Natural Selection 2 News Update - Refinery Reveal

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Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1997288:date=Oct 26 2012, 06:55 AM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Oct 26 2012, 06:55 AM) <a href="index.php?act=findpost&pid=1997288"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cory's concept art is painting worthy.
    I might just print a few I like and hang them in glass.

    Can't wait to play the new map.<!--QuoteEnd--></div><!--QuoteEEnd-->


    seriously..uwe could have made some additional money by selling corys work as prints and posters...



    and shirts..


    and mugs...


    and plushies


    and sex toys...
  • DarkBlueArtDarkBlueArt Join Date: 2012-09-16 Member: 159584Members
    Hi there,

    wow, the map looks great so far. And I always wonder how you get Corys stunning artwork so seamlessly into a functioning map!
    I especially love a new coloursheme with the yellow and orange glows, this alone will make the map very much recognizable.
    I eagerly awaiting the day this map is released!

    And your article makes me even more going up for making a map on my own...
    But on the other hand your game is too much fun to put it aside.

    Procrastination ftw...
  • frankngfrankng Join Date: 2012-10-26 Member: 163812Members
    hey
    do the game release means open beta ?
    @@
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1997628:date=Oct 26 2012, 09:09 AM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Oct 26 2012, 09:09 AM) <a href="index.php?act=findpost&pid=1997628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->seriously..uwe could have made some additional money by selling corys work as prints and posters...



    and shirts..


    and mugs...


    and plushies


    and sex toys...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now you, too, can literally have yeah I'm not going to finish that sentence.
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    <!--quoteo(post=1997918:date=Oct 26 2012, 01:42 PM:name=frankng)--><div class='quotetop'>QUOTE (frankng @ Oct 26 2012, 01:42 PM) <a href="index.php?act=findpost&pid=1997918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hey
    do the game release means open beta ?
    @@<!--QuoteEnd--></div><!--QuoteEEnd-->

    Game release means that in 5 days, when the game releases, ANYONE who purchases it may play, all they want! So yes quite open!

    But not before then, no.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1997918:date=Oct 26 2012, 05:42 PM:name=frankng)--><div class='quotetop'>QUOTE (frankng @ Oct 26 2012, 05:42 PM) <a href="index.php?act=findpost&pid=1997918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hey
    do the game release means open beta ?
    @@<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, it means it's released!
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--quoteo(post=1997984:date=Oct 26 2012, 12:15 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Oct 26 2012, 12:15 PM) <a href="index.php?act=findpost&pid=1997984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope, it means it's released!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Until their 3.2, open beta!<!--colorc--></span><!--/colorc-->
  • BloodshotheroBloodshothero Join Date: 2012-09-07 Member: 158258Members
  • nsguynsguy Join Date: 2010-01-03 Member: 69869Members
    Looks good, but I do wish the maps looks more like the concept art :D. I know this is more of an engine limitation than the mapper's limitation. Needs reflective lighting like in UE4 (bouncing off of all surfaces) and more texture detail.
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    Looks great! Good thing marine knockback was fixed, else I could imagine skulks making use of it quite well. :P Refinery reminds me of that one NS1 map.. something that also housed a bio-dome iirc.

    The official maps being based across a specific location is an interesting concept that didn't really click until I read about it. I'm wondering what kinds of innovative maps might be created in the future; perhaps those that are more open instead of confined. Ruins of a marine outpost on a fringe world, a city that was recently ravaged by the Khaara, etc. Some fresh lore would certainly help to bring these ideas to fruition. :D
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    I had a little trouble recognizing which picture is concept and which a screenshot. Great work guys.
  • HeavenOrHellHeavenOrHell Join Date: 2012-10-07 Member: 161756Members
    <img src="http://www.unknownworlds.com/images/news/Refinery/Refinery_TurbineConcept.jpg" border="0" class="linked-image" />

    I'm assuming the steam issuing from pipes (probably happens with several of them all over the map) isn't static as well?

    Also that Terminator 2 reference is too good.
  • TAPETRVETAPETRVE Join Date: 2011-02-08 Member: 80866Members
    Here's a little challenge for all you Pwnos lovers out there: <b>Marine Basketball</b> - If you're lethally goring a Marine in the smelting room, try to send it flying right into the furnace. If you're really confident, aim for the ladles.
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