ns2_tengu

2

Comments

  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    wow that is extremely creative of you. Reminds me of some of the good ol' zany ready rooms in NS1.

    Great job.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited March 2012
    Hey hookeyed!
    Last I walked around your map, I noticed that there was a marine model in Particle Accelerator(was that the name? not sure).
    Can you remove that? It would be confusing in a playtest :)

    Edit: We were some guys running around it today, and we found quite a few things that hindered us from playtesting the gameflow.
    There are places where you can fall out of the map, and other places where there seems to be invisible geometry, so you're walking a meter above the ground, and movement is stuttering.
    Would love to test how the game flows on this map, hopefully you can bring us an update soon enough :)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Owns. I would have a boulder obscuring the level, though
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited March 2012
    <!--quoteo(post=1918933:date=Mar 28 2012, 09:23 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Mar 28 2012, 09:23 AM) <a href="index.php?act=findpost&pid=1918933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey hookeyed!
    Last I walked around your map, I noticed that there was a marine model in Particle Accelerator(was that the name? not sure).
    Can you remove that? It would be confusing in a playtest :)

    Edit: We were some guys running around it today, and we found quite a few things that hindered us from playtesting the gameflow.
    There are places where you can fall out of the map, and other places where there seems to be invisible geometry, so you're walking a meter above the ground, and movement is stuttering.
    Would love to test how the game flows on this map, hopefully you can bring us an update soon enough :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I released that build to show some improved geometry in some rooms. Taking most of today to patch up the bigger changes in the past week.

    Hopefully tonight I can release a playtest with some cool screenshots, so please check back tomorrow. :)
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Alright, sorry to double post but I just finished getting the map patched up into a decently playable build. I also updated the front page with some new screenshots and a bit of a backstory. Aaand now I'm gunna go sleep like a log :)
    Let me know what you guys think, the feedback here is always helpful. Oh and swalk let me know when you guys are down for the playtest, can't wait to see it
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1919270:date=Mar 29 2012, 09:26 AM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Mar 29 2012, 09:26 AM) <a href="index.php?act=findpost&pid=1919270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh and swalk let me know when you guys are down for the playtest, can't wait to see it<!--QuoteEnd--></div><!--QuoteEEnd-->
    Very nice with the fast update!
    Keep an eye on this link, when we get to the afternoon/evening here in europe:
    <a href="http://www.ensl.org/gathers/latest/45" target="_blank">http://www.ensl.org/gathers/latest/45</a>
    We will probably playtest it in one of the first gathers of the day :)
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    By the way, you have uploaded your zip file with the .hmp file in the maps folder, and the .level file in the overviews folder. This has been fixed on the duplex download, but just for future reference :)

    We are about to play a gather on this now, just waiting on 1 more person...
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    <!--quoteo(post=1919574:date=Mar 29 2012, 08:00 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 29 2012, 08:00 PM) <a href="index.php?act=findpost&pid=1919574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the way, you have uploaded your zip file with the .hmp file in the maps folder, and the .level file in the overviews folder. This has been fixed on the duplex download, but just for future reference :)

    We are about to play a gather on this now, just waiting on 1 more person...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ahh dang, I put those files together at around 4 am. Thanks for fixing it and pointing it out.
    I'm new to these gathers, I couldn't seem to find the server you were playing on. Maybe I was too late? Is it possible for me to spectate a round?
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    the reactor thing reminds me of Sphere. shiny.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Just gave the map a run-through.

    Definitely a work in progress; but I have a feeling it's going to be great when it's finished.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Whoa, so today I learned about occlusion culling geometry.. and now I can see where I was getting the lag from in some rooms.

    This is my first attempt at making a map, I've gotta say that I learnt a lot in the past year. Mostly just how much work, effort, and determination goes into these sorts of projects. I think I've used almost every model and texture available in the public build at some point or another, and the sheer number of quality assets to work with as a mapper amazes me. Also that all this was available so early in the development is pretty cool as well.

    I was wondering, does anyone else keep an extensive backup history? I find it's pretty interesting to look back as rooms evolve.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1923720:date=Apr 10 2012, 06:56 AM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Apr 10 2012, 06:56 AM) <a href="index.php?act=findpost&pid=1923720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whoa, so today I learned about occlusion culling geometry.. and now I can see where I was getting the lag from in some rooms.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yay! Looking forward to an update! :)
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    <!--quoteo(post=1923720:date=Apr 10 2012, 07:56 AM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Apr 10 2012, 07:56 AM) <a href="index.php?act=findpost&pid=1923720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was wondering, does anyone else keep an extensive backup history? I find it's pretty interesting to look back as rooms evolve.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep. Usually before a major decision when I am not sure, if I will like the outcome of that decision. Having a backup helps to revert the changes, but usually its ends up as a compromise between both :-)
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited April 2012
    I've been taking a break from mapping to try my hand at making props. I'm still working on this concept painting but I figured I'd share before I head to bed.
    <img src="http://img210.imageshack.us/img210/6681/tiercel09.jpg" border="0" class="linked-image" />
    I designed this ship to feel a bit like the raptor from Battlestar Galactica. Lemmie know what you guys think. Maybe I should change the body colour?

