<!--quoteo(post=2003193:date=Oct 31 2012, 11:26 AM:name=GeENiE)--><div class='quotetop'>QUOTE (GeENiE @ Oct 31 2012, 11:26 AM) <a href="index.php?act=findpost&pid=2003193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Same out of memory crash as OP D:
Been playing for 2 Years, and now the game is released i can't anymore D;<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, now even the forums are crashing on me —_—. So I tried the last possible 'fix' for my issue, although it's difficult to tell exactly what the issue is - other than crashing whilst loading into a map of any kind. Sometimes I'll crash at pre-caching (If I'm lucky, usually get my hopes up at that point) sometimes I'll crash at shaders, and sometimes I don't even make it that far. It seems to differ between maps, some maps tend to load further than others and each map spits out a different error log. So last ditch effort I took out one of my 2 gig ram sticks, I tried this mainly because summit in particular (as below) would tell me "Not enough memory or resources." As something mentioned in one of the stickies and in this thread - something about memory efficiency and 32 bit operating systems. Needless to say it didn't work. Time to put my ram back in T.T
Date: 11/01/12 Time: 08:11:25 -------------------------------------------------------------- Build 227 Steam initialized Render Device: ATI Radeon HD 5570 (8.17.10.1077) Sound Device: Speakers (Realtek High Definition Audio) stereo Record Device: Microphone (Realtek High Definition Audio) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 227 Connected to Steam servers Server : 0.000000 : Loading VM Server Connecting to server 127.0.0.1:27015 Client connecting (127.0.0.1) Loading config://ServerConfig.json Loading config://ServerAdmin.json Loading config://BannedPlayers.json Loading config://MapCycle.json Loading config://ConsistencyConfig.json Hashed 1 game_setup.xml files for consistency Hashed 640 *.lua files for consistency Hashed 32 *.fx files for consistency Hashed 13 *.screenfx files for consistency Hashed 90 *.surface_shader files for consistency Hashed 3 *.fxh files for consistency Hashed 2 *.render_setup files for consistency Hashed 2 *.shader_template files for consistency Loading 'maps/ns2_summit.level' Finished loading 'maps/ns2_summit.level' Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_summit.level' Error: Sound 'ambient/spooky_music_summit' couldn't be loaded (Not enough memory or resources. ) Error: Sound 'ambient/docking/docking_music' couldn't be loaded (Not enough memory or resources. )
I think the fact that there is people playing with 32 bit windows, 2gb ram, old video cards and the like, means that this is not a problem in the system, or OS related, but on the game itself.
So far we have heard nothing other than "we are working on it".
I dont want to go home and install a 64 bit version of windows, I just dont feel like it for 1 single game, Ill loose the rest if I do.
Agreed DamDSx, I'm surprised anyone is recommending a 64bit OS to people who only run 4gig of ram, realistically that would hinder performance as it takes more memory to run 64bit. But yeah, that's clearly not the problem as people with beastly computers running 64 bit etc are reporting the same issue throughout thread's in technical support. I hope they have it fixed by the end of their day, that would give me the rest of my day to play.
Windows Vista Ultimate 32bit - Game will not get past menu screen yet 24hrs before I was playing at 60fps, what did UWE do in 24hrs to break it for me?
<!--quoteo(post=2003587:date=Oct 31 2012, 07:13 PM:name=MuckyMcFly)--><div class='quotetop'>QUOTE (MuckyMcFly @ Oct 31 2012, 07:13 PM) <a href="index.php?act=findpost&pid=2003587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Windows Vista Ultimate 32bit - Game will not get past menu screen yet 24hrs before I was playing at 60fps, what did UWE do in 24hrs to break it for me?<!--QuoteEnd--></div><!--QuoteEEnd-->
probably some "peformance enhancements" for users with top of the line comps... yet bending over people with 1 year old vid cards!
