About Being The Commander
Gnatsum
Join Date: 2002-12-11 Member: 10566Members
<div class="IPBDescription">an opinion</div> *I have total respect in the makers of this mod... i am not looking for flames, i am not putting anyone down.... just an opinion of mine
Lately, i've been noticing some ..stuff
anyone notice that being comm in ns is a little too stressful and dare i say it.. .. boring?
i mean...how annoying is it to highlight a group of 12 marines who are all over the place...
you can only highlight at least a maximum of 6 or 7 marines...
and then go all the way to a "area" and send a waypoint... which takes forever
Then you gotta watch them... and the screen staggers and its hard to keep on track. Then suddenly! they are attacked by aliens...and you gotta highlight each and every marine and check their health status,....and drop a med pack RIGHT on their heads which can get very frustrating.
anyone with me so far?
my point is...its just that its very hard to move around as a commander.
I was watching a game of starcraft ...
watching one of my friends play it, and man did he have control over the map. He scrolled there...and here...and man it was freaking cool ...
He didn't have to draw any health packs and drop them over players.. or creatures
and then i remembered myself... playing ns...how troublesome it is...
"comm i need a health pack plz asap"... "plz comm now... im @ 12 hp"
*sigh..
building and researching technology is cool the way it is...
its just that the relationship between the comm and the marine is somewhat...lacking...
i just hate dropping health packs for marines that are all over the place..
i just hate how hard it is to assemble a squad of (GOOD) marines.
I just hate how hard it is to show the marines where the enemy is (you know, when theres a skulk and you see where he is and you highlight yer marines and then right click the skulk and then you automatically say "The enemy is nearby! "
anyone getting this... or am i the only one thats feeling these vibes...
sorry ... i have a small suggestion... i just thought of this right now...
would it be alright to have a fog of war?
instead of "What the marines see, the comm sees"
Lately, i've been noticing some ..stuff
anyone notice that being comm in ns is a little too stressful and dare i say it.. .. boring?
i mean...how annoying is it to highlight a group of 12 marines who are all over the place...
you can only highlight at least a maximum of 6 or 7 marines...
and then go all the way to a "area" and send a waypoint... which takes forever
Then you gotta watch them... and the screen staggers and its hard to keep on track. Then suddenly! they are attacked by aliens...and you gotta highlight each and every marine and check their health status,....and drop a med pack RIGHT on their heads which can get very frustrating.
anyone with me so far?
my point is...its just that its very hard to move around as a commander.
I was watching a game of starcraft ...
watching one of my friends play it, and man did he have control over the map. He scrolled there...and here...and man it was freaking cool ...
He didn't have to draw any health packs and drop them over players.. or creatures
and then i remembered myself... playing ns...how troublesome it is...
"comm i need a health pack plz asap"... "plz comm now... im @ 12 hp"
*sigh..
building and researching technology is cool the way it is...
its just that the relationship between the comm and the marine is somewhat...lacking...
i just hate dropping health packs for marines that are all over the place..
i just hate how hard it is to assemble a squad of (GOOD) marines.
I just hate how hard it is to show the marines where the enemy is (you know, when theres a skulk and you see where he is and you highlight yer marines and then right click the skulk and then you automatically say "The enemy is nearby! "
anyone getting this... or am i the only one thats feeling these vibes...
sorry ... i have a small suggestion... i just thought of this right now...
would it be alright to have a fog of war?
instead of "What the marines see, the comm sees"
Comments
PureSolace: Im pretty sure his major gripe was about the interface, not about the gameplay.
I FEEL ALL BETTER ABOUT COMMANDING! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Anyways
the only thing i have a problem about commanders is the relationship between commanders and their troops
/me looks at the dev's
not that im actually trying to put anyone down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Also, when someone asks for a medpack or ammo, it would be really nice if it showed a little beacon go off at thier location on the minimap. Same thing goes for when "your base is under attack".
I think that if just these small imperfections along with a few others were cleared up, being commander would be a little less tedious.
Soryr if anyone in the above posts mentioned any of this i quickly perused the thread. Im tired give me a break.
When I command, if they don't listen to orders, I tell them that they need to start listening to orders, and then they do! If these guys stick with NS, they'll be the marines you WANT under your command in a few weeks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Tweaking the command controls and interface for a quicker response is crucial. You don't want to spend too much time lassoing all the marines or making a futile effort to drop a medkit on a strafing marine.