Reliable ways of boosting FPS?
The3SeaShells
Join Date: 2012-08-05 Member: 154812Members
As the title indicates have any community members stumbled upon ways to reliably boost their fps in-game? So-far I've turned down my graphic settings, but I was wondering if anyone went deeper and had luck. A lot of games can run on customized .inis and I was wondered if NS2 was the case as well.
Comments
There's supposed to be a patch today, here's hoping for some more performance fixes!
this also worked for me. although it's not really running very smooth, i can play the game with merely 2.3 GHz.
okay I bought a core 2 duo e6300 now what
where do i put it in?
where do i put it in?<!--QuoteEnd--></div><!--QuoteEEnd-->
Have you tried inserting it into the floppy disk slot?
Definitely turn off the Bloom setting also (I think that's what it's called).
Definitely turn off the Bloom setting also (I think that's what it's called).<!--QuoteEnd--></div><!--QuoteEEnd-->
Disabling Atmospherics should also get a good boost if you haven't done that one yet. (or anyone else who wants a fps boost)
This are the specs of my old PC:
Intel Core2 Quad @ 2.66GHz, 6GB DDR2 RAM @ 667MHz, GeForce9600GT (512MB), Win7 64-Bit, HDD 7200RPM
Just as for anyone else, the gameplay was anything but smooth. FPS drops preferably when in contact with the enemy (probably due to the muzzle flashes). Also big freezes after spawning for the first time. Disabling some graphic effects made things a little bit better. Presumably reducing the screen resolution had also an effect, but could also be a pychological one.
Last week a bought a new PC:
Intel Core i7-37770 @ 3.40GHZ (HT enabled), 8GB DDR3 RAM @ 1600MHz, GeForce 680 GTX (2048MB), Win7 64-Bit, SSD + HDD 7200RPM
I am unsure whether it's just the faster CPU or everything combined, but the effect is just "wow". Everything feels very smooth all of a sudden, and I even hit things now (provided the ping is <100). All graphic settings enabled @1920x1080. Also loading times felt a little bit shorter (due to faster RAM I guess), but then I moved the game from the HDD to the SSD. This pretty much eleminated loading times. Starting a private server takes less than 20sec now (used to be >4min). During a mapchange, it says "waiting for server" most of the time.
If I had only the new PC, I would probably wonder what all the people are constantly complaining about.
But yeah C2D's and C2Q's are old and cannot run the game completely smooth currently. The second round is usually much more smooth though, because everything has been loaded into memory. But it is still that magic barrier of 3.0Ghz that usually does it.
Because it's hard to run a lua virtual machine on the GPU?
Even if you can move stuff to the GPU, you often have to wait a bit to get the results back from the GPU, meaning it isn't worthwhile. I think this is why they swapped from GPU based occlusion culling to software (I'm not 100% sure about that).
But you are right, being CPU limited does mean you may as well turn up the eye-candy as it is "free" (it won't slow the game down).
Is it the same for non LUA games?
Yes. Nothing to do with Lua. But I haven't done any coding recently that uses the GPU for computations, I'm not sure how fast or slow it is these days (several years ago when I looked at it, it could be a frame or more wait). Techniques like GPU occlusion that involve rendering are slower, straight computations like Nvidia PhysX are pretty fast.
That thing about running a lua virtual machine on the GPU was a joke. No one would try this (except maybe to show off to other nerds). GPUs are not meant for that kind of work.
The issue is more that some code has to be run on the CPU - game logic, movement code etc. In NS2 this is mainly running in lua so incurs the speed penalty that comes with using a scripting language. Other games use mainly C++ for this so it takes less time, meaning the time the GPU takes to draw the frame is usually the limiting factor.
Maybe some servers with Nvidia graphic cards could benefit a huge time from this.
Answering the question from Codeine in more detail, NS2 is by design much more CPU-Heavy. With dynamic things like usable buildings, infestation, AI-Units, etc. there is simply much more game logic beside the graphic. A normal shooter doesn't need all this. The maps are static. You got only a few moveable objects and a few spots of a map that can break. This all isn't much that the CPU has to compute. Thats why most other games aren't this CPU-dependent.
Try creating a TF2 server and watch your FPS. Now add a bunch of bots (AI is CPU-heavy) and look at how many bots your frames go down.
But yeah C2D's and C2Q's are old and cannot run the game completely smooth currently. The second round is usually much more smooth though, because everything has been loaded into memory. But it is still that magic barrier of 3.0Ghz that usually does it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Dems be fighting words. My Q6600 G0 can whoop any non-overclocked I series proccessor's ass, even being cooled by a 30 dollar heatsink with a broken fan. Can still run any game above 40fps, the worst for me is NS2 actually which is just above 40fps on Max settings 1920x1080. Get a solid 20fps more without infestation on the screen. Phenoms IIs are cowering in fear.
My Phenom II runs NS2 better than your Q6600. :)
But no obvious ones are drivers, keeping them up to date as much as possible.
Tweaking settings in the nvidia / ati control panels.
Don't forget to delete the system32 folder.
Intel Core2 Quad @ 2.66GHz, 6GB DDR2 RAM @ 667MHz, GeForce9600GT (512MB), Win7 64-Bit, HDD 7200RPM
Just as for anyone else, the gameplay was anything but smooth. FPS drops preferably when in contact with the enemy (probably due to the muzzle flashes). Also big freezes after spawning for the first time. Disabling some graphic effects made things a little bit better. Presumably reducing the screen resolution had also an effect, but could also be a pychological one.
Last week a bought a new PC:
Intel Core i7-37770 @ 3.40GHZ (HT enabled), 8GB DDR3 RAM @ 1600MHz, GeForce 680 GTX (2048MB), Win7 64-Bit, SSD + HDD 7200RPM
I am unsure whether it's just the faster CPU or everything combined, but the effect is just "wow". Everything feels very smooth all of a sudden, and I even hit things now (provided the ping is <100). All graphic settings enabled @1920x1080. Also loading times felt a little bit shorter (due to faster RAM I guess), but then I moved the game from the HDD to the SSD. This pretty much eleminated loading times. Starting a private server takes less than 20sec now (used to be >4min). During a mapchange, it says "waiting for server" most of the time.
If I had only the new PC, I would probably wonder what all the people are constantly complaining about.<!--QuoteEnd--></div><!--QuoteEEnd-->
So, you're telling me an upgrade of 2 generations to a CPU, a 4 generation upgrade to GPU, faster RAM AND disk drive... and now NS2 screams? lol.
where do i put it in?<!--QuoteEnd--></div><!--QuoteEEnd-->
Where the sun doth not shine.
lol, yeah
Of course I expected some boost. It simply surprised me how smooth it is running.
With the old pc being somewhat inside the minimum system requirements, I thought performence drops were more of a general problem, no matter what your specs are.