I can't see my own server?
FlyveHest
Join Date: 2012-11-02 Member: 165847Members
<div class="IPBDescription">Is the masterserver at capacity?</div>Hi all,
I've setup two days ago, but I have yet to see it in the serverlist when I am in game, even after multiple refreshes.
I can connect from console just fine, and players are playing on it as well, so for some it must be visible.
Is it possible that the masterserver is limiting the number of answers to a given client, and if so, what are the criteria? (I am getting servers in the list with 400+ ping, so latency can't be one)
It would be nice if there was a favourite server list (i'm guessing thats what the star does), but you should be able to add entries to it manually.
/Fly
I've setup two days ago, but I have yet to see it in the serverlist when I am in game, even after multiple refreshes.
I can connect from console just fine, and players are playing on it as well, so for some it must be visible.
Is it possible that the masterserver is limiting the number of answers to a given client, and if so, what are the criteria? (I am getting servers in the list with 400+ ping, so latency can't be one)
It would be nice if there was a favourite server list (i'm guessing thats what the star does), but you should be able to add entries to it manually.
/Fly
Comments
27015/27016 UDP and TCP, and as mentioned, there are players on every once in a while, so somone must be able to see it. (its running on gaming-3.gladblad.dk)
Might be an issue at your client files, try the following:
In <drive>\Program Files (x86)\Steam\userdata\<userid>\4920\remote\options.xml, make sure <filter_gamemode>asdfasd</filter_gamemode> is <filter_gamemode></filter_gamemode>.
Or clear out the entire remote folder, you will lose your bindings, nickname and other options though. That and a verification of NS2 Steam cache might be needed.
Can you tell me what you did to force an update? I have a new server online that isn't showing up in the browser.
Probably with the "validate" or "verify". There are other things that cause this problem as well. Do you have both ports forwarded (game port and gameport+1)?