    EDIT: Updated with the newest version.
  • doomed.marinedoomed.marine Join Date: 2007-09-07 Member: 62196Members, Reinforced - Shadow
    keep up that good work hookeyed...I like how the model shapes up, but something needs to be done to its nose :) it looks too bulky
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
    Like the design. Looks like a raptor mixed with something like a dropship.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited April 2012
    Hey, It is really cool. The color is also ok, suits a military vessel theme and it is in contrast with overall NS2 tone. What kind of modeler did you used ?

    Edit: Oh never mind, I just noticed that its a concept :-D
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Thanks for the feedback guys. I haven't had much time this week to work on the map but I took tonight to fix this concept up.

    <img src="http://img38.imageshack.us/img38/3922/tiercelconcept.jpg" border="0" class="linked-image" />

    I was wondering if any other mappers would consider using this in their map when I complete it. Doing my best to keep it close to the visual tone of the game for this reason.

    Rudy, I use a combination of 3ds max and photoshop. Did up a very basic mesh to paint over first, I find this way I can get a concept done in a night or two of hard work.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Looks fancy :) I like the minibulk style of it.
  • HadesDKHadesDK Join Date: 2008-07-31 Member: 64739Members
    Everything looks promising :)

    Keep it up !
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Steamworks needs more NS2 maps! Please consider publishing yours on it. Instructions are here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118717" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118717</a>
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited June 2012
    <!--quoteo(post=1942299:date=Jun 8 2012, 05:11 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jun 8 2012, 05:11 PM) <a href="index.php?act=findpost&pid=1942299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Steamworks needs more NS2 maps! Please consider publishing yours on it. Instructions are here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118717" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118717</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for the heads up, I'm going to put together a new build with the changes I've made. This time it will actually be playable too, heh.

    <img src="http://img713.imageshack.us/img713/7796/naturalselection21111ho.jpg" border="0" class="linked-image" />

    I just noticed this today. 46 days... only about 4 hours of which is actual playing time. I'm not sure if I wanted to know that. :)
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1942485:date=Jun 10 2012, 12:42 AM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Jun 10 2012, 12:42 AM) <a href="index.php?act=findpost&pid=1942485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the heads up, I'm going to put together a new build with the changes I've made. This time it will actually be playable too, heh.

    <img src="http://img713.imageshack.us/img713/7796/naturalselection21111ho.jpg" border="0" class="linked-image" />

    I just noticed this today. 46 days... only about 4 hours of which is actual playing time. I'm not sure if I wanted to know that. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Looking forward to the next version! Did you make Occlusion Culling geometry yet?
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited June 2012
    Alright, I just updated the map file to alpha v06. The occlusion geometry is half sloppy but it's there. The only place I see any performance drop is in biodome, so be gentle ;D

    Other known issues right now include the minimap being skewed off for some reason, and the MAC pathing is pretty clueless. If anyone has insight on those two problems, the answer would be much appreciated. Still quite a few greyboxed areas as well.

    I'll be updated the screenshots for the rooms shortly if anyone wants a quick preview instead of downloading. Swalk, it should be (pretty much) playable right now and I'd love to see a test round on the go. Lemmie know if you guys are down :)

    <a href="http://www.duplexgaming.co.uk/downloads/maps/81/ns2_tengu/" target="_blank"><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->ns2_tengu alpha version 06 download<!--colorc--></span><!--/colorc--></a>
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    I recently updated the download on duplex to the newest version. Is there anyone who might be interested in hosting a playtest? I'm getting a bit nervous that I've invested too much time in the design and not enough on working out the gameplay flow.

    I'm more of visual artist than I am a strategist and I could really use some advice in that department. If anyone feels like they have a good handle on that and would like to help me out, lemmie know. Thanks guys
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    If you are intending to do a playtest of the map, I highly recommend you publish your map to Steam Workshop. That way, all you have to do is get a friend to host a server that is subscribed to the map, and anyone can join. I just recently did it with Goliath and managed to get a full server on the weekend by having random people join! They seem to understand when a map is W.I.P (probably because of the dev textures), and they can find problems with the map that you would never even dream of finding yourself.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    <img src="http://lh3.ggpht.com/-wQzIoGqxYSo/Tq6bnL1AdcI/AAAAAAAAEhI/hgKx--1RS1o/v3%257Camused%257C_img%257Cseal-of-approval.jpg" border="0" class="linked-image" />
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Thanks for the tip Blasphemy, I just uploaded it to the workshop. Hopefully now it'll be easier to organize a playtest. Anyone here running a server that'd be willing to help me out? Lemmie know, you'd be doing me a big favour.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Well, I've been working on this for a while and I told myself I'd stick to it. I might pick it up again some time in the future but for now I'm going to drop this project. This sorta thing requires a lot of time and I'm not so sure anymore that I am set out to be a mapper. Another small factor, couldn't really find any place to test it which means I have no clue how it actually plays. It took a lot of contemplation to not think of this as quitting and rather as.. making room for my other artistic endeavours. I don't regret the time I've spent on this project, as it has taught me quit a bit about how I can tackle large projects in the future.

    If anyone would like to pick this up, I'd be glad to help you get on your way. Anyway, thanks for the ride guys. Good luck with your projects, and if anyone needs a cool skybox hit me up.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Really sad to hear that, I think tengu got potential!
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