NS2_Axon (Working Title)
AssasinxXx
Join Date: 2012-01-17 Member: 140983Members
in Mapping
<div class="IPBDescription">First time task</div>Hello, now i know i had said i would be a little more talkative in the Pre-mapping Thread and didn't end up doing it, but i feel now is the time i can open my map up to be seen outside of my own eyes, It is a summit-esque Layout map based around a Transfer facility that has been attacked, Now 50% of it is greyboxed in, 20% of that is lit, and 10% is actually propped a bit. Tell me what you think of it so far!
Elevator Transfer (Doing first to last! worst to best!)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonElvTrns.png" border="0" class="linked-image" />
Administration
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonHeli.png" border="0" class="linked-image" />
Security
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonSecuri.png" border="0" class="linked-image" />
Town (Yes, there are two outdoor areas currently)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonTwn.png" border="0" class="linked-image" />
Surface Access (Needs to be renamed, decided on no Valley)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonSrfc.png" border="0" class="linked-image" />
Annnnnd Ready Room, Marine Side (There is an Alien side, request if you reallly want to see it)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonRdyRm1.png" border="0" class="linked-image" />
Thanks for looking and any feedback is welcome!
Elevator Transfer (Doing first to last! worst to best!)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonElvTrns.png" border="0" class="linked-image" />
Administration
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonHeli.png" border="0" class="linked-image" />
Security
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonSecuri.png" border="0" class="linked-image" />
Town (Yes, there are two outdoor areas currently)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonTwn.png" border="0" class="linked-image" />
Surface Access (Needs to be renamed, decided on no Valley)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonSrfc.png" border="0" class="linked-image" />
Annnnnd Ready Room, Marine Side (There is an Alien side, request if you reallly want to see it)
<img src="http://i137.photobucket.com/albums/q229/Redroniksre/NS2_Axon%20Progress%20Page/NS2_AxonRdyRm1.png" border="0" class="linked-image" />
Thanks for looking and any feedback is welcome!
Comments
I don't know if that bold red would be a very good choice with those purples on the walls. I would suggest re-using the orange-yellow in the first two lit shots.
I'm curious. What type of geometry technique are you using for grey mapping? Are you going face by face individually, or are you doing the extrusion/all connected method? Or possibly a mix?
Lastly, I see a lot of long open lanes, which could possibly be a problem for the aliens. Some places have good places to duck into cover (1st lit shot), but do you have any vents or sidelines laid out for the others yet?
The city streets look is something we are trying in the community map project too for our double res area :) We have thought about changing it to something more industrial or cave looking, but if you can pull it off we might try the same thing :)
I would work on your lighting a bit more. There are too many colours going on at the moment; try and get a unified theme. Also, are you using ambient lights? They're a very good way of lighting up areas with a certain colour, letting your main lights/spotlights light up key areas/paths.
you progress from this now. The arched thing in the 3rd picture seems odd and out of place. I like the lighting in the 5th shot.
Although I would suggest removing the blue/green light on the far right wall,I think the lighting will look much much
better without it. Just seems like 1 colour too many. Nice work so far, looking forward to more.
The Arch was supposed to be a metal detector type thing, i didn't really like it but I'm having it placeholder for now, and i am so far just playing with colors, it kind of bothered me as well.
This is an Alien vent area, there will be broken glass leading into the central area for them to climb through
The last screenshot does look sweet, lots of space for skulks to hide in i hope :)