Marine defense (pres=tres cost)
Chubs
Join Date: 2012-09-29 Member: 160992Members
<div class="IPBDescription">RIP mines?</div>So I have always been reliant on mines for early/mid game defense being that their cost used to be only 5 tres. Now that their cost is increased to 15 tres I almost stopped researching them since they are so expensive now. I learned it the hard way when i realized i spent 45 tres on 3 packs of mines =(. I can think of several better ways to spend those resources.
With the sentries being moved to an anti structure role and mines being so expensive for there 1 time use, I find it hard to hold early/mid game skulks in my base without using a beacon. (Especially now that bite is fixed).
I have always relied on the comm to give me mines and never once have I spent my PRES on mines because I'd rather save it for something better such as a shotgun/gl/jp/exo. Mines were probably my favorite weapon because no matter how bad we are playing, mines never let us down :P.
Now I'm not calling imba or anything because the aliens can't spam lifeforms anymore so it balances out. But I sure do miss my mines :(
What are your thoughts on this?
With the sentries being moved to an anti structure role and mines being so expensive for there 1 time use, I find it hard to hold early/mid game skulks in my base without using a beacon. (Especially now that bite is fixed).
I have always relied on the comm to give me mines and never once have I spent my PRES on mines because I'd rather save it for something better such as a shotgun/gl/jp/exo. Mines were probably my favorite weapon because no matter how bad we are playing, mines never let us down :P.
Now I'm not calling imba or anything because the aliens can't spam lifeforms anymore so it balances out. But I sure do miss my mines :(
What are your thoughts on this?
Comments
I always try to make sure that there is atleast a basic setup of mines in any base before leaving (one by the IP(s), one by the powernode and maybe secure some vent).
Glad they addressed the ridiculously stupid item spam with tres from both sides.
The player who gets lerk doesn't get to go fade too.
No item should be cheap enough to be spammed without thinking, and without the player/team being hurt when the item is lost.
Speaking of which... jetpacks. Too cheap IMO. Still being handed out or bought like candy; much much more effective than exos.
There's obviously a danger of an item becoming unused though; we'll see if mines are in that category. I wouldn't write them off quite yet.
On the other hand, I agree sentries are essentially useless, but someone said in the dev Q&A that he'd rather have them unused than spammed... that was the response. I'd imagine it's the same with mines :-) .
Being 5 tres you could just spam them all over the map and not really have to worry. Its fine as is I think, you now have to invest a decent quantity in mines for that safety net.
Now just give us proper sentries back for t.res please.
No thinking required there....
Not really the case. Mines are the only way for the marines to defend against a baserush without having to keep two marines in base at all times -- which just isn't viable. Mines are equally necessary for keeping phase gates up.
No changes needed there imo.
Agree with this, but not sure if 15 is the right cost when they have to be researched. Personally, I think mines and welders should be available without having to research them.
Skulks shouldn't be running together shoulder to shoulder. Skulks should also be watching where they are going - it's always possible to get by mines. Moment of bad play is still bad play. :P
I wouldn't be opposed to that. Or with a nominal 5 tres + time research cost as to prevent instant 5 packs of mines + lmg pushes in near spawns.
I realize nobody is arguing for zero-time research on mines and welders in this thread, but I think they could work out well all the same. It gives Marines some early defensive options at the cost of a strong expansion.