard who to choose to give the free copy to.)

The largest problem that I see right now is that the aliens don't have the ability to travel quickly enough across the map to counteract phase gates on veil and hopefully other large maps that will be coming out. My suggestion would be like sc2 nydus networks except a bit different.

1) They would be their own structure.
2) They would be point to point connections. No going into 1 structure and popping out where ever another node might be.
3) There should be a couple second transit time depending on distance away. Not instant like phase gates.
4) Limited to 1 set per hive. Researchable at 1st hive.
5) The start and end point structures can be built anywhere but must be on infestation.
6) If a end node is killed while an alien is in transit, the transit time is doubled and the alien comes back out where they started. (Basically to make the time for the alien to get to the end and then have to double back).

Just as a side, I don't play competitively this is from my experience playing public games on either the IAM or 420 server.

Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2012
    you are basicaly describing what the devs had in mind once, but dropped it because its to time consuming to get something like this into release, and it is quite hard to do, or impossible right now in spark to make dynamic openings , or something like that.

    i had in mind once a mechanic similar to the marines phasegate, a dynamic textured area that grows like infestation, but is a portal into a dynamicly length changing organic tunnel representing the distance to the other hive mappers have to prepare outside of the map to make this work. you get through the portal infestation, end up in that tunnel, and you walk the actual distance to the other hive in one more or less straight line inside that tunel until you reach the exit..
    that way its not instant travel unlike marines do, BUT several aliens at once can exit and leave this tunnel
  • AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
    Ok. I don't understand the coding and everything that goes into it, but wouldn't it just be a phase game +x seconds?

    I don't expect this to be fixed for a while but wanted to just put my 2 cents in.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2012
    <!--quoteo(post=1975008:date=Sep 11 2012, 12:19 AM:name=Asimov)--><div class='quotetop'>QUOTE (Asimov @ Sep 11 2012, 12:19 AM) <a href="index.php?act=findpost&pid=1975008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok. I don't understand the coding and everything that goes into it, but wouldn't it just be a phase game +x seconds?

    I don't expect this to be fixed for a while but wanted to just put my 2 cents in.<!--QuoteEnd--></div><!--QuoteEEnd-->

    points back up to my edited post, this would be quite doable, aliens would like appear..or surface out of the "teleport" infestation after reaching their sdestination with some bacteria splatter effect. i would limit it to one tunnel per map, aliens are fast enough to reach the rest on foot, its only a 2nd or 3rd hive ability
  • koewikoewi Join Date: 2007-08-25 Member: 61984Members, Reinforced - Shadow
    maybe you participate in the discussion in <a href="http://www.unknownworlds.com/forums/index.php?showtopic=120553" target="_blank">this</a> thread :)
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    Sounds like something really fun to camp with a shotgun :D
  • AsimovAsimov Join Date: 2010-07-30 Member: 73352Members
    Until you get swarmed since you are probably standing in the hive. Risk reward :-p
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    I like this idea but it the developers are having a lot of trouble balancing the game as it is. Adding this into the mix would just be a step backwards in terms of balancing the game. I mean the devs don't even know how there game works. They forget changes they make to the game days after making them. So right now i think a Nydus Worm would be a great mod. But the devs need time to sort things out before adding more gameplay elements.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1975040:date=Sep 10 2012, 04:15 PM:name=nSidia)--><div class='quotetop'>QUOTE (nSidia @ Sep 10 2012, 04:15 PM) <a href="index.php?act=findpost&pid=1975040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this idea but it the developers are having a lot of trouble balancing the game as it is. Adding this into the mix would just be a step backwards in terms of balancing the game. I mean the devs don't even know how there game works. They forget changes they make to the game days after making them. So right now i think a Nydus Worm would be a great mod. But the devs need time to sort things out before adding more gameplay elements.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think some gameplay elements could make the long run balancing much, much easier. It's more about picking the right features than avoiding features altogether.

    For example if the nydus canal makes the teams more even varied maps sizes, it's going to pay off big time as more freedom on the rest of the gameplay and map design.
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