Disccussion About Ofense Chambers

SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
<div class="IPBDescription">.....</div> Sorry to talk about something thats always been spoke about but, wouldnt it make sense if the offense chambers shot spikes instead like the lerks? i mean the off. chambers will then be able to hold of marines instead of having a crappy aim with the spitgun attack... also it should have had the spike attack instead of the spit because of what the model looks already, i mean it looks stupid to see a wobbly chamber like spiky thing move back and forward but spit....

i wanna hear your say on what your opinion is? should be spikes or the stupid aimless spitgun attack that cant aim squat

Comments

  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    An offense chamber that could _kill_?

    Silly! That would be... I mean, you can't have one that's... to think that an offense chamber would be able to... <b>damn you!</b>
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Maybe this can go into the suggestions forum?
  • edge_eblanedge_eblan Join Date: 2002-11-28 Member: 10161Members
    <!--QuoteBegin--SinSpawn+Dec 22 2002, 11:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Dec 22 2002, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry to talk about something thats always been spoke about but, wouldnt it make sense if the offense chambers shot spikes instead like the lerks? i mean the off. chambers will then be able to hold of marines instead of having a crappy aim with the spitgun attack... also it should have had the spike attack instead of the spit because of what the model looks already, i mean it looks stupid to see a wobbly chamber like spiky thing move back and forward but spit....

    i wanna hear your say on what your opinion is? should be spikes or the stupid aimless spitgun attack that cant aim squat<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i have to agree with on that part, you would think it would shoot spikes, and it probably do something if shot spikes, (not this spit ball thing, which takes 3 seconds to shoot between each one).
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    the team is considering making a different attack for the OC, I think.
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    Offense chambers are strong enough as it is, they in no way need beefing up. And they're not that inaccurate, they hit their fair share of jetpackers. O Towers do exactly what they're supposed to, slow down marines. They're not intended to kill them.
    It's just like TF's, you build TFs inorder to slow down aliens, not to kill them.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    remember that offense chambers are really cheap in comparison to turrets. 14 vs. 25 for TF, and 19 per turret. Plus offense chambers can not be disabled like turrets can when their TFs go down, plus they can heal.
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    <!--QuoteBegin--Aaron+Dec 22 2002, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Dec 22 2002, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->remember that offense chambers are really cheap in comparison to turrets. 14 vs. 25 for TF, and 19 per turret. Plus offense chambers can not be disabled like turrets can when their TFs go down, plus they can heal.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    aye so in theory its quite even really, cus turrets are about the same strength as a OC i believe?
    So turrets have more accuracy, but offence chambers can heal themselves, theyre cheaper and if they do hit you on target then they hurt.
  • PappaBoegPappaBoeg Join Date: 2002-12-17 Member: 10914Members
    Also, off chams are usually placed in groups, if you're a marine trying to dodge 3 of them, it can be quite difficult. The chams "inaccuracy" and slow rate of fire actually makes them more effective, since they aren't as easy to predict. Might just be that I suck at NS, I don't know. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    2 words.

    "Speed. Bumps."
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    It would be a lot cooler if they replaced the OC's gobs of green goo with something that resembles the Lerk's spikes. They could travel a little faster too, but even if they kept the code the same I would still be a lot happier. I've looked all over the OC and I don't see anything that might suggest that it could spit goo <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    <!--QuoteBegin--PappaBoeg+Dec 22 2002, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PappaBoeg @ Dec 22 2002, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, off chams are usually placed in groups, if you're a marine trying to dodge 3 of them, it can be quite difficult.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I dunno about you, but I think the last time that an OC hit me was when I was trying to jump over it. Honestly, right now a good marine shouldn't ever be hit by them. Either dodge them or use corners or height to hit them from where they can't hit you. Having them shoot a spike attack might be a bit better, make taking out offense chambers a bit more interesting.

