Community pledge to be helpful for release date?

IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
Of course the NS community is already a very friendly and intelligent place, but I was just thinking about what we could do to be even more on our best behavior for the incoming launch of the game to the masses for the first time (as a retail, priced game). I love this game and this community and want to see it grow and after launch will be our biggest opportunity to hopefully go big.

I'm thinking something along the lines of a temporary tag next to our in game handles(more as a reminder to ourselves than anything else) to be as helpful and friendly as we can to newcomers? As NS veterans we will after all be the reps of the community once the deluge of newcomers come in, and retaining new players will be a win-win for both UW and us the players! :)

Comments

  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    We'll all be the ones without the green Newbie tags, that would be enough to tell people we've played the game before :-)

    Good thought though. I hope we all help the new players and not hinder them. The bigger & better informed the community the better.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    sorry, I'm a noobivore
    I'm not good enough to consume adequate players.
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    After totalbiscuit released his video and tons of people bought the game all I did was command for a couple of days. ill do the same thing when the game is fully released.
  • Highlander92Highlander92 Join Date: 2012-10-13 Member: 162257Members
    edited October 2012
    Noob player here hoping to be gracefully accepted on release date :D gl hf to all in the future!
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    I hope to see that all, rookie servers specialy does what thay can to make everyone fell welcome :)
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    I tried this when the totalbiscuit people came in and they blamed the loss on my comming. After that I rage quit and went marines for a few days.

    I'll give it another try...
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    The tag thing idea is a terrific one I think!
    I've been thinking a bit now on how to come up with a good tag that is short, not condescending, easily understood, yet still authoritative...

    This is what I've come up with so far:
    (in the order of my liking)
    [guide]
    [iHelpU]
    [mentor]
    [askMe]
    [veteran]
    [here2hlp]
    [NS2]
    [NS2-B]
    [NS2beta]
    [ns1]
    [xPerienced]


    Bad/funny ones:
    [pro]
    [escort]
    [iKillU]
    [helper]
    [iHelpUnUb]
    [iHelpNubS]
    [etc...]


    Eager to read your contributions (in both categories^^)...
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    I'd keep it plain and simple like [BetaTester].
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Heck, just have some tag. [42D], inv., [Cyd], [Beta], it doesn't matter. A tag shows you've been around long enough to join an established community.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    <!--quoteo(post=1992058:date=Oct 16 2012, 03:17 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 16 2012, 03:17 AM) <a href="index.php?act=findpost&pid=1992058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->
    [iOwnNewbies]
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    I pledge to be as helpful as possible on that day of days
  • comp_comp_ Join Date: 2011-06-27 Member: 106656Members
    I'm not sure a tag is necessary, just the fact of being helpful, patient, tolerant and supportive when people need it is more than enough...
  • mR.WafflesmR.Waffles Join Date: 2009-02-03 Member: 66280Members, Reinforced - Shadow
    Use your mics for good people, not evil. Resist the urge. I know it's hard. I rage out like a maniac too fairly often. Everyone needs to go out of their way to take up a calm leadership position. Try to engage all the new players. Remember, if we want our community to grow we need to retain everyone.

    Newbies: DO NOT COMMAND. You heard me. Just don't do it and everything will be fine. Get some experience under your belt before taking up the hot seat.

    Also, don't get discouraged. If you're getting slammed over and over again change servers, take a walk, but don't over do it and rage yourself out. Also, play marines because aliens suck.
  • OizonOizon Join Date: 2004-10-30 Member: 32524Members
    <!--quoteo(post=1992341:date=Oct 16 2012, 07:08 PM:name=mR.Waffles)--><div class='quotetop'>QUOTE (mR.Waffles @ Oct 16 2012, 07:08 PM) <a href="index.php?act=findpost&pid=1992341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, play marines because aliens suck.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd say the exact opposite. Sure play marines for a while to get a feel for the game, but if you play aliens now you are going to be that much better when all this gets fixed
  • mR.WafflesmR.Waffles Join Date: 2009-02-03 Member: 66280Members, Reinforced - Shadow
    <!--quoteo(post=1992393:date=Oct 16 2012, 02:08 PM:name=Oizon)--><div class='quotetop'>QUOTE (Oizon @ Oct 16 2012, 02:08 PM) <a href="index.php?act=findpost&pid=1992393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd say the exact opposite. Sure play marines for a while to get a feel for the game, but if you play aliens now you are going to be that much better when all this gets fixed<!--QuoteEnd--></div><!--QuoteEEnd-->

