<div class="IPBDescription">Another thing we need</div>We don't hear when we are being hit. Do you guys also feel that this is a very important point to address (not as a feature, but as polishing)? Applies for both sides.
sad. ClownJoin Date: 2012-02-25Member: 147407Members
It is an important issue and it has been a problem since I started playing the game. Especially when aliens have a silence upgrade: you can't hear you're being hit unless you're looking at your health bar.
I agree, but also, alien vision...is that suppose to be a downside of it (not being able to see when hit)? You can't tell when you are being hit unless you are looking at your health bar.
Isn't half the point of silence that the marines sometimes don't know if they are being hit? Actually, if they're health is low sounds get muted and the screen blinks red. Part of the penalty is that they weren't observant enough to realize they were taking damage.
Has the definition of silence been changed since I learnt it?
I swear this must be a joke, but I am going to reply to it anyway. Silence is exactly that, the aliens have spent res researching and upgrading it, and it is a trade off for other upgrades.
On another note, if you are so oblivious to the game environment that you need a big auditory notification that you're being attacked, than you deserve to die to that skulk.
What's next? A big scream exactly like when you attack the hive for each time you injure a marine just so they are aware?
<!--quoteo(post=1992152:date=Oct 16 2012, 08:24 AM:name=clowning-around)--><div class='quotetop'>QUOTE (clowning-around @ Oct 16 2012, 08:24 AM) <a href="index.php?act=findpost&pid=1992152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Has the definition of silence been changed since I learnt it?
I swear this must be a joke, but I am going to reply to it anyway. Silence is exactly that, the aliens have spent res researching and upgrading it, and it is a trade off for other upgrades.
On another note, if you are so oblivious to the game environment that you need a big auditory notification that you're being attacked, than you deserve to die to that skulk.
What's next? A big scream exactly like when you attack the hive for each time you injure a marine just so they are aware?<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, aliens have silence, so when a skulk eat half of my leg, I shouldn't be able to feel it :D No, the "Silence upgrade" means that the aliens do not do noises, not that Marines can't hear the effects of the aliens movements, e.g. the lerk's spikes do a sound when they hit a wall. If a skulk bring down a chair, does the chair shouldn't make any sound when it hits the floor? Absolutely not.
But besides of that, I think this is a huge problem in NS2, in nearly every games I die like... "whaaat?" Didn't even knew someone was shooting at me, because we have nearly no feedback sometimes.
<!--quoteo(post=1992232:date=Oct 16 2012, 11:58 AM:name=Regnareb)--><div class='quotetop'>QUOTE (Regnareb @ Oct 16 2012, 11:58 AM) <a href="index.php?act=findpost&pid=1992232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, aliens have silence, so when a skulk eat half of my leg, I shouldn't be able to feel it :D No, the "Silence upgrade" means that the aliens do not do noises, not that Marines can't hear the effects of the aliens movements, e.g. the lerk's spikes do a sound when they hit a wall. If a skulk bring down a chair, does the chair shouldn't make any sound when it hits the floor? Absolutely not.
But besides of that, I think this is a huge problem in NS2, in nearly every games I die like... "whaaat?" Didn't even knew someone was shooting at me, because we have nearly no feedback sometimes.<!--QuoteEnd--></div><!--QuoteEEnd--> Exactly. And yes, by using silence, the meat that is ripped off a marine should still make sounds. But skulk's movement and bite shouldn't.
I don't get why people are being sarcastic on this topic. No, auditive feedback does <i>not</i> mean dumbing down the game. If you don't know what I mean by auditive feedback you should not make jokes in the first place.
Yup, this definitely needs to be improved. Tired of dying to pistols that apparently have silencers attached. And likewise, marines should make some sort of hurt/flinch sound even when attacked by a silenced alien.
Even without Silence the damage feedback for aliens definitely needs a lot of work. As a Lerk or Fade I need to know instantaneously and with no confusion when I start taking meaningful damage.
<!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->The benefit of the silence upgrade is not that marines can't tell they're dying. It is that you can run, jump and leap at full speed without making any noise to give away your position. This is why silence was a movement upgrade in NS1.
Even in NS1 you could hear a skulk chewing on your backside when it had silence. This is a critical issue not just involving silence, but for the entire game. The new visuals are good but the auditive feedback needs to catch up.<!--colorc--></span><!--/colorc-->
Comments
I swear this must be a joke, but I am going to reply to it anyway.
Silence is exactly that, the aliens have spent res researching and upgrading it, and it is a trade off for other upgrades.
On another note, if you are so oblivious to the game environment that you need a big auditory notification that you're being attacked, than you deserve to die to that skulk.
What's next? A big scream exactly like when you attack the hive for each time you injure a marine just so they are aware?
YOUR ANKLE IS UNDER ATTACK!
I swear this must be a joke, but I am going to reply to it anyway.
Silence is exactly that, the aliens have spent res researching and upgrading it, and it is a trade off for other upgrades.
On another note, if you are so oblivious to the game environment that you need a big auditory notification that you're being attacked, than you deserve to die to that skulk.
What's next? A big scream exactly like when you attack the hive for each time you injure a marine just so they are aware?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, aliens have silence, so when a skulk eat half of my leg, I shouldn't be able to feel it :D
No, the "Silence upgrade" means that the aliens do not do noises, not that Marines can't hear the effects of the aliens movements, e.g. the lerk's spikes do a sound when they hit a wall. If a skulk bring down a chair, does the chair shouldn't make any sound when it hits the floor?
Absolutely not.
But besides of that, I think this is a huge problem in NS2, in nearly every games I die like... "whaaat?" Didn't even knew someone was shooting at me, because we have nearly no feedback sometimes.
No, the "Silence upgrade" means that the aliens do not do noises, not that Marines can't hear the effects of the aliens movements, e.g. the lerk's spikes do a sound when they hit a wall. If a skulk bring down a chair, does the chair shouldn't make any sound when it hits the floor?
Absolutely not.
But besides of that, I think this is a huge problem in NS2, in nearly every games I die like... "whaaat?" Didn't even knew someone was shooting at me, because we have nearly no feedback sometimes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly. And yes, by using silence, the meat that is ripped off a marine should still make sounds. But skulk's movement and bite shouldn't.
I don't get why people are being sarcastic on this topic. No, auditive feedback does <i>not</i> mean dumbing down the game. If you don't know what I mean by auditive feedback you should not make jokes in the first place.
Otherwise some death sounds are delayed by about 1 second.
Even in NS1 you could hear a skulk chewing on your backside when it had silence. This is a critical issue not just involving silence, but for the entire game. The new visuals are good but the auditive feedback needs to catch up.<!--colorc--></span><!--/colorc-->