    In particular, the height thing should probably be taken care of. As it stands now, offense towers built on the bottom of the maintence hive or triad generator in ns_eclipse simply can't hit marines on the nearby overlooking areas, by the ladders. (Sure you learn not to build down there, but it'd would be nice if the offense chambers didn't choke so bad on height.)
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--sySTEm-+Dec 22 2002, 06:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sySTEm- @ Dec 22 2002, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->aye so in theory its quite even really, cus turrets are about the same strength as a OC i believe?
    So turrets have more accuracy, but offence chambers can heal themselves, theyre cheaper and if they do hit you on target then they hurt.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What WHEN could OFfense chambers heal themselves? don't you mean that the defense chambers heal the offense chambers? if thats the point a welder can repair structures.......
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    I had always intended the OC to shoot spikes instead of spit globbys. I bugged poor Flayra about it endlessely to change it, up until release.

    I suspect he either didn't get around to changing it because of the crapload of more important things he had to to do for the game, or because, in his infinite wisdom, he had a reason why it wouldn't work as well that way. *shrugs*
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Welders are not automatic tho, anything that preforms it's task automatically is very useful. In order to get your TF way off in nowhere welded that's protecting an RT you need to send a marine there or use a phase, which is either expensive or risky. a triad of Def chambers with a triad of off chambers will cost roughly the same as a TF with 4 turrets, and will heal itself automatically.

    Honestly I'd like spikes for a cosmetic upgrade but gameplay wise I think they're fine.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Squeal Like A Pig+Dec 27 2002, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squeal Like A Pig @ Dec 27 2002, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I had always intended the OC to shoot spikes instead of spit globbys. I bugged poor Flayra about it endlessely to change it, up until release.

    I suspect he either didn't get around to changing it because of the crapload of more important things he had to to do for the game, or because, in his infinite wisdom, he had a reason why it wouldn't work as well that way. *shrugs*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, it has the potential for adding a heck of a lot more polygons to the view...Imagine a wall of lame, and then all the extra projectiles it would be shooting. A lot easier to just use sprites... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • WUbba3WUbba3 Join Date: 2002-11-03 Member: 5629Members
    I find it amusing that every says that OCs are meant to slow down attackers, when their name is "OFFENSE CHAMBER".

    They're bloody useless. When I'm alone in spawn armor with an LMG, I cut through O towers easily. They hardly ever hit me and the only limitation is how much ammo I can carry, and that's a whole lot.

    I'd like to see offense towers being even a fraction as useful as turrets.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    I think the Offensive Chambers are a little off-balanced in the scheme of everything.. they're cheaper than turrets, they can be placed anywhere, they build automatically, and they can be healed by an adjacent defense chamber. As someone said earlier, anything that happens automatically -really- effects its corresponding entity on the marines side - i.e., the turret, which need a LOT more babysitting.

    But anyhoo. I like the blobs of goo. I think the spikes are more for appearance.. as to say, "Look at me, I'm sharp and pokey!" to indicate that it is aggresive and on the offense. Defense chambers have armored cladding, like shields, etc, etc.
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    I'd like to suggest that if they do make changes that are more than cosmetic, make them fire the spikes in a shotgun-like pattern. This will retain they're inefficiency at range, and with some damage tweaks they'd come out to the same damage per second, but they'd no longer be so all-or-nothing.

    I think the only reason an O chamber has ever killed a jetpacker was because of the inaccuracy. If it aimed for them, it'd miss. If it tried to predict their movement, it'd miss (they don't move very consistantly). The inaccuracy, plus sheer amounts of fire, is what makes them actually work (doens't help against marines just peeking around a corner, in complete safety).
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    <!--QuoteBegin--AcKz+Dec 22 2002, 12:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AcKz @ Dec 22 2002, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Offense chambers are strong enough as it is, they in no way need beefing up. And they're not that inaccurate, they hit their fair share of jetpackers. O Towers do exactly what they're supposed to, slow down marines. They're not intended to kill them.
    It's just like TF's, you build TFs inorder to slow down aliens, not to kill them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You put <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> farms to slow down, damn that explains why I lost the 43 games I commanded.
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