Dishonored: Thief + BioShock + Assassin's Creed
TychoCelchuuu
Anememone Join Date: 2002-03-23 Member: 345Members
<div class="IPBDescription">+ Dark Messiah + System Shock + Deus Ex</div>So apparently <a href="http://store.steampowered.com/agecheck/app/205100/" target="_blank">Dishonored</a> is <a href="http://www.vg247.com/2012/10/07/dishonored-review-begin-get-all-the-scores-here/" target="_blank">awesome</a>. If you hurry up within the next few days, you can buy it at <a href="http://www.greenmangaming.com/s/us/en/pc/games/action/dishonored-na/" target="_blank">Green Man Gaming</a> and use discount code GMG25-EVFWS-4Z4ZN for 25% off.
The only review you need is <a href="http://www.rockpapershotgun.com/2012/10/08/wot-i-think-dishonored/" target="_blank">Rock Paper Shotgun</a> which says stuff like:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dishonored is a work of rare imagination and skill, the sort of thing that can’t simply be copied and repeated.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->That’s why Dishonored is important right now. It feels like a game from another timeline, one where Thief and System Shock set the bar for what first-person games could be, leading to designs that were built around intelligent use of space and world-building.<!--QuoteEnd--></div><!--QuoteEEnd-->
But here's a trailer
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/-XbQgdSlsd0"></param><embed src="http://www.youtube.com/v/-XbQgdSlsd0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
The only review you need is <a href="http://www.rockpapershotgun.com/2012/10/08/wot-i-think-dishonored/" target="_blank">Rock Paper Shotgun</a> which says stuff like:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dishonored is a work of rare imagination and skill, the sort of thing that can’t simply be copied and repeated.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->That’s why Dishonored is important right now. It feels like a game from another timeline, one where Thief and System Shock set the bar for what first-person games could be, leading to designs that were built around intelligent use of space and world-building.<!--QuoteEnd--></div><!--QuoteEEnd-->
But here's a trailer
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/-XbQgdSlsd0"></param><embed src="http://www.youtube.com/v/-XbQgdSlsd0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Comments
Yes this game is appealing to me!
And this news article made me want to play it:
<a href="http://www.pcgamer.com/2012/09/21/dishonored-clues-hints/" target="_blank">http://www.pcgamer.com/2012/09/21/dishonored-clues-hints/</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->“People would just walk around during playtesting of the ‘Lady Boyle’ mission,†Dishonored executive producer Julien Roby said. “They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say, ‘Okay, I can’t go upstairs.’ They wouldn’t do anything.â€<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks consoles. You ruined a generation of gamers.
First thing I do if Guard says I can't? Save and try to attack him, or sneak by him, or search the area around him for ways up. Pretty basic, I'd say.
The drunken whaler trailer was classy.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/X7khCk0bdnE"></param><embed src="http://www.youtube.com/v/X7khCk0bdnE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
And this news article made me want to play it:
<a href="http://www.pcgamer.com/2012/09/21/dishonored-clues-hints/" target="_blank">http://www.pcgamer.com/2012/09/21/dishonored-clues-hints/</a>
Thanks consoles. You ruined a generation of gamers.
First thing I do if Guard says I can't? Save and try to attack him, or sneak by him, or search the area around him for ways up. Pretty basic, I'd say.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's because focus testers are the lowest denominator of intelligence on the planet. They're so retarded I don't know how they manage to breathe in and out to stay alive every day. Or put on pants without bursting into flames.
Console gamers are so used to having everything spoon fed, they can;t even think for themselves anymore.
This is true. I was playing Cry of Fear and nobody could make this one jump on these stairs, I told them to Crouch Jump and they tried for like 5 minutes...sigh.
Wow, I've been seeing some gameplay videos people released already...and the Console version looks worse than the recent Darksiders 2 release...disturbing. Look's 2005 / 2006.
It literally, looks -nothing- like those videos. I thought I had the wrong game. There is minimal lighting, and the textures have zero detail...it was bad man. No reflections on anything either.
Two tips:
To holster your weapons, hold down the use button (default F).
To skip the intro movies, go to [whatever]\Steam\steamapps\common\Dishonored\DishonoredGame\Movies and rename or delete these files:
Legal.bik
LoadingVoid.bik
LogoArkane.bik
LogoBethesda.bik
UE3_logo.bik
ZenimaxLegal.bik
ZenimaxLegalFR.bik
Are you comparing PC footage to console footage, might be missing some context there.
I started hearing this when Black Mesa was released and I thought it was a joke.
Then I saw some gameplay videos.
You would be surprised.
In other news this game continues to be awesome. Everyone buy it. It's like playing a painting.
From a perspective of usefulness, duck jump is generally not useful in Half life until you are deep into exploiting strafe-jump related movement mechanics. This extended into NS1 and CounterStrike, (as well as most other Half life mods) however in both the two previous cases there were significant nuances to what duck movement allowed vs the system in Half life by default. That being said, in a game where none of the air movement stuff that made Half life and HL mods so awesome even exists... duck jumping is just kind of stupid. I feel it shouldn't really be considered as a feature in games when it really doesn't add anything except a layer of utterly useless complexity.