I had the same problem yesterday after the release... What worked for me was to verify the game cache... and then join a server with ZERO other people.
after getting in once (i forget if it took a couple attempts, of joining, not verifying) i could get into all games.
Course now im having issues with the game crashing during firefights. :\
OS 32 bit system here... and i've been playing the beta since like build 180... so i doubt its the operating system.
If I have to wait any longer I'm going to <i><b>EXPLODE</b></i>! But then again, I guess it'll be worth the wait. Provided the fix actually does fix the problem. :(
So it looks like the patch came out with the deluxe content etc and some 'fix's, tried joining a server got past pre-caching 0/948 or whatever so I guess thats an improvement... I reached 885/948 and then 906/948, I guess I'll keep trying maybe I'll get to play 3 seconds of the game ^_^ until I crash during the game.
Same issue here. I updated my video drivers, ran a cache integrity check via steam and reinstalled the game and it still crashes.
Date: 11/01/12 Time: 12:03:51 -------------------------------------------------------------- Build 227 Steam initialized Render Device: ATI Radeon HD 4800 Series (8.17.10.1129) Sound Device: Haut-parleurs (Realtek High Definition Audio) stereo Record Device: Microphone (Realtek High Definition Audio) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 227 Connected to Steam servers Downloading mods Finished downloading and installing mods Mounting mod from C:/Program Files/Steam/steamapps/common/Natural Selection 2/explore Connecting to server 127.0.0.1:27015 Server : 0.000000 : Loading VM Server Client connecting (127.0.0.1) Loading config://ServerConfig.json Loading config://ServerAdmin.json Loading config://BannedPlayers.json Loading config://MapCycle.json Loading config://ConsistencyConfig.json Hashed 1 game_setup.xml files for consistency Hashed 657 *.lua files for consistency Hashed 32 *.fx files for consistency Hashed 13 *.screenfx files for consistency Hashed 90 *.surface_shader files for consistency Hashed 3 *.fxh files for consistency Hashed 2 *.render_setup files for consistency Hashed 2 *.shader_template files for consistency Loading 'maps/ns2_summit.level' Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Error: Failed to add an obstacle - no tile cache! Finished loading 'maps/ns2_summit.level' Server : 0.033306 : Hive not attached to tech point Server : 0.033306 : Hive not attached to tech point Server : 0.033306 : Hive not attached to tech point Downloading mods Finished downloading and installing mods Mounting mod from C:/Program Files/Steam/steamapps/common/Natural Selection 2/explore Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Client : 0.000000 : Explore Mode enabled. Type reset_help in console to reset all help widgets. Type speed <number> to speed or slow world (speed 1 default). Loading 'maps/ns2_summit.level' Finished loading 'maps/ns2_summit.level' Predict : 0.000000 : Loading VM Predict cinematics/vfx_materials/enzyme.surface_shader:1265 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
models/alien/alien.surface_shader:1358 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/hallucination.surface_shader:1304 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/placement_valid.surface_shader:1304 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/placement_invalid.surface_shader:1304 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/parasited.surface_shader:1313 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/rupture.surface_shader:1352 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
models/marine/marine.surface_shader:1361 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
models/marine/marine_noemissive.surface_shader:1352 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
shaders/ExoScreen.surface_shader:1429 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/heal_exo_view.surface_shader:1255 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
materials/infestation/spit_decal.surface_shader:1271 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
models/alien/lerk/lerk.surface_shader:1355 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/vortex.surface_shader:1334 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
models/alien/fade/fade.surface_shader:1361 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/fade_blink.surface_shader:1307 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
shaders/ExoMinigunView.surface_shader:1385 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
shaders/PowerNode_emissive.surface_shader:1362 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
shaders/Emissive.surface_shader:1231 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/highlightmodel.surface_shader:1281 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXEffectCompiler: Compilation failed
I make it into the game just fine and can play explore and games with 2 or 3 other people on it. In a game with more than that though, the game just freezes after a minute or so. There's no error message or anything. Only way to close the game is open task manager and end the process(says not responding.)
