Is ns2 based in future to ns1 ?
Skyforger2
Join Date: 2007-10-19 Member: 62681Members
<div class="IPBDescription">If yes i think a lot of tech is a step back.</div>Often i wonder why is the armory bigger, seems like harder to use compare to ns1 armory, same with the command chair, the commander now have to stand up, ain't that hard for longer engagements ?
The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
Jet packs are slower !
The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
Jet packs are slower !
Comments
The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
Jet packs are slower !<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe the lore reason is because most of the buildings required armor for lengthier engagements.
As for the Command Station, I'm sure a chair pops up inside.
And nanites.
As for standing up in the comm chair, it's probably a VR thing, if the comm is turning from left to right to interact with holographic terminals, I'd rather be standing too for that.
As the lore has no mention of dates, I would say NS2 is in the future. The aliens are bigger for example, which makes me think they've evolved to be sturdier against the marines weaponry.
That's my take.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Tired, but in hyper-alert mode - which for a marine isn't just a state of mind, it's a state of biotech. Nano-glands had been regulating our adrenaline since the incident at the vent, keeping watch for any sign of muscle fatigue, and loading our blood with super-coagulants, nutrients, and other goodies we probably didn't even know about. We wouldn't be feeling the effects of pushing ourselves past the limits of sleep and endurance for a couple of days yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
Plus, the base Kharaa seemed to have evolved as well with all the new bone armor on the models.
This leads me to believe that lore-wise, they much stronger than NS1 life forms, a NS2 Skukj probably has double the HP and armor, if not more.
And perhaps the NS2 rifle is a more compact version of the HMG that shoots the same caliber rounds.
An old ass NS1 LMG in NS2 might need 30 bullets to kill an Skulk.
Gameplay wise, the devs just used similar HP values to avoid confusion with the fanbase.
But marines not at all, ns2 marines are like man infantry/army buildings are simple chunky big and cheep and expandable.
ns1 structures and marines more like swat/spec ops buildings are small quick to use, marines are fast moving and hard hitting.
Yeah i think the ammo amount helps, u see it has a big bag on his back where the ammo belt gos in.
This seems pretty spot-on. I distinctly remember NS1 marines being called the "Frontiersman."
The current version is much more user friendly, with softer acceleration and an built-in thrust limiter. I mean, they are indoor-jetpacks!
NS2: The Kharaa is evolving faster then ever before, and the TSF are having difficulties keeping up, and must balance there resources, balancing tech or to protect systems.
It is a few years down the line, and the human species are now struckling to survive, the Kharaa infestation is spreading rapidly trough the colonies, and once safe systems have come under Kharaa control.
A last effort to retake a extreamly important and vital system, for resources and a key strategic point in the human defences (The first 6 official maps) Is where NS2 starts.
I believe the story continues in the next series of maps after 1.0 whit the TSF regaining teritory.
(All above is pure speculation on my part, but thats how i see it)
The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
Jet packs are slower !<!--QuoteEnd--></div><!--QuoteEEnd-->
There are many varying gameplay and aesthetic reasons for the change in look to much of the NS2 tech. We wanted to explore the low tech/high tech look, the bulky, heavily armored shapes encasing delicate electronics inside.
For example, regarding the command station: In NS2 destroying the command station is a win condition for the game. It needs to look large, impressive, and important. It is the marine equivalent of the Hive, and therefore should have the same stature and convey the same importance. A large open platform with a glowing blue holographic screen draws players to it, to use it and become the commander. We approached it more like a portable command fortress, that could be dropped in the middle of a battlefield, and withstand bullets and gas and explosions. (The marine technology is not designed merely to fight the Kharaa, there are other battles on many different worlds to be fought). And it did need to look like something that could take a beating from a giant alien space gorilla, protecting the vulnerable marine commander inside.
Having no chair for the commander to sit in was more of a gameplay consideration. It was not a detail that would get in the way of player movement, and possibly require custom animations of the marine sitting down as the station closes around them. There is also something to having the commander not lounging in a chair, but standing at attention, elevated higher then the rest of the players on the ground.
In many ways, while NS2 is a sequel, it is partly a reimagining of the first game on the art side as well as the gameplay side.
--Cory
Tho im more interested in lore of it.
I like the Cico version. Yeah maybe NS2 guys are using older tech and the new one (ns1) is yet to be ordered.
Now you got me dreaming about asymmetrical games with TSF vs pirates/rebels! I can already see the janky weapons used by the other dudes, like pipebombs and tripwire traps, and the new TSF gear that is deemed unsuitable for Kharra confrontations. :D (thinking of commander-dropped cover, sniper rifles and such-like.)