Marine commanders will receive a wizard's robe upon entering the command chair - model will remain active until the start of the next game
Gorges may now evolve a birthday party hat for zero pres - hat will appear soggy and bent after using bile bomb
Skulks may evolve birthday party blowers and will replace bite as the main attack - same range and damage
New Evac mode added with VIP Evac submode - President Hurg model added to the game
Marines can now build Phase Gates facing off of cliffs - Commanders can set Phase Gates to accept just marines, enemy foes, or both
Clogs touching infestation now expand slowly like marshmallows in a vacuum - Burning clogs off of infestation will have a similar effect
Aliens may sacrifice 10 skulks to summon a legendary creature - Leviathan model added to the game
Hive's may detach to crawl around slowly and suffocate marines that get too close - Eggs will not spawn while in this mode
Marines may now build the alien aquarium for 10 tres - If an enemy dies near the aquarium they will be resurrected inside the aquarium while waiting to respawn normally
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Clogs touching infestation now expand slowly like marshmallows in a vacuum<!--QuoteEnd--></div><!--QuoteEEnd-->
Known: Performance overhaul (<a href="https://twitter.com/NS2/status/260801781448208384" target="_blank">From Twitter</a>) 1 sentry per room with better tracking of lifeforms (mentioned on dev chat last week) Server browser mod filter changed to make mods more visible Some sort of skulk "glancing bite" seen in hugh's 224 playtest video Skulk bite "knockback" reduced (it's 3X what it should be according to brian from last weeks dev chat) Summit Changes (<a href="http://twitter.com/NS2/status/261189980653768705" target="_blank">From Twitter</a>) more tutorial videos (<a href="http://twitter.com/NS2/status/260462020917346304" target="_blank">From Twitter</a>) Changes to Docking: Hugh talks about it in <a href="http://www.youtube.com/watch?v=jlocANAW2Y0" target="_blank">224 Playtest Video</a> Marine voice comms/alien taunts are BACK!
speculative (my opinions): Tweaks to wall-jumping (I don't think the community or the devs will EVER be happy with what they got) Reduced alien upgrade cost/increase health of upgrade chambers (to keep up with 2nd hive first, always! strategy) increased phasegate/research cost (to remove phasegate first strategy) Removal of sentry battery Another reworking of mineshaft
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Marines got a Missile Silo with Nuke abillity to deytroy all aliens on the map<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh goodie! Killstreaks! That's just what the game needs! :P
<!--quoteo(post=1996130:date=Oct 24 2012, 03:50 PM:name=tk-421)--><div class='quotetop'>QUOTE (tk-421 @ Oct 24 2012, 03:50 PM) <a href="index.php?act=findpost&pid=1996130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><ul><li>Added rideable mount "Hughnicorns".</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1996377:date=Oct 24 2012, 04:07 PM:name=extollo)--><div class='quotetop'>QUOTE (extollo @ Oct 24 2012, 04:07 PM) <a href="index.php?act=findpost&pid=1996377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->armory slaps bile bomb back at gorge now<!--QuoteEnd--></div><!--QuoteEEnd--> Whips will now correctly hit grenades into the hive instead of ignoring the grenades.
<!--quoteo(post=1996362:date=Oct 24 2012, 03:41 PM:name=Toumal)--><div class='quotetop'>QUOTE (Toumal @ Oct 24 2012, 03:41 PM) <a href="index.php?act=findpost&pid=1996362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh goodie! Killstreaks! That's just what the game needs! :P
In Soviet Russia...
No it can't be said. It's like Candleja<!--QuoteEnd--></div><!--QuoteEEnd-->
...Hughnicorn rides you! There I said it. Happy now?
Also, as for patch notes:
<ul><li> Add celshading to finally match the game's visuals with it's light-hearted humor.</li><li> Gorges glow more in the dark, so they have an easier time reading while in bed.</li><li> Marines get the new "Gorge Call Whistle" to more easily attract gorges in heat.</li><li> Alien upgrades and marine weapons don't cost res anymore but NaturalPoints, which can be purchased in-game via microtransaction.</li><li> NS2 is now no longer available on Steam ... but on Origin.</li><li> 224 finally adds Pandas as a playable race.</li></ul>
<!--quoteo(post=1996460:date=Oct 25 2012, 12:35 AM:name=Toumal)--><div class='quotetop'>QUOTE (Toumal @ Oct 25 2012, 12:35 AM) <a href="index.php?act=findpost&pid=1996460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...Hughnicorn rides you! There I said it. Happy now?
Also, as for patch notes:
<ul><li> Alien upgrades and marine weapons don't cost res anymore but NaturalPoints, which can be purchased in-game via microtransaction.</li><li> NS2 is now no longer available on Steam ... but on Origin.</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1996460:date=Oct 25 2012, 12:35 AM:name=Toumal)--><div class='quotetop'>QUOTE (Toumal @ Oct 25 2012, 12:35 AM) <a href="index.php?act=findpost&pid=1996460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...Hughnicorn rides you! There I said it. Happy now?
