(ab)Using the alien spawn system

TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
edited October 2012 in NS2 General Discussion
Seen some play today of a smart strategy by marines. Aliens might call it an abuse though. Certainly was infuriating playing on the aliens.

The alien spawn system 'helpfully' preferentially spawns aliens at any hive that's under attack. So, when marines are pushing a hive, send one jp/shotty marine to the hive furthest away from the one you're attacking. Aliens are going to swarm at the hive under attack to defend it, and they're <u>only going to spawn at the hive under attack</u>. This leaves your lone wolf marine totally free reign to take out any structures he wants at the other hive. All he has to do is avoid damaging the other hive. Aliens, lacking any ability to move between hives quickly, have to run across the entire map in order to stop one marine from killing multiple upgrade structures in complete safety.

Our khammander even put whips up around the upgrades after the second or third time this happened. Didn't matter. Whips are useless defending structures against ranged marines.

Later, marines attacked one of our other hives, taking great care to <u>not attack the hive</u>. Built the phase, brought marines in, and attacked everything in the room except for the hive. By the time we had trudged across the map, all that was left was the hive itself. Then, they started attacking the hive, which would trigger spawns there, except they'd already killed all the eggs.

The preferential alien spawning was put in with good intentions, but I think its more abusable for the marines than helpful for the aliens.

Can we please get at least one of the following:
1. Ability to choose where you spawn as an alien
2. Ability to teleport between hives
3. Alien hive will be considered 'under attack' for spawning purposes if any structures within some radius of it are attacked, not just the hive
4. Defensive aliens structures that can hold off even a single marine

Comments

  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited October 2012
    <!--quoteo(post=1998822:date=Oct 27 2012, 06:14 PM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Oct 27 2012, 06:14 PM) <a href="index.php?act=findpost&pid=1998822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we please get at least one of the following:
    1. Ability to choose where you spawn as an alien
    2. Ability to teleport between hives
    3. Alien hive will be considered 'under attack' for spawning purposes if any structures within some radius of it are attacked, not just the hive
    4. Defensive aliens structures that can hold off even a single marine<!--QuoteEnd--></div><!--QuoteEEnd-->
    yes please. <i>something</i>. the egg spawning system is so silly. it's situational where you want to spawn. even excluding this pretty awesome example of abusing the spawn system, you don't necessarily even always want to spawn at the hive under attack. sometimes you want to base trade or you're a gorge and you want to set up somewhere else. regardless, if it's situational in its usage, why are we not allowed to control this mechanic? it really doesn't make any sense.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Agreed, there really should be an interface to choose your spawn. Same goes for marines. Just show the map with a little icon on each CC/Hive(or Shift with eggs), and if you click on one then you'll queue up specifically to spawn in one of the IPs/Eggs attached it. If you do nothing, you'll spawn automatically like today.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    I remember when you could chose where to spawn, dunno why it hasnt been readded.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    Or we could honestly stop ###### footing around and bring back #2.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I don't understand why they dislike a battlefield esque choose your spawn location system. It's frustrating being spawned at another location than where you wanted to be.

    Just choose the tech location/shift you want to spawn at and be added to the random egg or ip spawn queue.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    I just wish you could actually pick your egg to spawn in. Your camera floats around for 10 seconds before you hatch, it should allow you to cycle through eggs (or hives/shifts) and choose where to spawn.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1998874:date=Oct 28 2012, 02:30 AM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Oct 28 2012, 02:30 AM) <a href="index.php?act=findpost&pid=1998874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just wish you could actually pick your egg to spawn in. Your camera floats around for 10 seconds before you hatch, it should allow you to cycle through eggs (or hives/shifts) and choose where to spawn.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Better idea, just spawn as a Kharaa ghost where you can land in proximity of the Hive to hatch. Implement that with soulcatcher 2000 with the upcoming soul catching net dlc and you have a great game waiting to happen.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    Choosing your egg/IP was in the beta for quite a while. Not sure why it was completely removed. It would be interesting to have spawn location preference as an option for comm/khaam as well. Even the classic Shift-based hive travel would be helpful (only on mature shifts).
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    While dead -> skycam + evolve menu for choosing the egg + upgrades
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    As alien it would be great to have the ability to choose evolutions and lifeforms to spawn. The egg gestation timer would still be done once the player spawns. It would also be awesome to have a list of players lifeforms/evolutions displayed on this spawn menu as well.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1999027:date=Oct 28 2012, 01:21 PM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Oct 28 2012, 01:21 PM) <a href="index.php?act=findpost&pid=1999027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Choosing your egg/IP was in the beta for quite a while. Not sure why it was completely removed. It would be interesting to have spawn location preference as an option for comm/khaam as well. Even the classic Shift-based hive travel would be helpful (only on mature shifts).<!--QuoteEnd--></div><!--QuoteEEnd-->

