Oh Peter, do tell me some stories of the glory days

spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
<div class="IPBDescription">Tell me about NS1!</div>As a gamer who heavily enjoyed gaming back in the heyday of doom and quake mods, I somehow missed the boat on Natural Selection 1. Finding myself really enjoying the sequel, I wonder what it was like in the original form. I wonder if anyone would like to tell some stories from the NS1 days to an old timer who somehow missed that particular boat. :)

Comments

  • TimmahIsASaintTimmahIsASaint Join Date: 2012-09-24 Member: 160678Members
    It truly was something magical for the day... Hell even today its a blast.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    edited October 2012
    Go download the mod for free and play it, people still do (and it is still a great game). I still play NS1 even today.

    Things that kept me coming back to NS1 were ready rooms, wacky party servers, and awesome maps/atmosphere. Also siege maps are the bomb, I don't care if you people hate them, I love them.


    Although I wasn't a compete NS1 junkie, more of a HL1 Mod junkie, The Specialists, Earths special forces, vampire slayer, that civil war mod, team fortress, Day of defeat. Hell yea I played all of them and still do play them here and there.
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    epic 3~4 hours games
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    NS 1 was amazing, NS 2 is absolutely great but not as amazing, just yet. (In terms of gameplay and overall balance) 1.0 Isn't the end of developmen thought, so I have no doubts about the fact that it can still look even better several months down the road.

    If you want a taste of what NS 1 was like, try the classic mod, though once you're used to NS 2 you will probably have a hard time fully appreciating the mod.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    One simple memorable thing about NS1


    GORGE FORTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    Im gonna miss them dearly.
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    I can still remember trying to quickly close the airlock in the aft junction of ns_bast while an Onos is coming after you. Those stupid doors close so slow that I was ingested more times than I escaped... It still gives me a feeling of panic.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    edited October 2012
    <!--quoteo(post=2001134:date=Oct 30 2012, 01:16 PM:name=Superfly)--><div class='quotetop'>QUOTE (Superfly @ Oct 30 2012, 01:16 PM) <a href="index.php?act=findpost&pid=2001134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can still remember trying to quickly close the airlock in the aft junction of ns_bast while an Onos is coming after you. Those stupid doors close so slow that I was ingested more times than I escaped... It still gives me a feeling of panic.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Suicide was the only viable escape.... sad but true.

    Wait, I got confused I think with landing pad. in eclipse? Im bad with names....
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited October 2012
    Things I absolutely miss from NS 1:

    - Hive teleport
    - No gorge hydra cap, more gorge structures and importance
    - Lerk ranged spores
    - Alien scaling
    - Res for Kill
    - Skulk movement mechanics (bunnyhop) and smaller model
    - 'Free' CC relocating (No TP requirement)
    - Focus upgrade
    - HMG
    - Welding doors and vents
    - No sprint

    Oh the money I'd give to get this back! (Without completely stripping everything else from NS 2)
    Nostalgia's a ######, though I have no doubts about the fact that even just half of these features would greatly improve NS 2, and I already consider NS 2 to be tons of fun mind you...
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    ... ohh yes the 1h + games. NS2 is fune and everything but dosn't come even close to what i had when i started playing ns1.
    Countless times even just a year a go you got scared by a skulk or enemy and it made you jump in your seat.
    Maybe because im holding to much to ns1 maybe not, but NS2 has not been able to capture that magical ns1 feeling.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    NS1's release night, oh, great memories. The map was ns_bast, my first Onos encounter made me scream like a girl and the latency went as high as 500 ms.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited October 2012
    Here's a list.

    Climbing mines up a wall as a marine to get in a vent.
    Welding vents shut to fortify an area.
    Destroying the arms lab to stop a marine hive push.
    Riding elevators and opening doors into dark areas.
    Having to weld your fellow marine.
    Getting an hmg and a jetpack from your commander.
    Hiding Command Chairs in vents with infantry portals.
    Hiding as a Marine when the base was destroyed.
    Hiding in your Gorge Fort when your last hive was killed.
    Besieging a marine base with Fade Acid rockets.
    Primal Scream.
    Xenocide slaughtering.
    Getting a strong heavy armor train going.
    NS_Nancy Rave room.
    Spending 30 seconds in the Onos belly.
    Air Strafing.
    Creating your little gorge base with all the different kinds of upgrades.
    Playing siege and combat mods.
    Custom Server loading music.