Also, as for patch notes:
<ul><li> Add celshading to finally match the game's visuals with it's light-hearted humor.</li><li> Gorges glow more in the dark, so they have an easier time reading while in bed.</li><li> Marines get the new "Gorge Call Whistle" to more easily attract gorges in heat.</li><li> Alien upgrades and marine weapons don't cost res anymore but NaturalPoints, which can be purchased in-game via microtransaction.</li><li> NS2 is now no longer available on Steam ... but on Origin.</li><li> 224 finally adds Pandas as a playable race.</li></ul>
Oh, and I got a last one:
First DLC announced a week before release! :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Dude. Your avatar haunts me, I'd recognize that full image anywhere
To be honest 224 has no chance of living up to the intense hype surrounding it lol. Not saying it won't be good, it just won't be the utter golden ray of godsend we think will shine down at us from the heavens delivered by the one and only Hughnicorn. ... ... ... ... -NS2 has been upgraded to 224, which is unlike anything you have ever seen. It blinds you with it's beauty. Gorges are now invincible and shooting them only makes them purr -Sushia11 will be skewered by Hughnicorn for his disturbing lack of faith, and his body will subsequently be hung from the drill in Drill Repair :P
I'm certain that Hugh just adores the Hughnicorn phenomenon. I bet he lays awake at night thinking, "What could I possibly have done to deserve such adoration? I am but a man! I am no saint! Lo, how blessed am I!"
Then again, he's Australian, so he likely deeply cherishes each and every moment he has that is free of the terrible spider-people of the Terror Continent.
<!--quoteo(post=1996470:date=Oct 24 2012, 03:43 PM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Oct 24 2012, 03:43 PM) <a href="index.php?act=findpost&pid=1996470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spec ops armour now available via DLC for 5$<!--QuoteEnd--></div><!--QuoteEEnd--> How is this a bad thing? I'd gladly pay for fluff to support this team; that's what the Killing floor developers release.
<b>Features</b> * Flamethrower now has laser sight attachment. * Grenade launcher no longer damages player who shoots it. However, player is launched in a random direction at speed for old-skool "rocket jump" fun. * Empty command station can be used by commander to devour alien. * New Onos second-tier ability automatically generates reason why marines are OP.
<b>Fixes</b> * Lerk roller skates changed to Lerk roller blades. * Blink now transports Fade in a random direction, to encourage use of shadowstep. * Skulk bite now affects an area in no way related to aiming crosshair. * Xenocide is now Onos third-tier ability. * Stomp is now Skulk third-tier ability.
<b>Balance</b> * Shotgun changed from 12 gauge to 14 gauge. * Hypermutation costs -5 Tres to research.
<b>Veil</b> * Added vents to Subsector Tech point to allow Gorges to spit bilebombs directly onto command chair.
Comments
-Replaced all forms of attack with Vortex?
- removed shadowstep
- add dubstep
:D
- F2P
- model will remain active until the start of the next game
Gorges may now evolve a birthday party hat for zero pres
- hat will appear soggy and bent after using bile bomb
Skulks may evolve birthday party blowers and will replace bite as the main attack
- same range and damage
New Evac mode added with VIP Evac submode
- President Hurg model added to the game
Marines can now build Phase Gates facing off of cliffs
- Commanders can set Phase Gates to accept just marines, enemy foes, or both
Clogs touching infestation now expand slowly like marshmallows in a vacuum
- Burning clogs off of infestation will have a similar effect
Aliens may sacrifice 10 skulks to summon a legendary creature
- Leviathan model added to the game
Hive's may detach to crawl around slowly and suffocate marines that get too close
- Eggs will not spawn while in this mode
Marines may now build the alien aquarium for 10 tres
- If an enemy dies near the aquarium they will be resurrected inside the aquarium while waiting to respawn normally
---
<i>Did i make the game awesome yet?</i>
-
Gorge bouncy castle. Sounds amazing.
Performance overhaul (<a href="https://twitter.com/NS2/status/260801781448208384" target="_blank">From Twitter</a>)
1 sentry per room with better tracking of lifeforms (mentioned on dev chat last week)
Server browser mod filter changed to make mods more visible
Some sort of skulk "glancing bite" seen in hugh's 224 playtest video
Skulk bite "knockback" reduced (it's 3X what it should be according to brian from last weeks dev chat)
Summit Changes (<a href="http://twitter.com/NS2/status/261189980653768705" target="_blank">From Twitter</a>)
more tutorial videos (<a href="http://twitter.com/NS2/status/260462020917346304" target="_blank">From Twitter</a>)
Changes to Docking: Hugh talks about it in <a href="http://www.youtube.com/watch?v=jlocANAW2Y0" target="_blank">224 Playtest Video</a>
Marine voice comms/alien taunts are BACK!
