Attn: Admins. Power Resource Bug.

IxionIxion Join Date: 2002-12-19 Member: 11108Members
<div class="IPBDescription">Don't alienate your regular clients.</div> I was playing a game this morning, and I joined, and the Aliens were whooping on the Marines.... but to my surprise, no one had any kills by then. I waited for the game to end, and it started a new one. I checked the players list, and I found out why they were winning. The first guy that I had ever seen exploit this bug was on the aliens. I waited out this round, too. It only lasted for a few minutes.

When the next game started, I decided to record a demo of this power resources bug. I've got the demo if the Devs or Server admins would like to take a look at it. I'll upload it if it is requested.

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The above was posted in the Bug Reports forum aswell. Again, if any admins would like to take a look at what's going on, I'd be more than happy to upload my demo.

Comments

  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    i dont think i follow? what's the bug? how did he do it? where's the demo? and how can we prevent it?
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    I've seen this as well, and it is an ugly one. Somehow, the Alien team can aquire nearly unlimited recources, enough to evolve into top classes and get 3 hives + upgrades within 5 minutes of a round start. Someone did it on my server, and I checked the logs to try to determine the culprit. From the logs, it seemed that a player repeatedly "Changed role to Skulk" about 50 or so times, then asked the team how many RPs they had. Needless to say, he was banned, but I am still unsure how it was actually done. Please post the demo, as I have nothing but a log file to show for my encounter.
  • so_Suddenlyso_Suddenly Join Date: 2002-11-08 Member: 7742Members
    If an alien joins the team in the "latejointime", it gets 10 resources and is instantly spawned.
    If it goes back to the ready room, it's 10 points are added to the aliens resource-pool.
    This can be repeated the whole "latejointime" long.

    The only fix for this, and I strongly recommend doing it, is to put the following into the server.cfg:


    <b>mp_latejointime 0</b>


    The backdraw is, that every player not already ingame when the game starts, starts with zero respoints and has to wait for the standard spawn.
    But you won't have any trouble with this alien-resource-exploit anymore.

    Maybe 1.04 could fix this?
    Like e.g. no Player gets 10 respoints more then once per game?

    regards,
    so.Suddenly
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--so.Suddenly+Dec 22 2002, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (so.Suddenly @ Dec 22 2002, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe 1.04 could fix this?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Your wish has been granted

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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