Oh Peter, do tell me some stories of the glory days
spaceturtle
Join Date: 2012-08-03 Member: 154714Members
<div class="IPBDescription">Tell me about NS1!</div>As a gamer who heavily enjoyed gaming back in the heyday of doom and quake mods, I somehow missed the boat on Natural Selection 1. Finding myself really enjoying the sequel, I wonder what it was like in the original form. I wonder if anyone would like to tell some stories from the NS1 days to an old timer who somehow missed that particular boat. :)
Comments
Things that kept me coming back to NS1 were ready rooms, wacky party servers, and awesome maps/atmosphere. Also siege maps are the bomb, I don't care if you people hate them, I love them.
Although I wasn't a compete NS1 junkie, more of a HL1 Mod junkie, The Specialists, Earths special forces, vampire slayer, that civil war mod, team fortress, Day of defeat. Hell yea I played all of them and still do play them here and there.
If you want a taste of what NS 1 was like, try the classic mod, though once you're used to NS 2 you will probably have a hard time fully appreciating the mod.
GORGE FORTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Im gonna miss them dearly.
Suicide was the only viable escape.... sad but true.
Wait, I got confused I think with landing pad. in eclipse? Im bad with names....
- Hive teleport
- No gorge hydra cap, more gorge structures and importance
- Lerk ranged spores
- Alien scaling
- Res for Kill
- Skulk movement mechanics (bunnyhop) and smaller model
- 'Free' CC relocating (No TP requirement)
- Focus upgrade
- HMG
- Welding doors and vents
- No sprint
Oh the money I'd give to get this back! (Without completely stripping everything else from NS 2)
Nostalgia's a ######, though I have no doubts about the fact that even just half of these features would greatly improve NS 2, and I already consider NS 2 to be tons of fun mind you...
Countless times even just a year a go you got scared by a skulk or enemy and it made you jump in your seat.
Maybe because im holding to much to ns1 maybe not, but NS2 has not been able to capture that magical ns1 feeling.
Climbing mines up a wall as a marine to get in a vent.
Welding vents shut to fortify an area.
Destroying the arms lab to stop a marine hive push.
Riding elevators and opening doors into dark areas.
Having to weld your fellow marine.
Getting an hmg and a jetpack from your commander.
Hiding Command Chairs in vents with infantry portals.
Hiding as a Marine when the base was destroyed.
Hiding in your Gorge Fort when your last hive was killed.
Besieging a marine base with Fade Acid rockets.
Primal Scream.
Xenocide slaughtering.
Getting a strong heavy armor train going.
NS_Nancy Rave room.
Spending 30 seconds in the Onos belly.
Air Strafing.
Creating your little gorge base with all the different kinds of upgrades.
Playing siege and combat mods.
Custom Server loading music.
/stealth post1.0 wishlist.
- Future paranoia and watching everywhere for skulks. End up staying in a marine horde for a while.
- Being swallowed by an Onos, resigning yourself to death as you stare at his stomach before being saved by your team and popping out.
- Exploding skulks everywhere causing chaos.
- As a lerk, picking up gorges and carrying out bombing runs.
- As a gorge, creating walls of death lategame - no limit to structure count means funny.
- The steady push into the alien hive with everyone in heavy armour. Fighting hard down the tight corridor.
- Tension while setting up seige cannons in the seige room.
- Harassing marines with gas as a lerk, then as they leave (since cannot get you), focus-bite one marine for instant kill.
- Slow enough pace so you can sit and setup ambushes without setting your team back.
- Hour or two long games, with heroic last stands in the marine base. Or heroic gorge last stands as they sit in their room full of DCs (regen hp) and OCs (damage).
Some of this stuff I miss - some stuff I'm glad its gone. Some is still here.
I mostly played combat mode in NS1 though, or the special classic maps that had siege rooms and more linear designs. Its probably why I like NS2 so much - class mode for me was too hard to get into in NS1 so I didn't want to always play it.
3 hour game...
Swapped ended up relocated in the siege room able to constantly kill 2 of the alien hives but aliens had 30+ resource nodes. (they took our spawn)
We had 1 resource tower and it was a 16vs16 game.
They made eight 16 player onos rushes before they could finally kill us. (No stomp, charge or bile bomb due to only 1 hive)
Was literally the most intense game ever...
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Fade was like playing a mother ####ing reaper...
Crazy stupid blink speeds, constant energy and health regeneration (metabolism), 2 hit kills on everything without heavy armour and enough health to take 3 shotgun blasts without disintegrating.
Fear the Reaper.
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Xenocide that caused the most tremendously hilarious knockback
Leap kills
Charge kills
Winning the game by devouring the ENTIRE team
Web
Metabolism...
Heavy trains....
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Being 11 years old and playing NS for the first time, I accidentally turned Y movement off in my controls and was unable to look up and down as a heavy. I had to crouch to shoot skulks that were biting my feet... Lolz
Maps that played music throughout the map (ok it was probably a little TOO loud on most maps) but as a young boy I gained to love alot of songs that were introduced to me through a game I loved so much.
Everytime I hear Around the World and Conga I still think of playing on those two siege maps and just how much fun I had in my childhood on them.
Something I owe to UWE... :)
it was like, if the other was too quiet, something big was about to happen
First thing I'd do when securing a room would be to panic weld vents asap. It was like something out of ALIENS. Trying to shut them off before they could get to you :P
I also have to agree with panic welding, specially in double (cant remember the map, im sooo bad with names!) welding those vents was an intense experience! even today!
If I remember right NS1 was good right out of the gate but really took off on build 1.4. It seemed like that was the start of the best part of NS1.
For example for me the NS1 player movement system is a huge deal. If you like rocket jumping at Quake, the NS1 stuff felt like that, but still quite a bit better. Trying to explain that to someone who hasn't played the game is a little like trying to explain how music feels on good headphones - you just need the first hand experience. 7
Surely you can also have awesome stories, but they don't translate all the way without the full context.