Marine defense (pres=tres cost)

ChubsChubs Join Date: 2012-09-29 Member: 160992Members
<div class="IPBDescription">RIP mines?</div>So I have always been reliant on mines for early/mid game defense being that their cost used to be only 5 tres. Now that their cost is increased to 15 tres I almost stopped researching them since they are so expensive now. I learned it the hard way when i realized i spent 45 tres on 3 packs of mines =(. I can think of several better ways to spend those resources.

With the sentries being moved to an anti structure role and mines being so expensive for there 1 time use, I find it hard to hold early/mid game skulks in my base without using a beacon. (Especially now that bite is fixed).

I have always relied on the comm to give me mines and never once have I spent my PRES on mines because I'd rather save it for something better such as a shotgun/gl/jp/exo. Mines were probably my favorite weapon because no matter how bad we are playing, mines never let us down :P.

Now I'm not calling imba or anything because the aliens can't spam lifeforms anymore so it balances out. But I sure do miss my mines :(

What are your thoughts on this?

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited September 2012
    Coms shouldn't be wasting their res on mines anyway. Research it if you want, but flushing 20 tres down the drain to piss off the skulks is the kind of drain that loses games; that's what Pres is for.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Aye, mines are bought by players with pres - end of story.

    I always try to make sure that there is atleast a basic setup of mines in any base before leaving (one by the IP(s), one by the powernode and maybe secure some vent).
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    About time they fixed this.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited September 2012
    My thoughts:

    Glad they addressed the ridiculously stupid item spam with tres from both sides.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I agree that mines should remain Pres items. On the other hand, I do think they're too expensive to be viable atm. I'd rather see them at 10pres per stack. They still wouldn't be spammed I think; and it would make it possible for the player that gets them, to go jp+weapon or exo later on.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited September 2012
    The player who gets mines doesn't get to go exo too.

    The player who gets lerk doesn't get to go fade too.

    No item should be cheap enough to be spammed without thinking, and without the player/team being hurt when the item is lost.

    Speaking of which... jetpacks. Too cheap IMO. Still being handed out or bought like candy; much much more effective than exos.

    There's obviously a danger of an item becoming unused though; we'll see if mines are in that category. I wouldn't write them off quite yet.

    On the other hand, I agree sentries are essentially useless, but someone said in the dev Q&A that he'd rather have them unused than spammed... that was the response. I'd imagine it's the same with mines :-) .
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    edited September 2012
    Compare them to hydras. 3 Hydras 9 pres, previously 3mines 5 tres. The mines made it basically impossible for a skulk to get onto something early game, until bilebomb or a lerk came out. The hydras provide a minor annoyance and need to be used by an already 10 pres lifeform.

    Being 5 tres you could just spam them all over the map and not really have to worry. Its fine as is I think, you now have to invest a decent quantity in mines for that safety net.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    Weapon drops are a good sink for later on in the game, when you have nothing to research anyway. Early on you shouldn't be wasting res on dropping mine packs. (And at 5 t.res it was ridiculously spammable though 10 instead of 15 would've already done the trick too probably)

    Now just give us proper sentries back for t.res please.
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    Interesting note on the jetpack cost, I can usually buy at least 1-2 of whatever I want and still have enough cash to get JPs when they're released.

    No thinking required there....
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1984457:date=Sep 29 2012, 08:18 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Sep 29 2012, 08:18 AM) <a href="index.php?act=findpost&pid=1984457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Coms shouldn't be wasting their res on mines anyway. Research it if you want, but flushing 20 tres down the drain to piss off the skulks is the kind of drain that loses games; that's what Pres is for.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not really the case. Mines are the only way for the marines to defend against a baserush without having to keep two marines in base at all times -- which just isn't viable. Mines are equally necessary for keeping phase gates up.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Mines are only necessary because they still haven't fixed sentry guns.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    Did you see that mine kill 3 skulks at once in Arc vs. HG? Yeah, mines are fine.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    I played games yesterday and saw mines were being bought by players and used. Personally, I prefer saving for shotty+Jetpack as that is the "ultimate" marine combo IMO, but others like defending.

    No changes needed there imo.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    5 tres mines were an abortion. It resulted in mine spam all over marine base, around every phasegate, and on the floor toward hives being pushed. 15 tres mines are a reasonable price. If marines want the early game power that comes with a few packs of mines, then they should pay for it by slowing their jp or upgrade research.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1984821:date=Sep 29 2012, 09:56 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 29 2012, 09:56 PM) <a href="index.php?act=findpost&pid=1984821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->5 tres mines were an abortion. It resulted in mine spam all over marine base, around every phasegate, and on the floor toward hives being pushed. 15 tres mines are a reasonable price. If marines want the early game power that comes with a few packs of mines, then they should pay for it by slowing their jp or upgrade research.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agree with this, but not sure if 15 is the right cost when they have to be researched. Personally, I think mines and welders should be available without having to research them.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1984705:date=Sep 29 2012, 12:26 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Sep 29 2012, 12:26 PM) <a href="index.php?act=findpost&pid=1984705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you see that mine kill 3 skulks at once in Arc vs. HG? Yeah, mines are fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Skulks shouldn't be running together shoulder to shoulder. Skulks should also be watching where they are going - it's always possible to get by mines. Moment of bad play is still bad play. :P
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    edited September 2012
    <!--quoteo(post=1984828:date=Sep 29 2012, 05:06 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Sep 29 2012, 05:06 PM) <a href="index.php?act=findpost&pid=1984828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agree with this, but not sure if 15 is the right cost when they have to be researched. Personally, I think mines and welders should be available without having to research them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I wouldn't be opposed to that. Or with a nominal 5 tres + time research cost as to prevent instant 5 packs of mines + lmg pushes in near spawns.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited September 2012
    Normally I am minespam-averse, but letting mines research be flat-cost and instant would be a great way to allow Marines a potential counter to Skulk rushes, something they currently lack at the moment. With that in mind, I could support instantly unlockable mine and welder technology, but the items themselves should be Tres-expensive enough that it's smarter for players to buy them than for Coms.

    I realize nobody is arguing for zero-time research on mines and welders in this thread, but I think they could work out well all the same. It gives Marines some early defensive options at the cost of a strong expansion.
  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    Base rushes are too strong atm, especially on veil, forcing me to have base camping marines since all teams just loooove to base rush us over and over. Mines should come with armory, and this wouldnt be as much of an issue as it is now. Having marines camping around base is boring and we should strive to have game mechanincs that promotes fun gameplay.
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