Fear Factor
Blindga
Join Date: 2012-10-21 Member: 162931Members
Ok, so before I begin I know that this game isn't outright scary.
This mostly pertains to the human side.
I'm really getting a strong Doom3 vibe from some of the levels I've seen in the game. I'm kind of curious about the atmosphere of the game during matches, and what some of the beta testers have to say as far as fear factor is concerned.
Are there plenty of scary tense silences through dark halls, or is it more a endless stream of horrifying monsters dogging your every step? What about Lighting? Does having nodes destroyed just cause a little dimness or is it a obstructing blackness? Do musical scores accompany dramatic events or moments of tension or is it just an eerie silence and alien ambience?
As for the aliens...
I know it sounds a little silly, but does the element of surprise really make any difference in tactics when sneaking around? Does the multiplayer aspects take away from the shock of a sudden emergence might give or are there still opportunities to take advantage of nervous or unwary players?
I'd appreciate some opinions on this. Let me know what you think.
This mostly pertains to the human side.
I'm really getting a strong Doom3 vibe from some of the levels I've seen in the game. I'm kind of curious about the atmosphere of the game during matches, and what some of the beta testers have to say as far as fear factor is concerned.
Are there plenty of scary tense silences through dark halls, or is it more a endless stream of horrifying monsters dogging your every step? What about Lighting? Does having nodes destroyed just cause a little dimness or is it a obstructing blackness? Do musical scores accompany dramatic events or moments of tension or is it just an eerie silence and alien ambience?
As for the aliens...
I know it sounds a little silly, but does the element of surprise really make any difference in tactics when sneaking around? Does the multiplayer aspects take away from the shock of a sudden emergence might give or are there still opportunities to take advantage of nervous or unwary players?
I'd appreciate some opinions on this. Let me know what you think.
Comments
After 2-3 months of knowing the maps inside out, nothing scares you anymore as their are only x amount of positions the aliens can hide. You learn them all and the novelty eventually dies off.
Wish I could start all over again and have that 'scare' emotion.
In the end I'm ok with that. I think a horror ambience still makes for a good intense atmosphere during gameplay. Can't wait to try it!
The game itself is too fast-paced with too much action to instill any real fear, even maps with amazing atmosphere would be unable to produce real fear or scares in NS2. It's just too fast-paced with too many people talking over the mic about their dog or cat that just got run over.
An it gets even worse during the PT sessions, I can't seem to focus when playing with Kouji, the man is just too funny an the games become a sort of "Natural Selection 2- The Kouji Show!"
I am a new player here
<a href="http://www.centplay.com/affiliate/games_4320/" target="_blank">http://www.centplay.com/affiliate/games_4320/</a>
So in a slight (huge) panic, I turned and sprinted back towards where I saw some marines on the map when out of the fog emerged a silenced skulk. At this point I began the panic fire routine where I only proceed to embarrass myself. After I was soundly slaughtered I realized that in a fit of panic I had also managed to kick the wall under my computer desk.
So yes, I have been playing NS since it's original release 10 years ago on Halloween and I still find my heart in my throat at times.
Look around the 13:00 , 16:00 and 18:00 minute mark for what most of your reactions will probalby be.
<a href="http://www.youtube.com/watch?v=b60UoB04N-Q&list=SPD28226024AD811CB&index=2&feature=plpp_video" target="_blank">http://www.youtube.com/watch?v=b60UoB04N-Q...ture=plpp_video</a>
If the lights go out and you hear the pitter patter of multiple alien feet approach, or when an onos sneaks up and waits for you around the corner, or when you are hiding in the shadows and marines are frantically looking for you...
All edge of your seat moments.
Playing alien can be very tense too, wiping out a marine wave then seeing if you can munch down that phase portal or power node before they make it back, especially if you are the scout to announce their return a bit up ahead while your mates do the munching.