Marine Footsteps

CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
<div class="IPBDescription">Nanite Nike's?</div>Is it just me or marines walk almost silently, so many times i come around a corner and theres 4 marines walking along...gibbed. Heard nothing. Same thing when chomping an RT your dead before you even get to react. For the rare occasions when camping an area i hear a marine walking along i jump out around the corner to kill as it sounds like he approached the corner i jump down to find him 5 metres away instead of where the sound told me it was...Dead.

When ever i play marines my own foot steps are almost inaudible whats going on here, Although i can hear skulks from MILES away and pinpoint their position pretty accurately. Aliens haven't ears? Marines can hear aliens way before aliens can hear marines, by the time the alien realises there are marines around and decides to hold shift to walk, its too late, they know your there.

The sound needs some tweaking.

Comments

  • paellapaella Join Date: 2007-03-23 Member: 60463Members, Constellation
    I do not share your problem.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Marine footsteps got broken in the latest patch, hopefully they'll get fixed in 219.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1975047:date=Sep 10 2012, 10:21 AM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Sep 10 2012, 10:21 AM) <a href="index.php?act=findpost&pid=1975047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine footsteps got broken in the latest patch, hopefully they'll get fixed in 219.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah its broken. Makes alien comms job alot harder, skulks doubly so.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    There also seems to be a problem with gun sounds. I often feel gibbed when it shouldn't have happened due to auditive feedback.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Pistol fire has no sound for me.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Yeah one or twice my pistol has went silent on me too. Not sure if only I couldn't hear it though or it was silent for everyone else
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    Considering the alter-dimension available to Kharaa units (hive mind), it occurs to me whilst reading this post that there may be an alternative to reliance on the sound of a marine in movement!

    As a marine commander, when a power node is active the EMP is visible. Therefore, I think it applicable that when as Kharaa the movement of a marine send out the same sort of graphic.
    Ofcourse when the marine is still, no pulses will emanate.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    edited September 2012
    <!--quoteo(post=1975453:date=Sep 11 2012, 04:13 AM:name=measles)--><div class='quotetop'>QUOTE (measles @ Sep 11 2012, 04:13 AM) <a href="index.php?act=findpost&pid=1975453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Considering the alter-dimension available to Kharaa units (hive mind), it occurs to me whilst reading this post that there may be an alternative to reliance on the sound of a marine in movement!

    As a marine commander, when a power node is active the EMP is visible. Therefore, I think it applicable that when as Kharaa the movement of a marine send out the same sort of graphic.
    Ofcourse when the marine is still, no pulses will emanate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Alien vision needs a make-over and this is a great idea. They did say it's supposed to be more of a sonar/sound-based syestem than thermal vision, didn't they?
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    edited September 2012
    I still dont hear marines approaching when chomping on a power node or RT as a skulk. The sound just completely over powers anything except gunshots but your already dead.

    I take full advantage of this as a marine always score a kill or three.

    same issue with exosuites SURPRIZE UR DEAD. you cant hear them, at all. fix please
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    We cant ignore this issue guys, this is something that needs correcting. Skulk biting drowning all other sounds and all.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1980119:date=Sep 19 2012, 04:26 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Sep 19 2012, 04:26 AM) <a href="index.php?act=findpost&pid=1980119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still dont hear marines approaching when chomping on a power node or RT as a skulk. The sound just completely over powers anything except gunshots but your already dead.

    I take full advantage of this as a marine always score a kill or three.

    same issue with exosuites SURPRIZE UR DEAD. you cant hear them, at all. fix please<!--QuoteEnd--></div><!--QuoteEEnd-->

    There's nothing wrong with this. Use your eyes and position yourself so you can peek around/through open gaps in the RT model. Put on thermal vision, it really helps in this situation.

    And of course I'm assuming you're not sitting with your ass facing the directions marines will come from :)
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    I have seen a lot of sound problems this build. I hope they sort them out because i cant hear skulks at all.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    edited September 2012
    <!--quoteo(post=1980561:date=Sep 20 2012, 01:35 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Sep 20 2012, 01:35 PM) <a href="index.php?act=findpost&pid=1980561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's nothing wrong with this. Use your eyes and position yourself so you can peek around/through open gaps in the RT model. Put on thermal vision, it really helps in this situation.

    And of course I'm assuming you're not sitting with your ass facing the directions marines will come from :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    the issues have been around since the start of the beta. No sound effects from people behind you specifically in the scenario i mention below, i just alt tabbed to mention this because i heard absolutely nuthin and its pissing me off that nothing is done about it, theres not even a thread about sound issues., how do you supposed to see them when they're around corners and you defiantly cant hear? Use your ears please, oh yea i forgot.

    thermal vision was on, I was in a vent parasiting people turned around and saw a jet packer behind me, i coincidently turned around to see him and die promptly there after, i heard nothing he was less then 3 metres from me obviously using his jetpack to get into and traverse the vent, why didnt i hear him? aparantly im deaf. No, the game sounds are an issue. All i hear was a screaming dual minigun exo firing in ANOTHER ROOM. i cant hear a JP 3 feet from me around a corner in a vent, something that would carry sound extremely well.

    How do you explain the times when your chomping an RT and you just insta die, you expect a marine to come shoot, but no matter how quick you are you are always dead unless you position yourself to see it coming, which is not always possible. ah i guess i dont have .0001 reaction speed and i dont have 1ms.

    Theres everything wrong with this. im alt tabbed in a game right now to ragefully type this because it is SOOOO frustrating dying because the sounds are not working correctly. And to top it off all the other alien frustrations.

    Its an issue, i guarantee you, i dont own a mixamp and a 200$ headset for nothing.

    Positioning and not seeing has nothing to do with sounds not working correctly.
  • DysfunctionalDysfunctional Join Date: 2003-06-06 Member: 17055Members
    The thing that keeps getting me is hearing player movement/actions from several rooms away. For example, sitting just outside of the generator hive room going towards stability and I hear people building things in tram.

    It's odd, and puts me on alert when there's no actual danger around. It makes it hard to discern if I should be ready to attack/defend, or if it's just another noisy person a quarter of the map away.

    I guess that's better than not hearing anything at all, especially footsteps.
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    For me in build 219 the sound was OK not perfect but OK. In 220 the sound is clearly worse. Idk what they did or changed. But here is what i think. Now im a simple person but this is really what i think. They should not try and "fix it" What needs to happen is they just need to go and remove what ever they changed. Make it like it was in 219 code for code line for line. Because if you try to fix it you wont. Just look at wall jumping.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Sounds seems really messed up right now. Sometimes you hear nothing, sometime the 3D sound is off.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Sound physics still feel wonky. Sometimes you'll hear someone super close but they are 3 rooms away while at other times they sound 3 hallways away but are right behind you. I think it has something to do with walls and scenery being very permeable to sound.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1980586:date=Sep 20 2012, 12:12 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Sep 20 2012, 12:12 AM) <a href="index.php?act=findpost&pid=1980586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wow<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude, idk about your other sound issues. I was replying to the one situation where a skulk is chewing on an RT and it's hard to hear anything else. That is fine.
    I honestly haven't played 220 yet, but if there are legit sound bugs or stuff not playing, of course I'd wanna see those fixed. o.O
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    The feeling of being gibbed may as well be supported by the lack of hit sounds. And lag. These issues have been around since I started to play the Beta...I started it sometime when rockdown was the only map.
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