Ns Single Player?

DragoonDragoon Join Date: 2002-11-01 Member: 3250Members
<div class="IPBDescription">Seems like a good idea to me...</div> I was wondering if theres any chance of a single player NS, it seems like kind of a waste to have such a great background story and not using it for more. It would be cool to be able to play through some of the background story for NS and stuff.

(I know the post above sounds newbish, just wondering...)

Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    an NS training would be much better. I know some people who run the training mission first, then play a game. It'd remove some of the total n00bs from servers.

    As for single-player--it's too much like CS for an effective single-player to work. Just install a few bots if you feel like commanding a bunch of brainless marines, perhaps?

    You could also wait for Starcraft: Ghost?
  • J3UJ3U Join Date: 2002-11-13 Member: 8497Members
    that would take some pretty advanced bots for it to be much of a game, unless it was just like half life. this game is most strategy, and it would be hard for any bots to think well enough to be all that difficult. and are you supposed to have a whole team of bots as well?? the only way it would make sense would be to make it basically a half life clone or something, and that wouldn't be nearly as fun.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    Nah, you guys are missing the big picture. I think a single-player game within the NS world would kick **obscenity**. It wouldn't just have to be like multiplayer...for example you might be trapped on a ship and have to get to the escape pod. I think it could work...the artwork for NS is great and with some cool levels I'm sure it would be fun.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    edited December 2002
    He has a point. It could be a spin-off mod, if the dev team ever had the time for it.. or outsourced it to some of the MANY talented folks in this community. It would have to be a lone marine versus AI aliens.. or vice versa, though marines usually have it easier in the gung-ho department. No commander, no building structures.. more of a stock Half Life single-player experience, with some NPCs and stuff.

    Maybe have it take place in Hera.. lay out the entire station. I like that map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    A training level is more important right now, though.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    the carreer of a TSA marine.
  • x-treme_x-tasyx-treme_x-tasy Join Date: 2002-12-19 Member: 11122Members
    <!--QuoteBegin--Speed 2 Dave+Dec 22 2002, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speed 2 Dave @ Dec 22 2002, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for single-player--it's too much like CS for an effective single-player to work. Just install a few bots if you feel like commanding a bunch of brainless marines, perhaps?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You could wait for Counter-Strike: Condition Zero. They'res a single player in that.
  • GingerGinger Join Date: 2002-08-01 Member: 1043Members
    yeah but if i get that, that means i will have to start playing counter strike again.. and i dont want that <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
    The only probley with NS having sigle players would be that it would be just like the normal half life single game!
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    There IS a training map IN THE WORKS it wasn't released with 1.0 because I would've delayed the release.
    And Flayra doesn't mind if you make a single player MOD for NS, but he won't be doing it himself!
  • KboTKboT Join Date: 2002-11-20 Member: 9436Members
    <!--QuoteBegin--Venmoch+Dec 22 2002, 07:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Dec 22 2002, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There IS a training map IN THE WORKS it wasn't released with 1.0 because I would've delayed the release.
    And Flayra doesn't mind if you make a single player MOD for NS, but he won't be doing it himself!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    YAY!!! TRAINING MAP YAY!!!!!!!
  • DArtagnanDArtagnan Join Date: 2002-12-22 Member: 11336Members
    One of the major objections I would have to a single-player NS game is the basic fact that it is a Real Time Strategy, Half-Life engine or not. Try to get away from the classic FPS ideas... this game is different.
    Have you ever felt such teamwork in another game? Having two skulks watch your back while you build that offense tower, for example... it's a feeling you won't get in a single-player mode unless some SERIOUS AI is developed. Try commanding the curent version of RocketCrowbot. Sure, he says cool things like "rez where i am" but is it really the same? You lose the strategy, you lose the tension (I'll admit HL was extremely tense at some points), you lose what makes NS NS.
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    i know that someone is trying to make a BOT for NS and is progressing quite well i believe, so perhaps that would b ok? but i know what ya mean about a single player map leading up to NS mp game.
  • some_godsome_god Join Date: 2002-11-03 Member: 5634Members
    if they will make a single player ns hl style, i hope you get to be alien instead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> killing marines and erm...
    trying to get back to your homeworld or something hehe and when you have killed x number of marines you get to
    evolve into a lerk and so on.
    final map: storming 200 suprised marines as a super onos <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    if they made Single player NS, they should make it like a storyline campaign sort of thing, like some missions might jus be basic destroy-the-base while others might be where u gotta destroy a certain non-hive target and there are 2 or 3 alien groups trying to stop you, and some other non-game-basic scenario like u get in SC and WC3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Bone-PrinceBone-Prince Join Date: 2002-11-03 Member: 5475Members
    I had a good idea for a way how to get singleplayer to work:

