No Friendly Fire Causes Unfair Advantage
Chronibis
Join Date: 2012-08-26 Member: 156498Members
Too often now I am seeing the marines use this tactic and its just ridiculous, get a bunch of exos, get a bunch of marines welding them, and then spam grenades at the exos. There really doesn't seem to be a way to counter this as an alien, you get close and you get naded and everything at range gets wasted. Its the same in the marine base when grenaders just spam the base with grenades or mines, if they actually did some friendly fire damage it wouldn't be taken advantage of. Just like if a gorge was to bile bomb his own team, it should at least do some damage to an alien, it just makes sense.
Comments
Just because you don't know how to handle Exosuits doesn't make them broken. Friendly Fire on Grenades will never be implemented, because it allows for griefing and punishes teammates for accidents of newer players; that's just not the kind of game NS2 is, and arguing that a lack of FF is OP for marines is like arguing that quick movement or seeing allies through walls is OP for aliens.
The best thing you can do with EXOs at the moment is force a beacon. If you sacrifice 4 skulks, you can take them down (welding does not happen that quickly) and usually the welders get caught in the mess.
We are also waiting on Onos tweaks for 219, as Charlie mentioned recently. Still beta.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A note on "Friendly Fire": the phenomena of "friendly fire" (weapons damaging one's own teammates) has been circumvented in the 22nd century, by the use of nano-triggers and nano-weaponry. Currently the term "FriendlyFire" refers to this system. Shrapnel, bullets, and blast particles are split-second destabilized before striking any Frontiersmen, fragmenting harmlessly against their armor. In rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle. Another strange gap in the FriendlyFire system: a fired weapon still injures the person who activated it. This is only a danger with grenades and mines … but is very important to note.<!--QuoteEnd--></div><!--QuoteEEnd-->
it is from the old manual.
Maybe aliens should get something else to counter exo/welder rush... some kind of buff, like acid rocket for fades to help kill welders at range (because spikes just suck and getting close is usually suicide), health damage from bile bomb, or an onos buff like runteh said would be nice. Personally I think they should go back to 3 hives for onos and do 3 comm stations for exo.
Maybe aliens should get something else to counter exo/welder rush... some kind of buff, like acid rocket for fades to help kill welders at range (because spikes just suck and getting close is usually suicide), health damage from bile bomb, or an onos buff like runteh said would be nice. Personally I think they should go back to 3 hives for onos and do 3 comm stations for exo.<!--QuoteEnd--></div><!--QuoteEEnd-->
Considering that Marines have under a 50% win rate overall according to both NS2 stats and one of the playtesters, I think we should be thinking more about how to buff Marines than Aliens.
<!--coloro:#505050--><span style="color:#505050"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Sometimes I feel like the only Marine player on this forum.<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--coloro:#505050--><span style="color:#505050"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Sometimes I feel like the only Marine player on this forum.<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
That's only because marines require more coordination and have to stick together (especially at the beginning), and a lot of the time, everyone just runs off and gets killed. I'd like to see the average round time on those statistics, I betcha most of the alien wins are within the first 5 min. I find marines hold out better the longer the round lasts. With exos now, railguns coming and god knows what else, i highly doubt marines need anything more. Aliens could use a better late game unit because its seems onos is almost useless and a waste of res.
Where do you find these "NS2 Stats"?
Where do you find these "NS2 Stats"?<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.ns2stats.org" target="_blank">http://www.ns2stats.org</a> but that only shows servers running the plugin for that, I think. I don't have direct access to the overall stats, since that's a playtester thing.
Ever seen skulks try to rush a marine or even chew a res node with friendly fire on? It's funny the first time, then annoying the other 90% of the time. Hit your buddy ONCE, and 2-3 lmg bullets kill him.
From memory Ravenshield overcame the whole griefing FF issue by using FF splashback. So you took 50% of the damage that would have been done to a friendly unit.
So griefers cant grief anyone but themselves.
Something has to be done to nerf the gl'ing at feet or friendlies...not how the weapons meant to be used.
That would be a really really really bad idea. Basicly tk's would be high and only counting accidentl tk's, you would get some noobs tk'ing for a better weapon, tk'ing to troll and the marine effectiveness and balance would make the aliens a pretty much unstoppable force
Ever seen skulks try to rush a marine or even chew a res node with friendly fire on? It's funny the first time, then annoying the other 90% of the time. Hit your buddy ONCE, and 2-3 lmg bullets kill him.<!--QuoteEnd--></div><!--QuoteEEnd-->
Funny you should mention that, because for the gameplay/combat video's we recorded with Cory for the trailers, cheats were usuall turned on, for quicker recording scenarios. And without darwinmode, friendly fire is indeed set to on. As a result we've seen a lot of "Skulk kills Skulk", "Lerk spikes Skulk", "Marine shotguns his buddie" and so on :P
Seems very inconsistent if only one weapon has it.
But lets have it as an admin-only console command - When marines are totally dominating the alien team, a wicked admin could switch FF on and hilarity would ensue. "Go in guys, I'll cover you with GL spam...", "FFFFUUUUUUUUUU-"
But lets have it as an admin-only console command - When marines are totally dominating the alien team, a wicked admin could switch FF on and hilarity would ensue. "Go in guys, I'll cover you with GL spam...", "FFFFUUUUUUUUUU-"<!--QuoteEnd--></div><!--QuoteEEnd-->
Then that would spolie a game if it was to be changed while a game is already playing
So griefers cant grief anyone but themselves.
Something has to be done to nerf the gl'ing at feet or friendlies...not how the weapons meant to be used.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've seen this done as server mods in other games and it does work better. However, it doesn't eliminate greifing (for example jumping in front of friendly gunfire/GLs).
trying to kill a resnode with your skulk buddies resulted in killing each other, because you are mostly bunched up, or face each other through a building.
same when trying to kill a comchair or other structure, or marine together, as marine it sucked especialy.
it basicaly cut the firepower or a squad in half because the guys behind you are mostly not able to fire in narrow corridors, or when someone jumps at the guys in front of you because you might hit them while trying to panic spray some fast moving alien.
and squads had to move so slowly and coordinated it made it almost impossible to get from the base to the waypoint in time before some party crashing skulk pack jumped in and made the "onos turd hit the fan".
making the marines watch the skulks "kill each other while the marines kill each other while trying to protect each other".
typical scenario of griefing with anti griefing protection was to jump into somones grenades or line of fire with low hp to die and get someone kicked. these servers were impossible to play on, even with arma like squad movement and element tactics for cqb.. you did not achieve anything in time, it was a pain in the ass for marines, and not practical for aliens. NS is not the game for friendly fire
Disintegrate grenades, that would hit team members instead of letting them explode. Problem solved.
Disintegrate grenades, that would hit team members instead of letting them explode. Problem solved.<!--QuoteEnd--></div><!--QuoteEEnd-->
Or keep things simple and keep it as it is because at the moment, it works.