Attention: Aspiring marine chompers
elodea
Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
I felt sooo guilty killing walker skulks over and over again last night, i had to make an updated beginner skulk movement video. Tried to keep this one short and focused on whats important.
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Comments
but key skills are, attack from walls and celings, don't walk on the ground, sitting and waiting is an okay strat!
if you don't want to fight marines, sneak behind them and kill their RTs. usually only 1 will come after you, and you may have some even battles. besides that, if nobody comes, you killed their RT which is incredibly important!
there is no bunnyhop :).
edit: another helpful thing Agiel pointed out to me is that the more parallel you face to the wall, the better
EDIT: use view source to get the link. Good tut.
is the direct link
Also eventually skulks just get outmoded and if you are one, you are flat out useless if you can't attack behind an Onos or go around them, everything one shots you.
idk what I'm doing wrong but I'm certainly trying my damndest to stay behind them and not attack from the floor, but if they so much as look at me funny I'm dead. This isn't fun or fair gameplay. Especially when it takes me a bunch of hits to kill a single marine later on.
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Shame on you lol go alien. Though i admit killing 5 marines as a lone skulk in the room made me feel guilty as well.
Also eventually skulks just get outmoded and if you are one, you are flat out useless if you can't attack behind an Onos or go around them, everything one shots you.
idk what I'm doing wrong but I'm certainly trying my damndest to stay behind them and not attack from the floor, but if they so much as look at me funny I'm dead. This isn't fun or fair gameplay. Especially when it takes me a bunch of hits to kill a single marine later on.<!--QuoteEnd--></div><!--QuoteEEnd-->
In my personal style of skulk play, there is no "line of attack", since a straight line always spells death. Rather I try to move unpredictably over every surface, since:
1. If you are with allies, the marines have to worry both about the one on the ground and the one on the ceiling.
2. I can wait for (newb) marines who don't use burst fire to empty their clips then drop down from the ceiling and catch them helpless
3. I can make a getaway should I decide that there are too many around.
So my first action upon meeting a marine head-on is to climb up a wall and vault if possible.
I only go in a straight line if I have silence or I'm sneaking up to someone.
you can edit a crosshair in if you'd like, let me know /PM if you need help creating one. the default crosshairs.dds has spots for the alien bites except it leaves it blank.
Seriously though, certain skills for certain aliens do have crosshairs; skulks have crosshairs for parasite, for example. I believe there are also some mods that add crosshairs?