Is ns2 based in future to ns1 ?

Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
<div class="IPBDescription">If yes i think a lot of tech is a step back.</div>Often i wonder why is the armory bigger, seems like harder to use compare to ns1 armory, same with the command chair, the commander now have to stand up, ain't that hard for longer engagements ?
The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
Jet packs are slower !

Comments

  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1997370:date=Oct 25 2012, 03:27 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Oct 25 2012, 03:27 PM) <a href="index.php?act=findpost&pid=1997370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Often i wonder why is the armory bigger, seems like harder to use compare to ns1 armory, same with the command chair, the commander now have to stand up, ain't that hard for longer engagements ?
    The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
    Jet packs are slower !<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe the lore reason is because most of the buildings required armor for lengthier engagements.
    As for the Command Station, I'm sure a chair pops up inside.





    And nanites.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Also with Half Life 1, their imagination was always going to be limited by the limitations of the HL1 game engine. In NS1, the puny looking structures looked silly when an ONOS was beating down on them, in NS2 they look nice and sturdy, more durable looking and I like to think the look of technology in NS2 doesn't look so much like an exaggeration, it looks believable. It's all about functionality, not looks. :D

    As for standing up in the comm chair, it's probably a VR thing, if the comm is turning from left to right to interact with holographic terminals, I'd rather be standing too for that.

    As the lore has no mention of dates, I would say NS2 is in the future. The aliens are bigger for example, which makes me think they've evolved to be sturdier against the marines weaponry.

    That's my take.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I think NS2 is set several years into the Frontiersmen-Kharaa conflict. As for Commander, yes nanites, because of this excerpt from <a href="http://www.unknownworlds.com/ns/world/intro" target="_blank">Six Days in Sanjii</a>:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Tired, but in hyper-alert mode - which for a marine isn't just a state of mind, it's a state of biotech. Nano-glands had been regulating our adrenaline since the incident at the vent, keeping watch for any sign of muscle fatigue, and loading our blood with super-coagulants, nutrients, and other goodies we probably didn't even know about. We wouldn't be feeling the effects of pushing ourselves past the limits of sleep and endurance for a couple of days yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Budget cuts due to TSA getting stomped by the Kharaa, blowing their funds on nanites, and the new IP tech that resurrects marines instead of just gating in new ones off to their inevitable deaths.

    Plus, the base Kharaa seemed to have evolved as well with all the new bone armor on the models.
    This leads me to believe that lore-wise, they much stronger than NS1 life forms, a NS2 Skukj probably has double the HP and armor, if not more.
    And perhaps the NS2 rifle is a more compact version of the HMG that shoots the same caliber rounds.
    An old ass NS1 LMG in NS2 might need 30 bullets to kill an Skulk.