    I want new players to enjoy the game so they stick around. The first step to enjoying the game is to play marines. I'll be stacking aliens cause I appreciate the struggle, but rarely is it "fun" as much as it is an exercise in desperation and terror.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1992396:date=Oct 16 2012, 01:21 PM:name=mR.Waffles)--><div class='quotetop'>QUOTE (mR.Waffles @ Oct 16 2012, 01:21 PM) <a href="index.php?act=findpost&pid=1992396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want new players to enjoy the game so they stick around. The first step to enjoying the game is to play marines. I'll be stacking aliens cause I appreciate the struggle, but rarely is it "fun" as much as it is an exercise in desperation and terror.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How about you don't stack at all, and shoot for balanced teams as best you can.
  • mR.WafflesmR.Waffles Join Date: 2009-02-03 Member: 66280Members, Reinforced - Shadow
    <!--quoteo(post=1992399:date=Oct 16 2012, 02:22 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 16 2012, 02:22 PM) <a href="index.php?act=findpost&pid=1992399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about you don't stack at all, and shoot for balanced teams as best you can.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The only way to balance the teams is for the good players to go aliens. Maybe then they have a chance of surviving to Fade.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited October 2012
    <!--quoteo(post=1992402:date=Oct 16 2012, 01:26 PM:name=mR.Waffles)--><div class='quotetop'>QUOTE (mR.Waffles @ Oct 16 2012, 01:26 PM) <a href="index.php?act=findpost&pid=1992402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only way to balance the teams is for the good players to go aliens. Maybe then they have a chance of surviving to Fade.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's the kind of logic that screws up our balance numbers and results in one-sided matches. You're not "balancing" anything by stacking; you're unbalancing it. If aliens are underpowered, that's up to UWE to fix.

    I could say the same thing about needing to stack Marines to balance everything and justify it using the same logic you are. Your personal opinion about the strengths and weaknesses of one side or another do not give you free license to shove all the skilled players onto one team and roll newbies.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited October 2012
    <!--quoteo(post=1991483:date=Oct 15 2012, 01:40 AM:name=ChickenOfWar)--><div class='quotetop'>QUOTE (ChickenOfWar @ Oct 15 2012, 01:40 AM) <a href="index.php?act=findpost&pid=1991483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After totalbiscuit released his video and tons of people bought the game all I did was command for a couple of days. ill do the same thing when the game is fully released.<!--QuoteEnd--></div><!--QuoteEEnd-->

    QFT!!

    I realised my Black Armor is going to get me lots of attention, so I spent some time in the marine comm chair.. Only won 1 of 3 games, but I expect that to get even worse when we have teams of new people playing :P

    Going to spend the last week of beta dedicating myself to the chair, when I can get an opening :D
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    Guys and gals, I think the tag thing is a REALLY good way of signaling a welcome. Sure it's not NEEDED but imagine what a signal of unity and co-operation it would send about the NS2 community to newcomers! And inspire them to also contribute and join in.
    It's like that one build when only welders repaired armor lol

    Let's decide on one tag to use uniformly!
    I think [BetaTester] was very good, and if it's too long, just [Beta].
    Another great idea is writing the amount of hours played, like this: [462h]

    What do you think? Let's decide on one of those two. I'm personally leaning towards the hours thing. It's short and easy once you snapped up what it means (and hopefully it won't lead to anything negative).
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited October 2012
    <!--quoteo(post=1992576:date=Oct 17 2012, 10:55 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 17 2012, 10:55 AM) <a href="index.php?act=findpost&pid=1992576"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guys and gals, I think the tag thing is a REALLY good way of signaling a welcome. Sure it's not NEEDED but imagine what a signal of unity and co-operation it would send about the NS2 community to newcomers! And inspire them to also contribute and join in.
    It's like that one build when only welders repaired armor lol

