Lerk flight 222/223
Skware
Join Date: 2006-10-31 Member: 58125Members
Since the last (non bug fix) patch, the lerks flight has been extremely off.
it feels like i have far less control over my velocity while in flight. Turning around midair has become extremely weird, leaving me floating in space for a moment before making the turn.
Its making dodging marine fire really hard as flight becomes either predictable or non existent.
As far as i saw the only adjustment was to strafe speed, but it seems to have taken some effect in raw turning. As far as i felt, lerk flight was in a really good, tight spot previously.
Did something go wrong and is there plans to address this?
it feels like i have far less control over my velocity while in flight. Turning around midair has become extremely weird, leaving me floating in space for a moment before making the turn.
Its making dodging marine fire really hard as flight becomes either predictable or non existent.
As far as i saw the only adjustment was to strafe speed, but it seems to have taken some effect in raw turning. As far as i felt, lerk flight was in a really good, tight spot previously.
Did something go wrong and is there plans to address this?
Comments
Turning seemed normal to me.
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I seem to get this too sometimes, very strange. Also, I'd like to argue that its flight energy cost is still too high and its spikes still too inadequate. Please give the lerk spores back at T1 and give him some proper spikes at T2.
Turning seemed normal to me.
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Darn, didn't know you could slide as a lerk! You learn something new every day...
Also, LoL ! at that song
Turning seemed normal to me.
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You're bouncing up and down a lot. Bad suspension?