    The order you play is as a marine then alien.(if possiable)

    story: Your squad was called to support the surviving marines at the station "DiaV". Because of the large amount of hives built on the DiaV your teleport technolgy is near useless, but it will work at close range. Your team gets teleported into the storage and you get smashed into a crate and nocked out. Your team went on and they set in an ambush and the commander back at the ship saw it. You awaken and the comm tells you to get to the squad called "Nitro" you will walk a bit and will have a cold encounter with a wounded onos, your job is to finish him up, with the shotgun on the floor.

    Note: You can do commands as a marine by using the command menu, the comm will give you health only if your below 50 and will only give ammo if you below 50%.

    Once you killed the wounded onos you will find a vent and crawl thru it and meet a hatchery with gest eggs everywhere, you know what to do, kill all the skulks before they hatch with you shotgun. after you done go thru a escape hatch and thru the hallway to find the squad.
    You will need to get to the engine room to set up a base, you can order the squad around and the comm can send you masages where to go on the mini-map. Once you get there protect the area till all the buildings are done, then the comm chair will be built and a phase gate too.

    Note:This will be your pernament base and the phase gate is the only way to travel around the gate(there is a pop-up menu for this)

    Your commander will come in moments and you will take ther postion of commander. You have to defend your base from skulks and lerks until the time runs out. You have a limited choice of buildings and weapons. When he comes he will bring a case filled with upgrades so you can construct new weapons.

    After that he will take command and your job is to take out the hive in the area. This will be a very dark area and there will be 3 fades at the hive and a bit away from it a res node and the comm will tell you to build.

    To be countiuned!
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    that would be a great story, although would the spawing portals be removed, so that way, if you lose a marine partner , you will have a harder time, or will you be able to build spawing portals, which would then give you inifite lives, taking out the challenge of the whole game. maybe you could change the engine room part to the docking bay (well... not IN the bay, but near it, that way, instead of revivng fellow marines, you hire them), that way, if you die, you die, and have to reload, and cannot be respawned.

    What would also be cool is if at some parts of the games, the marines said, and sometimes, or they say random things at random times, etc...

    what would also be good is they had a "campaign" for BOTH sides, (maybe two different mods?), one being a marine, while the other starting out as a skulk.

    a single player game would be great.
  • Bone-PrinceBone-Prince Join Date: 2002-11-03 Member: 5475Members
    countiued-

    The fade battle will be hard. There will be 3 phases to this fight and 2 penalty phases.

    The fades will have no upgrades and will only blink and claw

    phase1- your group will fight the 3 fades and many of them will not survive, You also have to keep them from escaping the room.
    Penalty1- Thr fades escape and they will charge at your base and will try to kill your commander. you have to cut them off before they make it,if they do they will destory the chair fast and kill the commander.-end game.
    phase2- Once the fades are killed you must take a walk thru many hallways and they would be MANY skulks with leap ready to bite your face.
    Phase3- Once you enter the hive room you will meet 2 fades with acid rocket and a gest egg. Kill the gest egg and fight off the fades and do not let them revive. They will respawn in 1 minute each. Once they are killed shot the hive with all your might.
    Penalty2-If you forced to kill the repsawned skulks 3 times each they will come back as fades.


    Once your done return to base and go to you to another section.