    Let's decide on one tag to use uniformly!
    I think [BetaTester] was very good, and if it's too long, just [Beta].
    <i>and what about us alpha testers
    </i>
    Another great idea is writing the amount of hours played, like this: [462h]
    <i>no very bad, hours played are not a representation of skill or knowledge </i>

    What do you think? Let's decide on one of those two. I'm personally leaning towards the hours thing. It's short and easy once you snapped up what it means (and hopefully it won't lead to anything negative).<!--QuoteEnd--></div><!--QuoteEEnd-->
  • IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
    I think we'd need the dev team's approval for this, considering they'd be able to get the word out easier through the client.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    @Volcano is it even possible to squeeze in ANY more constructiveness in there?
    I'm an alpha tester too and thought about that, but were also beta testers and it won't matter to the newbies anyways.
    It's just supposed to differentiate from the newbies at 0-10h in a somewhat fun way, not be a rank stat durrr
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited October 2012
    I'll just turn my næb option on and pretend I'm one of the næbs and rage at everyone (which I regularly do anyway). Or not.

    By the way, why is that still a selectable option? I thought it was supposed to be linked to the hours you've played, not a toggle.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Slight derail: Don't you just f*cking LOVE the heightened social aspect of the game? :D What other game requires, demands, thrives so much on teamwork? On public servers? It just doesn't do you good to go solo! And then there's all the tech choices on which everyone has an opinion! What fun! :P

    ...of course, part of my enjoyment on this matter comes from being able to successfully argue the majority of naysayers into a pit of despair! Yaaay! :D
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    sadly it's not always taken like that look at aus l4d if you under X amount of gametime you are bad in aus tf2 its simular.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Well I already have a tag, and I don't feel the need for another one. I intend to offer my help to newbies with questions or ideas in my server; that's all the identification I need.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    <!--quoteo(post=1992622:date=Oct 16 2012, 09:03 PM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Oct 16 2012, 09:03 PM) <a href="index.php?act=findpost&pid=1992622"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sadly it's not always taken like that look at aus l4d if you under X amount of gametime you are bad in aus tf2 its simular.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Isn't that the truth though? If you're under 50 hours in pretty much any medium-high complexity game especially involving RTS elements, there is just no way you've had enough experience to really understand and feel the timing, cost/benefit of things, how to play with all units/lifeforms, what are the counters to what etc. etc. etc.

    You can read all the wikis and watch all the youtube videos you want, but until you play the game (and in NS2 not just the FPS but also the RTS game) there's just no way to really be an excellent player. You can be a decent player in some niche, but not very well-rounded, likely - unless you're some kind of a genius I suppose.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Though to be an excellent marine you just need to be a great shot. You don't even need to know what to shoot - shoot everything that moves.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited October 2012
    Being a great shot doesn't necessarily win you the RTS game, or give you the knowledge of how to hurt the aliens the most (e.g. think of a marine who has no understanding of the cost of alien life forms, alien upgrades, alien structures, an understanding of how feign death works, an understanding of how cloaking works, an understanding of how to support exos, where to launch grenades, how to use a jetpack effectively, or how to not lose a dropped weapon, etc. etc.), and sometimes you have to make decisions yourself when the commander doesn't give you orders, but yes - playing marines is definitely easier to pick up with a FPS background.

    Case in point: marine walks into an alien hive, kills 3 skulks, starts axing the hive with a crag next to it (because - what does a "crag" do anyway) standing on 3 upgrades which cost 30 tres each. Skulks respawn and kill him. Hive is back to full health, nothing lost. There's going to be a lot of that kind of frustration for coms and teams all over the place on release date...

    The in-game tips show you how to use your own abilities, but don't show you what the most effective way to play at certain situations is.
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