I have AMD Phenom II X6 1100t Processor, 64-bit, 3.31 Ghz, and Crossfire AMD Radeon HD 6800 graphics cards. Game runs beautifully until it freezes.
I've tried lowering all the graphics settings(texture, antialiasing, etc) and disabling Crossfire. I've also tried running directxsetup and deleting/reinstalling files that's been posted on these forums. No luck. Hope there's a fix soon. I need more practice biting peoples legs off, lol.
one of my friends is having the same problem too, game crashes a few minutes after entering in the game, while it runs smoothly and while he turned to low everything in graphics, before lowering everything he used to crash while precaching adding
here is his conf:
ATI radeon HD 6870 intelcore I5 3550 MSI B75MA-E33 4Go ram windows7 32 bits Microsoft security essentials
all drivers are up to date like visual C++ direct X and other stuff
here is the crash log :) I hope it can help solving this little bug :)
Good Luck!
Time: 17:30:32 -------------------------------------------------------------- Build 227 Steam initialized Render Device: AMD Radeon HD 6800 Series (8.17.10.1151) Sound Device: Haut-parleurs (Realtek High Definition Audio) stereo Record Device: Microphone (Realtek High Definition Audio) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 227 Connecting to server 85.236.101.251:30915 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_summit.level' Finished loading 'maps/ns2_summit.level' Predict : 0.000000 : Loading VM Predict Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat Team 2 - Tuvok: Fixtreme leave the hive pls Chat Team 2 - Tuvok: Fixtreme leave the hive.... Chat Team 2 - aquariusblaze91: ###### mECH IS SO GOD DAMN op Chat Team 2 - aquariusblaze91: oops caps SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 18 = 22.6151): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 17 = 13.0048): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 1 = 0.372881): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 4 = 0.338983): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 18 = 22.6151): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 17 = 13.0048): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 1 = 0.372881): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 4 = 0.338983): setValue(): An invalid object handle was used. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Chat Team 2 - aquariusblaze91: so ###### retarded Error: Couldn't open file '' Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Connecting to server 85.236.101.11:29615 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_mineshaft.level' Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic' Error: Couldn't open file '' Finished loading 'maps/ns2_mineshaft.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't load 'models/marine/rifle/rifle_view_spec.dds' (invalid format) Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds' (invalid format) Error: Couldn't load 'models/marine/shotgun/shotgun_view_spec.dds' (invalid format) Error: Couldn't load 'models/marine/axe/axe_view_spec.dds' (invalid format) Error: Couldn't load 'models/marine/grenadelauncher/grenade_launcher_view_spec.dds' (invalid format) Error: Couldn't load 'models/marine/flamethrower/flamethrower_view_spec.dds' (invalid format) Error: Couldn't load 'models/marine/mine/mine_view_spec.dds' (invalid format) Error: IDirect3DDevice9::CreateVertexBuffer 3797760 bytes failed (Ran out of memory) Error: Couldn't load 'ui/marine_commander_textures.dds' (invalid format) Error: Couldn't load 'ui/alien_commander_bg_smoke.dds' (invalid format) Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format) Error: Couldn't load 'ui/marine_hud_frame.dds' (invalid format) Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format) Error: Couldn't load 'materials/infestation/infestation.dds..
During a few hours, I have a crash in-game. Before that, I can't join a server : game crash after "pre-cacheing xxx/949". But now, I can join and after 5 min of game or during next map loading, the game crash.
<u>config :</u> win vista 32bit, core 2 duo 3 GHz, 4Go, GTS 250 1Go.
