NS2 reviews coming in
peregrinus
Join Date: 2010-07-16 Member: 72445Members
Aus Gamers
9/10
+
A seamless blend of shooting and strategy
Timeless sci-fi art style and setting that feels like Aliens meets StarCraft
Regular community and developer support
Great price point and steam integration with mod support
-
No real tutorial mode outside of going to YouTube
Steep learning curve for the commander portion of the game
Commander UI needs some tweaking both visually and functionally
full article
<a href="http://www.ausgamers.com/games/natural-selection-2/review/" target="_blank">http://www.ausgamers.com/games/natural-selection-2/review/</a>
9/10
+
A seamless blend of shooting and strategy
Timeless sci-fi art style and setting that feels like Aliens meets StarCraft
Regular community and developer support
Great price point and steam integration with mod support
-
No real tutorial mode outside of going to YouTube
Steep learning curve for the commander portion of the game
Commander UI needs some tweaking both visually and functionally
full article
<a href="http://www.ausgamers.com/games/natural-selection-2/review/" target="_blank">http://www.ausgamers.com/games/natural-selection-2/review/</a>
Comments
Game reviews always come out a few days before or on the release of the title, unless they have strict DRM preventing reviewers from playing or a review exclusivity agreement with somebody.
Mostly because they get exclusive access to a finished game. But Ns2 isn't even finished at this point. Which makes it a waste of time to review something that again, isn't even finished yet.
Edit: Anyway, congrats UWE!
You assume that they get access to a finished game. They do not. Day 1 patches are regularly made after a product is shipped, and there definitely would be no time for a complete review, seeing as a company that is delivering a good game would want their metascores slightly before the game is in the consumer hands. Companies even promise that certain bugs will be fixed by shipping, and it's up to the reviewers and the companies word to make the final review.
"At the time of this review, yadda yadda problem" is a common review statement.
Unfortunately the comments from the article have been lost, they were pretty funny.
Unfortunately the comments from the article have been lost, they were pretty funny.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Hahaha epic!
And congrats to UWE on a solid review for NS2! :D<!--colorc--></span><!--/colorc-->
Unfortunately the comments from the article have been lost, they were pretty funny.<!--QuoteEnd--></div><!--QuoteEEnd-->
omgosh
"A Fade alien lays down strands of web to slow the progress of the Terran Starways Authority marines."
Unfortunately the comments from the article have been lost, they were pretty funny.<!--QuoteEnd--></div><!--QuoteEEnd-->
Made by Valve
Unfortunately the comments from the article have been lost, they were pretty funny.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good times :')
2 days from being finished, I thought you were being sarcastic in your first post...
<img src="http://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Circlestrafing_animation.gif/220px-Circlestrafing_animation.gif" border="0" class="linked-image" />
well the review build was pre-226 so...
I think he was talking about the gif above.
Unfortunately the comments from the article have been lost, they were pretty funny.<!--QuoteEnd--></div><!--QuoteEEnd-->
But they were right , ns1 was horrible... i hated being murdered by all those onos crawling up the walls and those damn lurks with their unlimited HP!
What about "the acid-shooting Skulker, the spike-throwing Fade, and the living juggernaut that is the Lurk" Some scary stuff right there!
Blue's projectile's physics appears to be a bit off in that animation btw... Isn't it's trajectory supposed to be an arc(really big one in this case)?
There is no way you can have a projectile go in an arc, that is not how physics works. Refer to Newton's first law of motion:
<b>First law: If an object experiences no net force, then its velocity is constant: the object is either at rest (if its velocity is zero), or it moves in a straight line with constant speed (if its velocity is nonzero)</b>
The only arc you'll be getting is the one existing as a result of gravity, buy that is in another plane than this picture.
There is also something called the <a href="http://en.wikipedia.org/wiki/Coriolis_effect" target="_blank">coriolis effect</a>, but that is only a perceived curve. <a href="http://www.youtube.com/watch?v=mcPs_OdQOYU" target="_blank">Video of the effect</a>. <a href="http://www.youtube.com/watch?v=aeY9tY9vKgs" target="_blank">More indepth video</a>.
But pressing the screenshot key is <i>soooooo</i> hard!
Woops, I see that now! :D I guess the thought of how everything would move if the camera was centered on Blue, somehow stuck in my mind so I got confused. :P
The projectile would obviously travel in a vector derived from Blues current movement direction + his aimpoint and firing velocity.