    The remnants are still there, when you die as alien and it shows your egg it prints right click to chose egg to spawn. You can actually switch eggs but the timer is so short that it is pretty much pointless.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    Interactive Alien spawn (pick the egg and pick evolutions/lifeform), why not? The only thing I can think of is that wave spawn will become diluted, so if you don't make an active choice you should just spawn where most players are spawning.
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1999030:date=Oct 28 2012, 01:29 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Oct 28 2012, 01:29 PM) <a href="index.php?act=findpost&pid=1999030"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While dead -> skycam + evolve menu for choosing the egg + upgrades<!--QuoteEnd--></div><!--QuoteEEnd-->


    This would be amazing.
  • MangoManMangoMan Join Date: 2003-12-28 Member: 24813Members
    <!--quoteo(post=1998822:date=Oct 27 2012, 09:14 PM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Oct 27 2012, 09:14 PM) <a href="index.php?act=findpost&pid=1998822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seen some play today of a smart strategy by marines. Aliens might call it an abuse though. Certainly was infuriating playing on the aliens.

    The alien spawn system 'helpfully' preferentially spawns aliens at any hive that's under attack. So, when marines are pushing a hive, send one jp/shotty marine to the hive furthest away from the one you're attacking. Aliens are going to swarm at the hive under attack to defend it, and they're <u>only going to spawn at the hive under attack</u>. This leaves your lone wolf marine totally free reign to take out any structures he wants at the other hive. All he has to do is avoid damaging the other hive. Aliens, lacking any ability to move between hives quickly, have to run across the entire map in order to stop one marine from killing multiple upgrade structures in complete safety.

    Our khammander even put whips up around the upgrades after the second or third time this happened. Didn't matter. Whips are useless defending structures against ranged marines.

    Later, marines attacked one of our other hives, taking great care to <u>not attack the hive</u>. Built the phase, brought marines in, and attacked everything in the room except for the hive. By the time we had trudged across the map, all that was left was the hive itself. Then, they started attacking the hive, which would trigger spawns there, except they'd already killed all the eggs.

    The preferential alien spawning was put in with good intentions, but I think its more abusable for the marines than helpful for the aliens.

    Can we please get at least one of the following:
    1. Ability to choose where you spawn as an alien
    2. Ability to teleport between hives
    3. Alien hive will be considered 'under attack' for spawning purposes if any structures within some radius of it are attacked, not just the hive
    4. Defensive aliens structures that can hold off even a single marine<!--QuoteEnd--></div><!--QuoteEEnd-->

    This man is spot on! The alien respawn system IMO is just bad.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited October 2012
    <!--quoteo(post=1999030:date=Oct 28 2012, 07:29 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Oct 28 2012, 07:29 PM) <a href="index.php?act=findpost&pid=1999030"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While dead -> skycam + evolve menu for choosing the egg + upgrades<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. At least at the evolving part. The alien should use the respawn-time to choose the evolutions of his next life.

    But they shouldn't have to additionally choose their spawn egg. Instead I would love, if <b>the alien com had the ability to choose the primary spawn-location</b> (hive, shifts). This would give him at least some connection to the other aliens on the battlefield and it would allow for more tactics too.

    Give spawn-location-choosing to the kham!
  • DanielDDanielD Join Date: 2010-11-16 Member: 74960Members
    Giving the khamm the choice of where to spawn players would also give the Khammander something else to do, which is at this point sorely needed imo.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    I would rather it wasn't given to the comm.

    Reason:

    Aliens spawn in waves, if I have 13 aliens and marines in TWO hives and I have to choose ONE spawn location I am going to be a pretty pissed off commander. If you give the choice to the aliens they can choose to spawn half half.

    Also... I honestly don't think choosing spawns is something I want to have to spend my time doing as a commander. If you make it so I chose one location and everyone spawns there I am screwed if I want people to spawn in two places. If you make it specific enough to avoid this I end up spending too much time messing around with spawns.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Better idea, RTS view and pick an egg. Simples.
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    Make +use put the hives in 'under attack' state. Worked fantastic in NS1, also considering gorge spit also acted as a +use
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    Oo oo oo perhaps as well as letting aliens choose which hive/shift to spawn at give the aliens the ability to almost instantly create an egg and spawn at their desired location for p.res! This would need a cooldown to avoid being overpowered and still keep the p.res cost down.

    This p.res sink would also help to get rid of the 'tech explosion' that is oh so undesired by UWE.
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