<u>log :</u>
Date: 11/01/12 Time: 20:30:39 -------------------------------------------------------------- Build 227 Steam initialized Render Device: NVIDIA GeForce GTS 250 (8.17.13.142) Sound Device: Haut-parleurs (Realtek High Definition Audio) stereo Record Device: Microphone (Realtek High Definition Audio) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 227 Connecting to server 85.236.105.18:28515 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_mineshaft.level' Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic' Error: Couldn't open file '' Finished loading 'maps/ns2_mineshaft.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't open file '' Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.1808013916) for ambient sound event named: sound/NS2.fev/ambient/cave/mineshaft_basetone Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.42999267578) for ambient sound event named: sound/NS2.fev/ambient/spooky_music_mineshaft Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Chat Team 1 - Krozu: onos inc to demo Chat Team 1 - Krozu: depo* Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Chat All - Xanizo: onos op ! Chat Team 1 - Krozu: no ###### Chat Team 1 - Krozu: aliens win 80% of the time, balance my ass Chat Team 1 - Krozu: i'm just gonna sell everything, its a loss Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: Particle data read not allowed while simulation is running. Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData(). Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
I am able to play in Explore Mode just fine now! WOOOOO!!! :D
I haven't tried joining a public server at the moment because I know they are all currently updating, but I am confident that I should be able to play on them.
Thanks for taking care of this so quickly guys! You rock!!
A) how awesome UW have been on updating us with their progress on the pre-cache bug on Twitter et al. B) oh yeah, latest update has FIXED the pre-caching crash on my machine. :)
Awesome work UW - and the engine looks and runs great too!
Comments
Been playing for 2 Years, and now the game is released i can't anymore D;
Build 227
Steam initialized
Render Device: NVIDIA GeForce GT 430 (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) 7.1
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 85.236.101.251:27215
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Error: Couldn't open file ''
Error: Couldn't open file ''
Loading 'maps/ns2_refinery.level'
Error: Couldn't open file 'models/props/summit/oreconveyor_rail.model'
Error: Couldn't open file 'models/props/refinery/refinery_oreextractvert_temp.model'
Error: Couldn't open file 'models/cinematics/exoreveal/page_1_panels_1-11 - onosemerges/camera7.model'
Error: Sound 'ambient/spooky_music_summit' couldn't be loaded (Not enough memory or resources. )
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: No shader specified for material 'materials/descent/descent_wall_02_a.material'
Been playing for 2 Years, and now the game is released i can't anymore D;<!--QuoteEnd--></div><!--QuoteEEnd-->
join the club :)
So I tried the last possible 'fix' for my issue, although it's difficult to tell exactly what the issue is - other than crashing whilst loading into a map of any kind. Sometimes I'll crash at pre-caching (If I'm lucky, usually get my hopes up at that point) sometimes I'll crash at shaders, and sometimes I don't even make it that far. It seems to differ between maps, some maps tend to load further than others and each map spits out a different error log. So last ditch effort I took out one of my 2 gig ram sticks, I tried this mainly because summit in particular (as below) would tell me "Not enough memory or resources." As something mentioned in one of the stickies and in this thread - something about memory efficiency and 32 bit operating systems. Needless to say it didn't work.
Time to put my ram back in T.T
Date: 11/01/12
Time: 08:11:25
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: ATI Radeon HD 5570 (8.17.10.1077)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connected to Steam servers
Server : 0.000000 : Loading VM Server
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 640 *.lua files for consistency
Hashed 32 *.fx files for consistency
Hashed 13 *.screenfx files for consistency
Hashed 90 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 2 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Error: Sound 'ambient/spooky_music_summit' couldn't be loaded (Not enough memory or resources. )
Error: Sound 'ambient/docking/docking_music' couldn't be loaded (Not enough memory or resources. )
So far we have heard nothing other than "we are working on it".
I dont want to go home and install a 64 bit version of windows, I just dont feel like it for 1 single game, Ill loose the rest if I do.
and plz dont make me play sc2 !!! lol
probably some "peformance enhancements" for users with top of the line comps... yet bending over people with 1 year old vid cards!
after getting in once (i forget if it took a couple attempts, of joining, not verifying) i could get into all games.