    /stealth post1.0 wishlist.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    Give me a shotty command0r!
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    Fades were a lot more terrifying since they had twice the HP and the ability to 1 shot an unarmored marine. I miss hunting fades, cause you never knew when it was going to start hunting you instead ;)
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    - Panic when first playing marines and facing a skulk.
    - Future paranoia and watching everywhere for skulks. End up staying in a marine horde for a while.
    - Being swallowed by an Onos, resigning yourself to death as you stare at his stomach before being saved by your team and popping out.
    - Exploding skulks everywhere causing chaos.
    - As a lerk, picking up gorges and carrying out bombing runs.
    - As a gorge, creating walls of death lategame - no limit to structure count means funny.
    - The steady push into the alien hive with everyone in heavy armour. Fighting hard down the tight corridor.
    - Tension while setting up seige cannons in the seige room.
    - Harassing marines with gas as a lerk, then as they leave (since cannot get you), focus-bite one marine for instant kill.
    - Slow enough pace so you can sit and setup ambushes without setting your team back.
    - Hour or two long games, with heroic last stands in the marine base. Or heroic gorge last stands as they sit in their room full of DCs (regen hp) and OCs (damage).


    Some of this stuff I miss - some stuff I'm glad its gone. Some is still here.

    I mostly played combat mode in NS1 though, or the special classic maps that had siege rooms and more linear designs. Its probably why I like NS2 so much - class mode for me was too hard to get into in NS1 so I didn't want to always play it.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited October 2012
    CS_Siege(some random number)

    3 hour game...
    Swapped ended up relocated in the siege room able to constantly kill 2 of the alien hives but aliens had 30+ resource nodes. (they took our spawn)

    We had 1 resource tower and it was a 16vs16 game.
    They made eight 16 player onos rushes before they could finally kill us. (No stomp, charge or bile bomb due to only 1 hive)

    Was literally the most intense game ever...

    ---

    Fade was like playing a mother ####ing reaper...
    Crazy stupid blink speeds, constant energy and health regeneration (metabolism), 2 hit kills on everything without heavy armour and enough health to take 3 shotgun blasts without disintegrating.

    Fear the Reaper.

    ---

    Xenocide that caused the most tremendously hilarious knockback
    Leap kills
    Charge kills
    Winning the game by devouring the ENTIRE team
    Web
    Metabolism...
    Heavy trains....

    ---

    Being 11 years old and playing NS for the first time, I accidentally turned Y movement off in my controls and was unable to look up and down as a heavy. I had to crouch to shoot skulks that were biting my feet... Lolz

    Maps that played music throughout the map (ok it was probably a little TOO loud on most maps) but as a young boy I gained to love alot of songs that were introduced to me through a game I loved so much.
    Everytime I hear Around the World and Conga I still think of playing on those two siege maps and just how much fun I had in my childhood on them.

    Something I owe to UWE... :)
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    ninja pgs / sieges

    it was like, if the other was too quiet, something big was about to happen
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Hopefully weld able doors makes it in for 1.0, but weld able vents were epic.

    First thing I'd do when securing a room would be to panic weld vents asap. It was like something out of ALIENS. Trying to shut them off before they could get to you :P
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    A guy asked me how come I ate his face so much as skulk while playing combat, and I just laughed and told him some simple tricks I used like leaping upwards to confuse enemies and getting leap+silence early... then the next round he kicked my ass pretty well with those same tricks.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    edited October 2012
    simplejester, why the hell were you playing NS on PC with a joystick?

    I also have to agree with panic welding, specially in double (cant remember the map, im sooo bad with names!) welding those vents was an intense experience! even today!
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I liked the amount of custom maps. There were tons. The combat was faster and the game was slower. I love NS2 but NS1 was so awesome.
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    I remember very long, back and forth battles. I loved the jet pack into a vent and building seige cannons in the red room to take out the Great Viaduct hive.

    If I remember right NS1 was good right out of the gate but really took off on build 1.4. It seemed like that was the start of the best part of NS1.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    people may remember this, but i always used to go lerk in combat maps. i would often be top of the team, ahead of the fades :) once they got focus i would drop to second or third.
  • mik2kmik2k Join Date: 2003-05-09 Member: 16164Members
    Back in the day, I had an old and incredibly dark CRT monitor, couldn't see ###### in NS. I used some 3rd party tool to boost gamma to an eyesoring level, fun times!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    The satisfaction when playing as a gorge and jetpacking marine got tangled in your web.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Oh man I hope we get webs soon after release. And I honestly hope they won't just be third hive. We can also get rid of the ridiculous onos gore range when webs come in.
  • dexdex Join Date: 2003-12-15 Member: 24419Members, Constellation
    The JP/HMG was just plain legendary in NS1. Not only because it was far more mobile and had more fuel capacity, but some of the map areas were huge and cavernous.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Cheesy as it is, I think NS1 is one of the thingys that don't translate to stories all the way.

    For example for me the NS1 player movement system is a huge deal. If you like rocket jumping at Quake, the NS1 stuff felt like that, but still quite a bit better. Trying to explain that to someone who hasn't played the game is a little like trying to explain how music feels on good headphones - you just need the first hand experience. 7

    Surely you can also have awesome stories, but they don't translate all the way without the full context.
  • SaracenSSaracenS Join Date: 2010-07-21 Member: 72633Members
    Gorge pinatas? Sounds epic? Wasn't epic. lol
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