How are gorges?
current1yold
Join Date: 2012-09-10 Member: 158911Members
I used to play NS1 back in the day on 56k (ha that rhymes) so was pretty much stuck in the support roll as a gorge. I loved playing as one so I'm curious how are they with NS2? I hear some people complaining. Is being a gorge a viable character for the whole game? Do they still have the projectile spit?
Comments
It has its + and -. It plays a more passive role in NS2. Instead of actively building structures (harvesters, chambers, hives), you wait for the alien commander to place them for you so you can help build it up. You can place offensive chambers still (hydras) and clogs which act as building blocks for walls, but the effectiveness of doing that drops off largely as the game progresses, then you're left with bile bomb and supporting other players by healing them.
So if you were in love with the NS1 gorge, you'll probably be pretty disappointed with the NS2 gorge, but you're going to have to try it out yourself to form your own opinion.
Think, holding down map territory with hydras/clogs, providing healing to friendly units, and generally avoiding direct contact with the enemy. That is, until he has bilebomb. :)
Pretty fun unit overall.
I did enjoy the building structures. It was fun to control how the game developed with building RTs and defending them. It was also massively fun going on the offensive as a gorge and sniping marines with spit while my res regenerated so I'm glad that's still in. Sucks he don't jump though. That was big part of my offensive spit tactic and tactical OC placement lol.
I look forward to the release...ns1 will have to do for now hopefully people still play that.
They are totally useless alone though. A single unupgraded marine can take out a gorge with ease, even if they aren't very good at the game. Hydras are a bit too weak early game, too. It takes about a clip of ammo to kill one. There has to be a balance between buffing hydras and buffing gorge healing but it hasn't quite been found yet.
And bilebomb is seriously good.
Spit can be deadly with good aim and positioning (works best when leading the target), while Heal Spray does both healing and building speed-up for multiple structures instead of needing to "Use" every structure as in NS1. Bile Bomb is a very good support ability: engage with Skulks or other lifeforms and whittle Marine armor to nothing, while damaging buildings along the way.
Word of advice: try to position yourself next to a downward slope for maximum Belly Slide velocities :P