Natural Selection News Update - Beta Build 224 released!
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
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I don't think even big companies do that, is that a business decision on their behalf usually or did UWE just crack something really big?
I don't think even big companies do that, is that a business decision on their behalf usually or did UWE just crack something really big?<!--QuoteEnd--></div><!--QuoteEEnd-->
SC2 does it. I have no idea if anyone else does. Either way, it is a big plus!
not sure if cool... whats the reason for that?
Will be very interesting to compare all the hard work the current BETA clans have performed live for us to what we are generating in a years time.
Edit: *please* excuse my phonetic spelling.
What does this mean? are they disabled TILL 1.0? so at 1.0 they will be readded once fixed?
Could've just disabled hypermutation i think?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->- Reworked sentries to fire faster and no longer do structural damage. They respond very quickly and are quite deadly...but you can only build one Sentry Battery per room, <u><b>and only there Sentries per Sentry Battery</b></u>. Sentry Battery cost reduced from 10 to 5.<!--QuoteEnd--></div><!--QuoteEEnd-->
there = three?
there = three?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yup, one battery per room with three sentries per battery.
the game feels smoother, looks sharper, smells better. love the tracers. glad marines lost the pogo sticks. love love love love
is crevice on summit supposed to be super bright? is that snow glare?
gonna go play om nom nom
This sounds cool, but is there a more precise description you could provide? This one seems pretty critical since it's the aliens main for of damage.
How do the cones compare to the old ones? Which has a greater (average damage) *(hit area) i.e. Is it actually worse now for aliens?
Can you confirm this? Would you change these without telling us?
I just want aliens to be better!</strike>
Edited: None of this is true. Thanks Cory!
Also I didn't even know demo's / replays were in the game???
One possible note, it looks like we just crashed a server by destroying the power node in the main marine base. Literally, as soon as the power node popped the server just stopped. I could run around and attack, but all other player models were frozen in place. Timed out, and couldn't reconnect. It was an All-in server.
Im'a still gonna get yous upgrades punks ... just, not so often :)
not sure if cool... whats the reason for that?<!--QuoteEnd--></div><!--QuoteEEnd-->
In a scenario where marines have Nano on Veil, and have both an observatory in Nano as well as Command, a skulk rush on the Command obs would be pointless, as using beacon on the Nano obs would still teleport the marines back to the closest base, and in the case of Nano that would be Command.
not sure if cool... whats the reason for that?<!--QuoteEnd--></div><!--QuoteEEnd-->
I think they want to delay the early pressure of marines with a fast pg.
not sure if cool... whats the reason for that?<!--QuoteEnd--></div><!--QuoteEEnd-->
Probably to make phase tech a little harder to get and robotics more apealing, especially considering many competent comms that don't drop an armory till after the first few res nodes are capped, but drop the obs the instant the game starts.
DAMNIT I LITERALLY <b>JUST </b>FINISHED A TECH TREE INFOGRAPH and now the tree layout has changed. I worked hard on that layout! Oh well back to the drawing board.
Just so you aren't going to be devastated on release, I'll break the bad news to you now. Bullet holes (decals) are unfortunately not going to make it into 1.0, due to the ridiculous amount of other high priority stuff needing to get done. But I expect it won't be too many patches after release before they make an appearance.
<!--quoteo(post=1996639:date=Oct 25 2012, 05:22 AM:name=yehawmcgraw)--><div class='quotetop'>QUOTE (yehawmcgraw @ Oct 25 2012, 05:22 AM) <a href="index.php?act=findpost&pid=1996639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Skulk bite, Fade swipe and Lerk bite now do gradual melee attack damage depending on accuracy."
This sounds cool, but is there a more precise description you could provide? This one seems pretty critical since it's the aliens main for of damage.
How do the cones compare to the old ones? Which has a greater (average damage) *(hit area) i.e. Is it actually worse now for aliens?<!--QuoteEnd--></div><!--QuoteEEnd-->
There are 3 damage cones. So, for the skulk, for example, the full damage (75) is the same width that the entire bite cone width was in 223 (.5 width). Then, at (1) the damage is 50, then at 1.5 the damage is 25. So, the overall bite cone width has been increased, from 223, with full damage being no different then 223, but just with the extra lesser damage for a bite that would have been a complete miss in the last patch. So, this is a buff, not a nerf.
<!--quoteo(post=1996640:date=Oct 25 2012, 05:24 AM:name=yehawmcgraw)--><div class='quotetop'>QUOTE (yehawmcgraw @ Oct 25 2012, 05:24 AM) <a href="index.php?act=findpost&pid=1996640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also blink and shadowstep max speed seem much slower, though the acceleration on blink seems back to pre 221.
Can you confirm this? Would you change these without telling us?
I just want aliens to be better!<!--QuoteEnd--></div><!--QuoteEEnd-->
No, there were no speed changes to make blink and shadowstep slower this patch.
--Cory
Oh wait you'r just waking up.
Well, have a good day :)
and middle mouse is my mumble push to talk and its pinging ###### all over the place wtf is up with the keys?
Whilst the bite changes make attacking a little more rewarding you still feel like the marine has better mobility in melee.
Look I may be sh1t but I struggle to keep tabs on a halfway decent marine, they seem to strafe left to right easier and collisions still feel wonky.
Note sure an armoury requirement for obs is enough to really delay PG's, I think it should either be pushed back to AA or require 2nd CC, but this is a step in right direction.
I still dont get why aliens need to have harvesters mature, do extractors? With aliens needing to cyst and cysts costing money I think aliens should get full health harvesters a lot faster (30sec or less).
After all marines not needing armoury for robo means they can get macs out and build this without needing a marine.
The reduction from 3.5-2.5 min seems big but more is needed.
Oh and not sure if middle mouse pinging for all aliens is intended feature of glitch.
Meah, nothing new i suppose other than a better skulk bite.
Tracers: Doesn't NS2 use hitscan? I don't like first person tracers....not in CS:GO, not in NS2. Not that they don't make sense anyways for hitscan games. Pls give us an option to remove them.
Regards