    Your next job is to get to the research lab and grab all of the cases and return to base to get new weapons and the arms lab.
    On the way you will fight melee fades,spike lerks and skulks.
    Each case will be protected by elite fades with blink,melee and acid rocket and they will hit and run.

    there are 6 cases in all.

    2-for arms lab
    1-for armor research
    1-for weapon research
    1-for weilder
    1-for mines

    to be countinued
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    what if you could hire marines from a some place, that way you could have marines defending the place and some to go with you, (you are officially squad leader). the marines wont be cheap, so that way it isnt to easy, (unless you change it for difficulty). Maybe the amount of turrets capable of being built and the marines allowed to around for one time can be limited, (more restrictions on harder difficulties maybe?), and like in the last reply i sent, change the engine room to some place near the docking bays, so that you can hire more marines, then you can go to the engine room because your group needs the resources there, and the station wont be moving anytime soon, also, you can set up a secondary base, independent of the first base, where you can control, or you can leave for some time and have another person be the 2nd commander for a short time. the one commander restriction can be removed, maybe, but command centers cannot be built, and resources are shared by ALL commanders. at the research place it could be "you are to look for a research of some kind that is to be used to stop the infestation, but only one person knows what it is and how it is used, and he/she is not with us, so you have to find him/her, and while you are at the research labs, you should bring some weapons desings and the such so that we can equip our marines better to fight the kharaa."

    dont you think that could make a great addition? (maybe a bit common though)

    The <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Campaign will be great.
  • Bone-PrinceBone-Prince Join Date: 2002-11-03 Member: 5475Members
    this how the marine hiring will work.

    Lets say you did the fade hive and the bac number decreased. that means you start to find a power grid to power the ip and teleport marines and drain that gird. (there is one in the first hive)

    back to the story:

    Now you have a delima, on the way to sector c2 you must open the door but the power gird for it was destroyed and you must use the old hydrolic(spelling) engine to open the door. You will need to travel to the maintence room and get to the switch. on the way as always you will meet aliens. When you get to the maintence room entrance you notice that the heat level is too high to go thru and there is only 1 maintence engienering protection suit(M.E.P.S). Your commander cannot supply suits because he does not have the blue print and the extra res to make one.

    Equeminet for c2 maintence:
    M.E.P.S
    Shotgun or light machine gun(your choice)
    Weilder
    knife(later temply replaced by a lever)

    When you enter the room you will see alot of pipes and steam in the room and there would be no aliens but this will be a puzzle stage. Your job is to fix all of the problems shown in your mini-map. There would be alot of hazards and there only would be 1 enemey: the turrers. You would have to dodge alot of bullets. There would be a broken pipe puzzle which is a jumping puzzle on giant broken-pipes. After the pipes you would find the lever which replaces your knife and will be used to open doors. You'll need to weild back the lever and back to open doors and there would be so steam puzzle which are puzzles that include jumping,ducking and timing when to run.

    Once yoenter the hydrolic controls you will need to weild pipes and open the emgrancy control using the lever (then it breaks).

    after the control revealed themselfs throw th switch and exit to the door thru the vents and pickup your armor.
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    bone prince, how much time do you spend making up a story? just wondering since it seems that you made sure you know what you want.

    Anyway, it would be great if the single player game was longer than just one game, maybe another single player marine game can consist of the marines finding the origination of the kharaa, maybe a planet or a platform. some human group sends a battle ship (space ship i mean) to attack the place, and they set up defense platforms in between the cruiser and the station/planet so that they can block any kharaa that get try to board the cruiser. there would be two or three commanders, one on the station/planet, one in the defense platforms (optional), and one on the cruiser, (or just one on the cruiser, so that it doesn't conflict with the game programming or require more maps for something so minor). in the "defense cluster" (my current name for the defensive patforms that protect the ship), you have some turrets or usable mgs, (requiring a new weapon), and the point is so that lerks dont get on the ship and infest it, which if they do, they you must return to the cruiser, (which can be done at any time), and destroy the infestation before it grows larger. The whole game will play differently depending on the player manages his forces, (he is a general, but can appoint a "bot commander" anytime he pleases, so that things can be built while the player is out fighting). spawning portals can removed so that the player only gets one life, but he can call in for more support, which will arrive by teleportation or by transport.