Course now im having issues with the game crashing during firefights. :\
OS 32 bit system here... and i've been playing the beta since like build 180... so i doubt its the operating system.
"We are closing in on the pre-cacheing bug. In the mean time, try lowering texture quality, this *may* allow you to get through pre-cache "
another day and I`m getting a refund :/
Date: 11/01/12
Time: 11:42:12
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: ATI Radeon HD 4600 Series (8.17.10.1129)
Sound Device: Speakers (High Definition Audio Device) stereo
Record Device: Microphone (High Definition Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 173.199.110.8:27015
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
Date: 11/01/12
Time: 12:03:51
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: ATI Radeon HD 4800 Series (8.17.10.1129)
Sound Device: Haut-parleurs (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connected to Steam servers
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Program Files/Steam/steamapps/common/Natural Selection 2/explore
Connecting to server 127.0.0.1:27015
Server : 0.000000 : Loading VM Server
Client connecting (127.0.0.1)
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 657 *.lua files for consistency
Hashed 32 *.fx files for consistency
Hashed 13 *.screenfx files for consistency
Hashed 90 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 2 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Loading 'maps/ns2_summit.level'
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Error: Failed to add an obstacle - no tile cache!
Finished loading 'maps/ns2_summit.level'
Server : 0.033306 : Hive not attached to tech point
Server : 0.033306 : Hive not attached to tech point
Server : 0.033306 : Hive not attached to tech point
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Program Files/Steam/steamapps/common/Natural Selection 2/explore
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Client : 0.000000 : Explore Mode enabled. Type reset_help in console to reset all help widgets. Type speed <number> to speed or slow world (speed 1 default).
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
cinematics/vfx_materials/enzyme.surface_shader:1265 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
models/alien/alien.surface_shader:1358 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/hallucination.surface_shader:1304 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/placement_valid.surface_shader:1304 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/placement_invalid.surface_shader:1304 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/parasited.surface_shader:1313 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/rupture.surface_shader:1352 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
models/marine/marine.surface_shader:1361 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
models/marine/marine_noemissive.surface_shader:1352 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
shaders/ExoScreen.surface_shader:1429 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/heal_exo_view.surface_shader:1255 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
materials/infestation/spit_decal.surface_shader:1271 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
models/alien/lerk/lerk.surface_shader:1355 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/vortex.surface_shader:1334 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
models/alien/fade/fade.surface_shader:1361 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/fade_blink.surface_shader:1307 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
shaders/ExoMinigunView.surface_shader:1385 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
shaders/PowerNode_emissive.surface_shader:1362 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
shaders/Emissive.surface_shader:1231 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
cinematics/vfx_materials/highlightmodel.surface_shader:1281 : ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
I have AMD Phenom II X6 1100t Processor, 64-bit, 3.31 Ghz, and Crossfire AMD Radeon HD 6800 graphics cards. Game runs beautifully until it freezes.
I've tried lowering all the graphics settings(texture, antialiasing, etc) and disabling Crossfire. I've also tried running directxsetup and deleting/reinstalling files that's been posted on these forums. No luck. Hope there's a fix soon. I need more practice biting peoples legs off, lol.
one of my friends is having the same problem too, game crashes a few minutes after entering in the game, while it runs smoothly and while he turned to low everything in graphics, before lowering everything he used to crash while precaching adding
here is his conf:
ATI radeon HD 6870
intelcore I5 3550
MSI B75MA-E33
4Go ram
windows7 32 bits
Microsoft security essentials
all drivers are up to date like visual C++ direct X and other stuff
here is the crash log :) I hope it can help solving this little bug :)
Good Luck!
Time: 17:30:32
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: AMD Radeon HD 6800 Series (8.17.10.1151)
Sound Device: Haut-parleurs (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 85.236.101.251:30915
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 2 - Tuvok: Fixtreme leave the hive pls
Chat Team 2 - Tuvok: Fixtreme leave the hive....