One is for jumping further when moving, and the other is for jumping higher, I'll let you figure out which is which, hahaha
It's awesome
But GOD DAMN
It says "THis game uses an auto-save system"
SO!
An hour into the game, I ###### die!
Where did it last autosave? THE PRISON, WITH THE BREAD.
THE ###### IS THAT?
****
Happened again! I keep trying to remember to save, but man, these checkpoints are spaced 45+ minutes apart. IT GETS OLD.
-'Why would you DO that, instead of just using a stupid goddamn elevator AFTER getting OFF the boat?!'
-'Oh, there's an antagonist. Cue assassination and frame job... oh. There it goes. Look at that.'
-'Can this writing get any WORSE?'
-'Holy crap, it got worse. And more cliched.'
-'All these people have one-piece helmet hair. We've come further than this, guys. Seriously?'
And as far as textures, world design, character design, facial animation (plastic Barbie-doll faces EVERYWHERE!), dialogue... etc go, it kind of looks like a game from about two or three years back, if not more. Hold it up against Guild Wars 2 even (much less The Secret World) and it's pretty clearly leaning heavily on the sun-rays for ooh-ahh factor, amid heaping spoonfuls of BLAND. And yes, this was the PC version, with all the settings 'cranked up'.
I really have zero desire to buy this game. The only thing it kind-of had going for it was the Tall-Boys and semi-steampunk theme. Neat idea, but frankly crap execution.
Definitely doesn't stand in the same league as AC, much less Thief (the good ones, not the recent money-grab one) for various reasons.
I think the animations are nice and gameplay is addicting.
But graphics wise, poor for even consoles.
Personally I think the game looks amazing, not Crysis crisp textures and realistic animations amazing but design, props, lighting, architecture and various animations amazing. Enemies react to blows properly, characters act good and the climbing and overall athletics is smooth as heck. I much rather have this kind of quality and having it run a constant 60+ fps than anything better looking for 1/5 the performance that lacks on the other areas. I can agree it looks plastic but barbie doll? None yet has been a real looker in anyway.
Combat is easy as heck if you cheese it by sitting above or just using ranged stuff so I'd recommend very hard right off the bat unless you plan on fencing everyone to death.
For 110 fov: <a href="http://www.destructoid.com/here-s-how-to-customize-dishonored-s-fov-even-more-236377.phtml" target="_blank">http://www.destructoid.com/here-s-how-to-c...re-236377.phtml</a>
There is also a bunch of other settings in the .ini files which might be fun to mess with. Stuff like move speed, number of corpses, heartbeats intervals and weapon attributes (bleeding on hit, explode on impact, tears off limbs etc). I will wait until finished to mess with it but it sounds like it could mess things up towards being more hilarious. To remove unskippable intro logos go to "Dishonored\DishonoredGame\Movies" and rename intro_loc.bik, zenimaxlegal, logoarkane, UE3_logo and logobethesda files to something else. I put ".bik2" on the end.
I think this might be the best stealth game since Thief. It's amazing. Hiring those Thief level designers paid off. The exploration in awesome. I spent hours stalking through the first full mission area and I think I still missed some stuff.
I don't know if it's the technique itself or just the idea of using it, but quite a few youtube videos of people playing black mesa has them stuck at the most basic jumps, such as that part where the walkway collapses and you have to use the pipes to get around, because they can't crouch jump up onto the pipes.
Seriously, youtube it. I haven't linked any here because I don't know which ones to pick, but they're all amusing.
I imagine a lot of people are playing black mesa because they never played half-life and want to know what all the fuss was about so such backwards mechanics probably seem alien to them.
Even though I don't think any game since half life has actually had it as a feature.
--Scythe--
Nope! GMG filters based on IP. I don't see a buy button there.
Stickman was kind enough to buy it for me in exchange for a couple of games. Yay!
--Scythe--
This is a game that stands firmly atop the shoulders of giants. Hopefully they haven't bitten off more than they can chew and can actually execute on an entire game.
--Scythe--
-'Why would you DO that, instead of just using a stupid goddamn elevator AFTER getting OFF the boat?!'
-'Oh, there's an antagonist. Cue assassination and frame job... oh. There it goes. Look at that.'
-'Can this writing get any WORSE?'
-'Holy crap, it got worse. And more cliched.'
-'All these people have one-piece helmet hair. We've come further than this, guys. Seriously?'
And as far as textures, world design, character design, facial animation (plastic Barbie-doll faces EVERYWHERE!), dialogue... etc go, it kind of looks like a game from about two or three years back, if not more. Hold it up against Guild Wars 2 even (much less The Secret World) and it's pretty clearly leaning heavily on the sun-rays for ooh-ahh factor, amid heaping spoonfuls of BLAND. And yes, this was the PC version, with all the settings 'cranked up'.
I really have zero desire to buy this game. The only thing it kind-of had going for it was the Tall-Boys and semi-steampunk theme. Neat idea, but frankly crap execution.
Definitely doesn't stand in the same league as AC, much less Thief (the good ones, not the recent money-grab one) for various reasons.<!--QuoteEnd--></div><!--QuoteEEnd-->
Seems to me almost like you've gone in expecting not to like it :/