    this is what i have for a secondary possible single player game.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> rocks
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    I don't think a single player game would hurt NS. Yes, it isn't the same 'revolutionary' FPS/RTS gameplay that makes NS great, but think of it this way... NS is a universe with a story, and the NS game we're playing right now is just one portion of it. Nothing says there can't be a full-fledged NS RTS or a completely FPS game, or even Chessmaster NS with Onos as rooks and the Commander as the king battling it out on some futuristic chessboard..

    ... or not. But you get the idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Single player could be fun, and would give the marines a bit more character.
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    Just the thought of ripping hot lead through another person's digital body... ooo baby! Multiplayer > Single Player!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    <!--QuoteBegin--Morrik+Dec 23 2002, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morrik @ Dec 23 2002, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just the thought of ripping hot lead through another person's digital body... ooo baby! Multiplayer > Single Player!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that all depends on how you look at games, for example, single player games are much better at giving a story or background, hence the reason why the final fantasy series are one of the most liked rpgs ever, (while people like other games, this is just to put a point). an internet final fantasy would probably be a screwed up thing because then there would be no real story (like diablo 2, which has pretty much no story, but is played a lot over the internet). im just trying to point out that since ns already seems to have its own background story, you could make a single player game with story in it, (and if they really wanted, make a multiplayer version seperate from the normal ns, which is more story based, but that might get wierd). hopefully i proved a point.
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    i hope that the ns single player game will be godd (if ever made). there seems to be high demand for it and many ideas for it already, from story to game play to other minor details. what would be great is if some of our good ideas were used, and maybe make more than one chapter of the game, so that the game can be longer, have different game play, and have much more story. but of course, it would take a long time since the original multiplayer version will still have to be upadated <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> , which might take quite some time.

    if they make single games, i wonder which one will be better?

    the <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> game or the <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> game?
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    <!--QuoteBegin--Doombringer+Dec 23 2002, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Dec 23 2002, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't think a single player game would hurt NS. Yes, it isn't the same 'revolutionary' FPS/RTS gameplay that makes NS great, but think of it this way... NS is a universe with a story, and the NS game we're playing right now is just one portion of it. Nothing says there can't be a full-fledged NS RTS or a completely FPS game, or even Chessmaster NS with Onos as rooks and the Commander as the king battling it out on some futuristic chessboard..

    ... or not. But you get the idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Single player could be fun, and would give the marines a bit more character.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i do have to agree with you there, although if they made it completly rts, they would probably have to make a mod for a new game, (like star craft, and blizzard is not a company fond of editing), although it would be fun to have completly rts or completly fps, or mixed. it will take a long time for the single player game to be at its best, but all we can do is support the makers, (who knows who they might end up being?).
  • A-JimA-Jim Join Date: 2002-10-19 Member: 1549Members
    Perhaps, but to make a single player game, u'd need the source to get all those scripted events done.
    And kinda rework to fit the AI in the original code, instead of just hooking another DLL.

    eh my 2 cents...if we get some of the Fan Fic ppl writing up a story, we'd have a great SP Mod here.
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    <!--QuoteBegin--A-Jim+Dec 31 2002, 11:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A-Jim @ Dec 31 2002, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Perhaps, but to make a single player game, u'd need the source to get all those scripted events done.
    And kinda rework to fit the AI in the original code, instead of just hooking another DLL.

    eh my 2 cents...if we get some of the Fan Fic ppl writing up a story, we'd have a great SP Mod here.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that is totally agreeable with, or at least i agree with you, in all respects, difficult yes, but most entertaining if done properly, which it most likly will be. if the bots come with the game, then maybe multiplayer bots will be fixed, although Cheeseh is working on that with Rocket Crowbot, which i think was first used with hl mod Rocket Crowbar, hence the Crowbot.

    anyway, hopefully it will be a good game. although i do wonder if they will listen to our suggestions?
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