Team Join
Runteh
Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
<div class="IPBDescription">We NEED a certain situation before game start</div>I was watching a stream on a public server on Friday, and this same situation occurred that happens frequently on publics.
At 7 minutes into the game, not one marine had gone commander. 5 minutes later and marines lost.
For casual players, that is the ruin of any match.
We really need to see built in options for servers.
1. Game only starts once both teams have a commander, then restarting with comms already in the chair.
2. Players are all randomed once commanders have been chosen.
It won't stop people from f4ing, but it will make sure games begin from 0 on a level playing field, and people are more likely to keep playing once a decision has been made for them.
At 7 minutes into the game, not one marine had gone commander. 5 minutes later and marines lost.
For casual players, that is the ruin of any match.
We really need to see built in options for servers.
1. Game only starts once both teams have a commander, then restarting with comms already in the chair.
2. Players are all randomed once commanders have been chosen.
It won't stop people from f4ing, but it will make sure games begin from 0 on a level playing field, and people are more likely to keep playing once a decision has been made for them.
Comments
My solution to this when this happens is get all the marines to move as a deathball straight for the hive. Ends up as a 50/50 chance of winning, which is better than the alternative of standing next to RTs waiting for someone to get in the chair.
It could allow for tiny 5-10 second "planning stages" if needed too.
I'd presume people don't want to command because they don't want the responsibility. At least that's why I don't command. If no one else does it I jump in, but I loath doing it. I don't think any amount of fixing the "fun" will change this, I'd still find it unenjoyable.
This makes no sense. Some players just like shooting things more than RTS (me) and there is no problem with that. Every game has some requirement to be played correctly. If you want to drone rush the enemy in Starcraft 2 every game, nothing forces you to build stuff... but you just have to accept that there ARE wrong ways to play. Nothing forces you to buy guns in Counter-strike, but going knife-only won't get you far most of the time.
Just accept that for every 6-12 people playing, one person has to be a comm. Those are great odds, IMO.
Just accept that for every 6-12 people playing, one person has to be a comm. Those are great odds, IMO.<!--QuoteEnd--></div><!--QuoteEEnd-->
Uhh that's kind of half what I was saying. So you only like to shoot stuff...why would you be in favor of a system that might force you to become a commander? ...
Instead, all I was saying is if commander was more fun to play others would have no problem jumping in.
Ipso facto, this idea just saved you 5 minutes of your time.
No where does it say forcing teams, all it says is once both commanders have gotten into the chair the game restarts with the commanders in the chair. It is their choice.
I think it would make for a good encouragement system, because you have basically 'signed' up to be a commander when you jump in the chair at the start of the game.
But hey, any system would be welcome that gave both teams a level start to play from. Can't think of any game now that doesn't have a warm up timer.
During this time whoever is in the chair/eggsack will be the comm at the start of the game
Warmup round continues until someone is in both seats for another, but shorter, duration set by the server <i>(10 seconds default maybe)</i>
True, didn't think about that :/ .
By the way, in ye olde Battlefield 2142 days there was a system where people applied to be commander in the first 15-30 seconds of the game, and I can't remember how but people voted/"elected" a commander. Maybe too much work and too complicated to get done before 1.0 but something to think about :-) .
Maybe have a "warm-up stage" of 15 seconds with commander elections (5 seconds to nominate yourself, 10 seconds for the rest of the team to vote?).
A few minutes after the game has started and finally someone goes alien and teams start to fill.
As great ass the readyroom is, it seems extremely broken in its relationship with the game.
I'm not against the readyroom, I think it is great. But people will actually enjoy the game more if games start in clan match like conditions from point 0. I think it will add to game immersion and bring up the competition on publics.
It would also help to prevent the attitude of wasting slots by afking in the readyroom, because people will be aware of the fact that they are going to be afk the whole match once they are randomed. If they are concerned with stats, this is also discouraging.
People can still F4, but perhaps this will also change the 'social' attitudes in game for people who do this and actively discourage this behaviour.
I also like the idea of some sort of nomination system. Everyone who uses the chair nominates themselves. Then either a random person gets it or a quick vote takes place. I am not really seeing this being done by UWE... maybe a mod will take this on.
...aaand this is why you need a voteban (1hr ban). Anyone hopping comm just to start the game gets banned. Problem solved. You can't design the game with the premise that all players are animals.
Agree 100%.
I think the argument could also be made of anyone who just hops on comm. A troll could hop into comm at any time. You can vote eject, but it will probably be too late if the other commander is competent. The damage is done.
That being said, technically even vote eject can be abused if you have enough goons in a server.
I think some solution to avoid the 30 seconds of empty chair that inevitably happens from time to time would be quite welcome.
An easy fix could be requiring a larger % of the playerbase to be in the teams before the game actually starts.
basically this. some people have slower PCs/internet and are kinda lagging behind till they get to RR and are then just slowly trickling into each team
it would be simply easier to give like a 40-60 seconds start up time at the start of a round for each team to bull###### with each other/talk tactics/decide who's the commander/whatever before the round restarts for real, sorta like in team fortress 2