speculative (my opinions):
Tweaks to wall-jumping (I don't think the community or the devs will EVER be happy with what they got)
Reduced alien upgrade cost/increase health of upgrade chambers (to keep up with 2nd hive first, always! strategy)
increased phasegate/research cost (to remove phasegate first strategy)
Removal of sentry battery
Another reworking of mineshaft
Oh goodie! Killstreaks! That's just what the game needs! :P
<!--quoteo(post=1996130:date=Oct 24 2012, 03:50 PM:name=tk-421)--><div class='quotetop'>QUOTE (tk-421 @ Oct 24 2012, 03:50 PM) <a href="index.php?act=findpost&pid=1996130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><ul><li>Added rideable mount "Hughnicorns".</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
In Soviet Russia...
No it can't be said. It's like Candleja
weeeeeeeeeeeeeeeeeeeeeee
weeeeeeeeeeeeeeeeeeeeeee<!--QuoteEnd--></div><!--QuoteEEnd-->
I would book time off work to do this.
-Gorge is now immortal. Can only be put to sleep by marines petting it.
Whips will now correctly hit grenades into the hive instead of ignoring the grenades.
In Soviet Russia...
No it can't be said. It's like Candleja<!--QuoteEnd--></div><!--QuoteEEnd-->
say it, it could be mildly..
hugh-morous
<img src="http://iartisan.com/images/dr_evil.jpg" border="0" class="linked-image" />
There I said it. Happy now?
Also, as for patch notes:
<ul><li> Add celshading to finally match the game's visuals with it's light-hearted humor.</li><li> Gorges glow more in the dark, so they have an easier time reading while in bed.</li><li> Marines get the new "Gorge Call Whistle" to more easily attract gorges in heat.</li><li> Alien upgrades and marine weapons don't cost res anymore but NaturalPoints, which can be purchased in-game via microtransaction.</li><li> NS2 is now no longer available on Steam ... but on Origin.</li><li> 224 finally adds Pandas as a playable race.</li></ul>
Oh, and I got a last one:
First DLC announced a week before release! :P
There I said it. Happy now?
Also, as for patch notes:
<ul><li> Alien upgrades and marine weapons don't cost res anymore but NaturalPoints, which can be purchased in-game via microtransaction.</li><li> NS2 is now no longer available on Steam ... but on Origin.</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
Those two are lol
There I said it. Happy now?
Also, as for patch notes:
<ul><li> Add celshading to finally match the game's visuals with it's light-hearted humor.</li><li> Gorges glow more in the dark, so they have an easier time reading while in bed.</li><li> Marines get the new "Gorge Call Whistle" to more easily attract gorges in heat.</li><li> Alien upgrades and marine weapons don't cost res anymore but NaturalPoints, which can be purchased in-game via microtransaction.</li><li> NS2 is now no longer available on Steam ... but on Origin.</li><li> 224 finally adds Pandas as a playable race.</li></ul>
Oh, and I got a last one:
First DLC announced a week before release! :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Dude. Your avatar haunts me, I'd recognize that full image anywhere
- added prompts for skill-based movement on skulk HUD
- biting power nodes on skulks will now cause 5 dmg per bite due to electric shocks
- skulk bite now does asymmetrical damage - 50 on marine, 25 on exo, 15 on structures
- marines can now lasso and ride gorges into battle
...
...
...
...
-NS2 has been upgraded to 224, which is unlike anything you have ever seen. It blinds you with it's beauty. Gorges are now invincible and shooting them only makes them purr
-Sushia11 will be skewered by Hughnicorn for his disturbing lack of faith, and his body will subsequently be hung from the drill in Drill Repair :P
Then again, he's Australian, so he likely deeply cherishes each and every moment he has that is free of the terrible spider-people of the Terror Continent.
How is this a bad thing? I'd gladly pay for fluff to support this team; that's what the Killing floor developers release.
* Flamethrower now has laser sight attachment.
* Grenade launcher no longer damages player who shoots it. However, player is launched in a random direction at speed for old-skool "rocket jump" fun.
* Empty command station can be used by commander to devour alien.
* New Onos second-tier ability automatically generates reason why marines are OP.
<b>Fixes</b>
* Lerk roller skates changed to Lerk roller blades.
* Blink now transports Fade in a random direction, to encourage use of shadowstep.
* Skulk bite now affects an area in no way related to aiming crosshair.
* Xenocide is now Onos third-tier ability.
* Stomp is now Skulk third-tier ability.
<b>Balance</b>
* Shotgun changed from 12 gauge to 14 gauge.
* Hypermutation costs -5 Tres to research.
<b>Veil</b>
* Added vents to Subsector Tech point to allow Gorges to spit bilebombs directly onto command chair.
<b>Docking</b>
* Removed all resource points.
I changed it. Now you don't recognize the full image, unless your're a perv :)