The blue men in the marine portal

zeepzeep Join Date: 2002-11-01 Member: 3367Members
edited September 2012 in NS2 General Discussion
Looks really weird seeing blue men standing in the portals.

I hope you guys remove that. :)

Comments

  • lssj_dragonlssj_dragon Join Date: 2012-08-08 Member: 155124Members
    Added holographic marine model when a marine is respawning at infantry portal. as taken from the changelog.
    Yeah, don't like it either.
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester
    But how else are new players gonna know that a marine is going to spawn?
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Current implementation is a bit clumsy.
    Make it a materializing effect on the marine model like the EXO screen fade when the doodads start spinning on the IP.
  • DggMuffinDggMuffin Join Date: 2012-05-28 Member: 152684Members
    <!--quoteo(post=1976660:date=Sep 12 2012, 05:24 PM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Sep 12 2012, 05:24 PM) <a href="index.php?act=findpost&pid=1976660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But how else are new players gonna know that a marine is going to spawn?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Blue spinning swirls? I also dislike the blue broken power nodes, I liked it before when things didn't just start glowing blue (goddamn nanites).
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Hmm, imagine being able to "Use" these Marine templates from unpowered Infantry Portals...
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    Aye, don't like it either. At least not in it's current iteration; Perhaps if the team get some time post 1.0 to flesh out (ie, make it look like a marine gradually phasing in/being built by nanites) it might grow on me.

    Sorry!
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members
    Startrek beaming in :) that is how it should look hehe.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    I honestly think this is a place holder and a new much better animation will be added in later.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1976654:date=Sep 13 2012, 01:21 AM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ Sep 13 2012, 01:21 AM) <a href="index.php?act=findpost&pid=1976654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks really weird seeing blue men standing in the portals.

    I hope you guys remove that. :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    My thoughs too
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1976660:date=Sep 12 2012, 08:24 PM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Sep 12 2012, 08:24 PM) <a href="index.php?act=findpost&pid=1976660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But how else are new players gonna know that a marine is going to spawn?<!--QuoteEnd--></div><!--QuoteEEnd-->

    By the arm coming up and starting to spin?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Yes, this is just the first quick implementation. We will be adding in a scanning/phasing in effect, to make it look like the marine is being constructed. Also, his pose is a bit awkward at the moment because it is overlaying crouch partially on top of the idle pose, which will also be fixed.

    When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.

    --Cory
  • lssj_dragonlssj_dragon Join Date: 2012-08-08 Member: 155124Members
    <!--quoteo(post=1976733:date=Sep 12 2012, 06:18 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 12 2012, 06:18 PM) <a href="index.php?act=findpost&pid=1976733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, this is just the first quick implementation. We will be adding in a scanning/phasing in effect, to make it look like the marine is being constructed. Also, his pose is a bit awkward at the moment because it is overlaying crouch partially on top of the idle pose, which will also be fixed.

    When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    Makes much more sense, can't wait to see it when it's finished.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    The effect to show a marine being constructed shounds awsome. Sounds like there is going to be some nice visual effects comming soon
  • PekermanPekerman Join Date: 2010-03-07 Member: 70876Members
    what i really think is that transparency will solve all our problems
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    The IP should construct the marine's internal organs first, then the rest of the body, then finally the armor. Some man candy would really help sell the game to people who enjoy looking at pretty men :D
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester
    <!--quoteo(post=1976664:date=Sep 12 2012, 05:27 PM:name=DggMuffin)--><div class='quotetop'>QUOTE (DggMuffin @ Sep 12 2012, 05:27 PM) <a href="index.php?act=findpost&pid=1976664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blue spinning swirls? I also dislike the blue broken power nodes, I liked it before when things didn't just start glowing blue (goddamn nanites).<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1976725:date=Sep 12 2012, 06:13 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 12 2012, 06:13 PM) <a href="index.php?act=findpost&pid=1976725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the arm coming up and starting to spin?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Eh I shoulda added more to get the sarcasm across better.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    sarcasm is hard to pick up by some people chicken, give them time, they'll learn.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1976733:date=Sep 13 2012, 04:18 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 13 2012, 04:18 AM) <a href="index.php?act=findpost&pid=1976733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, this is just the first quick implementation. We will be adding in a scanning/phasing in effect, to make it look like the marine is being constructed. Also, his pose is a bit awkward at the moment because it is overlaying crouch partially on top of the idle pose, which will also be fixed.

    When the IP was first concepted it was meant to show the marines scanning in, but we've never had a chance to implement it until now, and seeing a lot of new players being confused as to what the IPs are, where they respawn from, and what is happening when the camera is just looking at a spinning machine is what prompted us to finally add this effect in.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->


    Excellent, basically what I suggested and assumed it should be like. :)
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    If the effect is going to remain somewhat similar in design i would request that the direction the ghost marine is facing be randomized.. Having it face the exact same direction the spawning marine is going to face makes it quite a bit easier to camp IPs.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    if youre going to go this route, at least make it a toggle. new users get these hand holding hints while the rest of us without helmets wont get extra clutter on our screens.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    as cory wrote, that effect is just a placeholder. remember the awesome green parasite effect? the same story :D such kind of things won't happen after 1.0 anymore
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    The teleport effect in Trouble in Terrorist Town is the best visual effect I've seen of that sort.
  • paellapaella Join Date: 2007-03-23 Member: 60463Members, Constellation
    <!--quoteo(post=1976831:date=Sep 12 2012, 10:53 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Sep 12 2012, 10:53 PM) <a href="index.php?act=findpost&pid=1976831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The IP should construct the marine's internal organs first, then the rest of the body, then finally the armor. Some man candy would really help sell the game to people who enjoy looking at pretty men :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Um.

    If internal organs qualify as "candy" to you, well. Where do you live, so I can stay away from a 50 mile radius around it? =x
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    i prefer the quantum leap teleport myself
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1977001:date=Sep 13 2012, 07:14 AM:name=xDragon)--><div class='quotetop'>QUOTE (xDragon @ Sep 13 2012, 07:14 AM) <a href="index.php?act=findpost&pid=1977001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the effect is going to remain somewhat similar in design i would request that the direction the ghost marine is facing be randomized.. Having it face the exact same direction the spawning marine is going to face makes it quite a bit easier to camp IPs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually it is currently more a helper for the marines to know which direction they will face when they spawned.

    My suggestion is to keep it for the marines and improve it look but remove the effect for the aliens. The spinning parts of the IP should be enough to let aliens know that a marine is currently respawning.
  • burntcustardburntcustard Join Date: 2012-06-13 Member: 153223Members
    When I started playing it was really obvious that INFANTRY portals were where infantry came from.. I don't understand how this could confuse anyone. I don't think any sort of extra effect is needed, so unless the new implementation of this frozen-smurf-respawn animation is particularly awesome I'm going to go out of my way to complain and moan :)
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1977054:date=Sep 13 2012, 10:08 AM:name=paella)--><div class='quotetop'>QUOTE (paella @ Sep 13 2012, 10:08 AM) <a href="index.php?act=findpost&pid=1977054"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Um.

    If internal organs qualify as "candy" to you, well. Where do you live, so I can stay away from a 50 mile radius around it? =x<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, that's just the Skulk talking.
  • CobraCommanderCobraCommander Join Date: 2012-07-30 Member: 154472Members
    edited September 2012
    You mean the blue marine pooping?

    Edit: Thanks Cory, I didn't like it either.
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