Chat Team 2 - aquariusblaze91: ###### mECH IS SO GOD DAMN op
Chat Team 2 - aquariusblaze91: oops caps
SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 18 = 22.6151): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 17 = 13.0048): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 1 = 0.372881): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 4 = 0.338983): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/summit/server_room, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 18 = 22.6151): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 17 = 13.0048): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 1 = 0.372881): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/summit/server_room, 4 = 0.338983): setValue(): An invalid object handle was used.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Chat Team 2 - aquariusblaze91: so ###### retarded
Error: Couldn't open file ''
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Connecting to server 85.236.101.11:29615
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'models/marine/rifle/rifle_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/shotgun/shotgun_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/axe/axe_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/grenadelauncher/grenade_launcher_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/flamethrower/flamethrower_view_spec.dds' (invalid format)
Error: Couldn't load 'models/marine/mine/mine_view_spec.dds' (invalid format)
Error: IDirect3DDevice9::CreateVertexBuffer 3797760 bytes failed (Ran out of memory)
Error: Couldn't load 'ui/marine_commander_textures.dds' (invalid format)
Error: Couldn't load 'ui/alien_commander_bg_smoke.dds' (invalid format)
Error: Couldn't load 'ui/unitstatus_marine.dds' (invalid format)
Error: Couldn't load 'ui/marine_hud_frame.dds' (invalid format)
Error: Couldn't load 'ui/unitstatus_neutral.dds' (invalid format)
Error: Couldn't load 'materials/infestation/infestation.dds..
Update on pre-cacheing bug: We have found it and are currently nailing it to the wall. Expect patch soon!
@NS2 Since a few hours, I can reach the game but it crash after 5 minutes... Is that the same issue to the pre-caching?
Natural Selection 2 â€@NS2
@d_NaNo_b hi NaNo! Can you send some more details to hugh at unknownworlds dot com ? We will investigate
""""
these twitter posts bring concerns...
During a few hours, I have a crash in-game. Before that, I can't join a server : game crash after "pre-cacheing xxx/949". But now, I can join and after 5 min of game or during next map loading, the game crash.
<u>config :</u> win vista 32bit, core 2 duo 3 GHz, 4Go, GTS 250 1Go.
<u>log :</u>
Date: 11/01/12
Time: 20:30:39
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce GTS 250 (8.17.13.142)
Sound Device: Haut-parleurs (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 85.236.105.18:28515
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file ''
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.1808013916) for ambient sound event named: sound/NS2.fev/ambient/cave/mineshaft_basetone
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.42999267578) for ambient sound event named: sound/NS2.fev/ambient/spooky_music_mineshaft
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Chat Team 1 - Krozu: onos inc to demo
Chat Team 1 - Krozu: depo*
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Chat All - Xanizo: onos op !
Chat Team 1 - Krozu: no ######
Chat Team 1 - Krozu: aliens win 80% of the time, balance my ass
Chat Team 1 - Krozu: i'm just gonna sell everything, its a loss
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: Particle data read not allowed while simulation is running.
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
Error: PhysX: PxParticleReadData access through PxScene::fetchResults() while its still locked by last call of PxParticleBase::lockParticleReadData().
@NS2 Since a few hours, I can reach the game but it crash after 5 minutes... Is that the same issue to the pre-caching?
Natural Selection 2 â€@NS2
@d_NaNo_b hi NaNo! Can you send some more details to hugh at unknownworlds dot com ? We will investigate
""""
these twitter posts bring concerns...<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes. Hopefully they push out this fix and push out another one when that one is done.
I haven't tried joining a public server at the moment because I know they are all currently updating, but I am confident that I should be able to play on them.
Thanks for taking care of this so quickly guys! You rock!!
A) how awesome UW have been on updating us with their progress on the pre-cache bug on Twitter et al.
B) oh yeah, latest update has FIXED the pre-caching crash on my machine. :)
Awesome work UW - and the engine looks and runs great too!