Pre-Order Numbers?
rmbrown09
Join Date: 2012-10-17 Member: 162592Members
Hello. Newly registered and just purchased the game via Steam. Sad that I cannot get the beta and have to wait, (unless you guys want to tell me something) but I was wondering is there going to be a release on the pre-order + sale numbers? How many people are expected to play this game? I play games with both large communities (Starcraft II) and small (RTCW, no master server, add 1 server left by IP only and about 30 guys play still 3-4 hours during the day maybe) and it's always a bummer when the game community shrinks or is smaller than you would like. This is especially true for competitive play.
Counter Strike Global Offensive has turned into a failure, pulling about 17k players per day. Source pulls about 35 and 1.6 50k.
It makes it hard in matchmaking when no one is on. Long story short what is projected longevity of this game?
Counter Strike Global Offensive has turned into a failure, pulling about 17k players per day. Source pulls about 35 and 1.6 50k.
It makes it hard in matchmaking when no one is on. Long story short what is projected longevity of this game?
Comments
There isn't one.
comp scene is really gaining steam, and will provide many opportunities right when release hits which should retain a good number of people.
I'm here for the long haul, hopefully a bunch of the preorderers are too.
It makes it hard in matchmaking when no one is on. Long story short what is projected longevity of this game?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not sure what 17k translates into in terms of concurrent players which is most important. NS2 will have longer play times than CSGO for sure, since 1 round takes ~10-20 minutes. Also CSGO has a very international audience so 17k people can be spread across the globe making matchmaking harder.
NS2 does not have as global an audience, perhaps regretfully. In beta it is mostly NA and EU with some aussies, so regional servers tend to be full during prime time hours. That said, if this game gets more than 17k daily users I will be pleasantly surprised. I don't expect it.
This game does not currently have sophisticated matchmaking although it does have a "gather" feature that no one is using. People use the server list like cavemen. What are the wait times for matchmaking in CSGO?
Then there's also the modding aspect, with great mods like NS2C and Combat, among others and a truckload of custom maps, I reckon community created content with keep this game alive for quite some time, even when or if vanilla fails to deliver.
If its popularity is anything like NS1's, which shouldn't be a problem, then I'm sure a large portion of the community is going to stick around for many years.
P.S. who needs matchmaking? What's wrong with oldskool server browsing. Click and play, any time of the day.
It makes it hard in matchmaking when no one is on. Long story short what is projected longevity of this game?<!--QuoteEnd--></div><!--QuoteEEnd-->
17,000 concurrent players if faaaar from a failure. Very few games can claim that high of a player count.
I guarantee NS2 won't be die like most indie games do. It has a very dedicated community, it's better than most AAA multiplayer games out there and on launch day Unknown Worlds is giving away 45,000 copies of NS2 so there will be plenty of people to play with. With word of mouth more and more people will purchase this game because it's so unique and well done. Basically NS2 is awesome and WON'T be a failure.
Everyone who pre ordered before steam got an extra copy.