    Gameplay wise, the devs just used similar HP values to avoid confusion with the fanbase.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    I agree on aliens looking more evolved in ns2
    But marines not at all, ns2 marines are like man infantry/army buildings are simple chunky big and cheep and expandable.
    ns1 structures and marines more like swat/spec ops buildings are small quick to use, marines are fast moving and hard hitting.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Pretty sure Exos are a bit more powerful then heavies.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've been fond of the idea that the TSF is actually losing the war against the Kharaa, hence the degradation and poor quality of their weapons. I've been wanting to write some fan fiction based on the idea of a TSF journalist recording their loss for future species in an oral history type of format (think World War Z).
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    <!--quoteo(post=1997492:date=Oct 26 2012, 02:19 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Oct 26 2012, 02:19 AM) <a href="index.php?act=findpost&pid=1997492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty sure Exos are a bit more powerful then heavies.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah i think the ammo amount helps, u see it has a big bag on his back where the ammo belt gos in.
  • AssasinxXxAssasinxXx Join Date: 2012-01-17 Member: 140983Members
    I always thought that the NS1 Buildings/units were meant for a quick in quick out sort of scouting force, and that the NS2 stuff we have now is the main bulk of the military with more static bases with heavier defenses.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    <!--quoteo(post=1997507:date=Oct 25 2012, 06:52 PM:name=AssasinxXx)--><div class='quotetop'>QUOTE (AssasinxXx @ Oct 25 2012, 06:52 PM) <a href="index.php?act=findpost&pid=1997507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I always thought that the NS1 Buildings/units were meant for a quick in quick out sort of scouting force, and that the NS2 stuff we have now is the main bulk of the military with more static bases with heavier defenses.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This seems pretty spot-on. I distinctly remember NS1 marines being called the "Frontiersman."
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited October 2012
    The early fast, agressive jetpack-versions did lead to serious accidents. You would get life-threatening head-wounds and burns, especially when flying through vents.
    The current version is much more user friendly, with softer acceleration and an built-in thrust limiter. I mean, they are indoor-jetpacks!
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    edited October 2012
    NS1: Humans first discovered the Kharaa, lack of security and understanding of infestation at research facilities lead to outbreaks. And outposts in the outer most corners of the human areas got overrun.
    NS2: The Kharaa is evolving faster then ever before, and the TSF are having difficulties keeping up, and must balance there resources, balancing tech or to protect systems.
    It is a few years down the line, and the human species are now struckling to survive, the Kharaa infestation is spreading rapidly trough the colonies, and once safe systems have come under Kharaa control.
    A last effort to retake a extreamly important and vital system, for resources and a key strategic point in the human defences (The first 6 official maps) Is where NS2 starts.
    I believe the story continues in the next series of maps after 1.0 whit the TSF regaining teritory.
    (All above is pure speculation on my part, but thats how i see it)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Marine gear in NS2 is higher tech across the board, not sure why you guys are all talking like it's bargain bin stuff. As for the CC... How do you know there isn't a little chair that pops up once it's closed?
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    I think its funny people think they are set "in different times". Aaah tell me, is Quake 3 set far in the future of Quake 2?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1997370:date=Oct 25 2012, 10:27 PM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Oct 25 2012, 10:27 PM) <a href="index.php?act=findpost&pid=1997370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Often i wonder why is the armory bigger, seems like harder to use compare to ns1 armory, same with the command chair, the commander now have to stand up, ain't that hard for longer engagements ?
    The Exos are big and and not as maneuverable as Heavy's tho Exos carry a lot more munition.
    Jet packs are slower !<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are many varying gameplay and aesthetic reasons for the change in look to much of the NS2 tech. We wanted to explore the low tech/high tech look, the bulky, heavily armored shapes encasing delicate electronics inside.

    For example, regarding the command station: In NS2 destroying the command station is a win condition for the game. It needs to look large, impressive, and important. It is the marine equivalent of the Hive, and therefore should have the same stature and convey the same importance. A large open platform with a glowing blue holographic screen draws players to it, to use it and become the commander. We approached it more like a portable command fortress, that could be dropped in the middle of a battlefield, and withstand bullets and gas and explosions. (The marine technology is not designed merely to fight the Kharaa, there are other battles on many different worlds to be fought). And it did need to look like something that could take a beating from a giant alien space gorilla, protecting the vulnerable marine commander inside.

    Having no chair for the commander to sit in was more of a gameplay consideration. It was not a detail that would get in the way of player movement, and possibly require custom animations of the marine sitting down as the station closes around them. There is also something to having the commander not lounging in a chair, but standing at attention, elevated higher then the rest of the players on the ground.

    In many ways, while NS2 is a sequel, it is partly a reimagining of the first game on the art side as well as the gameplay side.

    --Cory
  • CicoCico Join Date: 2005-01-07 Member: 33169Members, Reinforced - Supporter
    edited October 2012
    "We all started with the same tech" told me an old high ranked marine that saw a lot of fights in his life. "But the NS sectors are so far away. The travel from Earth was so long that many new discoveries were made on the ships. Different discoveries on every route. No one knews which one could have been more effective against the kharaa. Everyone kept his own. We, at sector NS2, are quite lucky. I heard at NS1 are able to fight back too. But, Good Lord, no one still heard anything from sector NS3.. "
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    Thnx Cory for clearing that up.

    Tho im more interested in lore of it.
    I like the Cico version. Yeah maybe NS2 guys are using older tech and the new one (ns1) is yet to be ordered.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    <!--quoteo(post=1997597:date=Oct 26 2012, 06:16 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 26 2012, 06:16 AM) <a href="index.php?act=findpost&pid=1997597"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We approached it more like a portable command fortress, that could be dropped in the middle of a battlefield, and withstand bullets and gas and explosions. (The marine technology is not designed merely to fight the Kharaa, there are other battles on many different worlds to be fought).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Now you got me dreaming about asymmetrical games with TSF vs pirates/rebels! I can already see the janky weapons used by the other dudes, like pipebombs and tripwire traps, and the new TSF gear that is deemed unsuitable for Kharra confrontations. :D (thinking of commander-dropped cover, sniper rifles and such-like.)
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    TSF once tested he use of sniper rifles, and the conclusion was they are ineffective, because of the fast moving aliens and relativity small engagement areas.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    And here I was thinking the ns2 armoury is both easier to use and works faster than ns1 armoury.
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