Anyone here comming from Tremulous ?
rastignac
Join Date: 2012-10-30 Member: 164766Members
Main reason why I and my small team bought NS2. It's Tremulous with better gameplay and new engine, feels nice.
Now we've been a bit lost with the commander system as it is much more like Starcraft. I think it'd be nice to have a gamemode with no commander, rather having everyone able to build with the welder (just like trem).
Tremulous friends, arise !
Now we've been a bit lost with the commander system as it is much more like Starcraft. I think it'd be nice to have a gamemode with no commander, rather having everyone able to build with the welder (just like trem).
Tremulous friends, arise !
Comments
Now we've been a bit lost with the commander system as it is much more like Starcraft. I think it'd be nice to have a gamemode with no commander, rather having everyone able to build with the welder (just like trem).
Tremulous friends, arise !<!--QuoteEnd--></div><!--QuoteEEnd-->
That is actually a mod called Combat you can find it on the steam workshop and there are a few servers I have seen running it.
Added Link: <a href="http://steamcommunity.com/workshop/browse/?appid=4920§ion=collections" target="_blank">http://steamcommunity.com/workshop/browse/...ion=collections</a>
The graphics was horrible (HL1 engine was better at that time)
And the general feel of the game didn't seem fun.
Sadly, the lack of development life on Tremulous made its long-standing balance issues become more and more entrenched, and I ended up moving on with the dissolution of Comrades of Might.
I still laugh at the memory of the sounds the Dragoon made. That thing sounded goofy.
Make it yourself. NS2's gameplay code is all open source, you or anyone else are free to mod it into Gloom or whatever else you want.
I woulnt mind helping although isnt Gloom Trademarked by Team Reaction or something? Their website is long since abandoned.
I started messing around with some coding for the Doom 3 engine and I started to realize just how <u>perfect</u> the engine would have been for NS2. I really wish UWE looked into licensing id Tech 4 after ditching Source.
If someone was to remake Natural Selection classic on the Doom 3 engine, I would love to contribute some code. It would be a bit unethical however since it would probably end up affecting NS2 sales.
The Spark engine seems great for this genre, the dark places stay fairly dark even after turning off shadows and other options.
Would be awesome if Team Reaction got on it and made a proper mod. I wonder what <a href="http://www.r1ch.net" target="_blank">R1CH </a>is up to now.
Cheers!
The Spark engine seems great for this genre, the dark places stay fairly dark even after turning off shadows and other options.
Would be awesome if Team Reaction got on it and made a proper mod. I wonder what <a href="http://www.r1ch.net" target="_blank">R1CH </a>is up to now.
Cheers!<!--QuoteEnd--></div><!--QuoteEEnd-->
They would <u>never</u> use the Spark engine. They would most likely go with something like id Tech 4 (and possibly the BFG version). When my power was out because of Sandy, I used my remaining laptop battery to look at some offline files I had, mainly the Tremulous source code. I would love to contribute to Tremulous 2.
Anyway, I feel like any unit similarities are good. We are all here trying to play a fun game and this Aliens vs. Marines genre has a lot of history and balance testing behind it with Gloom, NS and Tremulous all taking different approaches.
If nothing else (and I'm quite liking ns2 so far) UWE has created a wonderful engine with great modding tools. I am excited to see what people come up with!
Why don't you think so?
I also came from<a href="http://www.youtube.com/watch?v=heJetHOK7MA" target="_blank"> gloom</a>.
You can look there at some new 3D objects and concepts.
Never played Tremulous. Looks very interesting though. Good luck with the kickstarter!
if I remember correctly, the default 'skulk' didn't even have an attack, you had to leap and make contact with them to do dmg
My name in Trem was LoneWolf btw, and I was in ZeroLimit and Pk, just in case I might know any of y'all.
Of course, many will howl at me about performance, but if Tremulous doesn't have a commander mode it is very likely the game logic code would not be as crazy complex as NS2's, and thus the game could run very fast in Spark.
It was a facehugger. With grapplig hook
In beginning u see hatcling.
I find many similarity gloom to ns. As i see to trem also. Mech is kind of exo, fade is drone, breeder is gorge. Just that freedom of building as a breeder is what i miss in ns2 too. Always different bases and different "settings". Also damage balancing was easy cos of many damage types (cells, rockets, bullets, railgun). Wish there were games today, but its dead.